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7 of 7 people found the following review helpful
4.0 out of 5 stars Nice little dungeon. Needs DM work to fully appreciate., 18 July 2009
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Peter Stiles (Milton Keynes) - See all my reviews
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This review is from: H2 Thunderspire Labyrinth (Dungeons & Dragons) (Paperback)
I've been a DM for over 20 years now through running purchased modules and campaigns of my own devising. We're nearly half way through playing this.
This is a well presented module, with the, now standard, first book to present an introductory encounter, the NPCs and new monsters followed by a beefy second book detailing the rest of the encounters. The story is good, albeit not one you'd buy the book of, nor see the film twice :)
The poster maps cover more than one room, so it means you have to lay them down and stick a million post-it notes over the areas the players cannot see...
It's nice to have pictures to show the PCs to aid describing the areas. As the pictures are two-per-page you have the same issue as per the poster maps.
Silly, but I'm annoyed that the encounters go out of their way to have odd-shaped rooms. I have a reasonable set of dungeon floor plans from Wizards which were useful throughout H1, but I have had to resort to slicing up photocopied paper just to stay true to the printed maps in H2 - My players keep complaining that the "graphics card" doesn't seem able to render the scenes as well as it used to! This re-enforces 4th edition's "born in the age of the MMORPG" flavour.
Another issue with the content is "resting" - one dungeon consists of 6 or more encounters, it would make no sense to retreat out to safety after each couple of encounters, as logic (and back story) would dictate that the troops would repopulate and make it virtually impossible to complete the dungeon. You are left with a party having to sleep in hostile territory.
Don't get me wrong, this is a pleasant experience to DM; just prepare yourself more than the writer thinks you should.
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1 of 1 people found the following review helpful
5.0 out of 5 stars H2 adventure, 8 April 2011
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This review is from: H2 Thunderspire Labyrinth (Dungeons & Dragons) (Paperback)
I have run my party through the red box, the keep on the shadow fell and now they are nearing the end of the Thunderspire labyrinth. I can honestly say this has been the best adventure so far It's very in-depth the locations are stand-out and very individual and most importantly for the DM it's easy to follow and run with only minimum prep.

The only faults I have is that the maps in the horned hold were very odd shaped and caused problems when trying to recreate them using floor tiles. Also once again the adventure could have used more printed maps but that's a common fault through out the whole series.

the writing and content though was top notch and thanks to the lack of minions the encounters felt dangerous with characters nervous during several of the encounters( they did not like the bronze warders one bit)

Can't wait to start running the H3 adventure if it's half as good as this one has been.
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H2 Thunderspire Labyrinth (Dungeons & Dragons)
H2 Thunderspire Labyrinth (Dungeons & Dragons) by Mike Mearls (Paperback - 15 July 2008)
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