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23 of 24 people found the following review helpful
4.0 out of 5 stars Completely........... pretty good
If you have any of the Complete... series (Arcane, Divine and Warrior) then you pretty much know the score on this one. It contains additional material to spice up specific character types - in this case, "adventurers" (basically rogues, but broadened out to include "skillful" characters of all classes). And in line with the other books, it contains new core classes,...
Published on 26 Jan. 2005 by Alex Fell

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1 of 1 people found the following review helpful
3.0 out of 5 stars complete adventurer review
It is fair to day that I like this book and will no doubt refer to it often as both a player and a DM. It contains lots of useful info especially in relation to organizations and guilds etc.

So why is it only rated as three stars?

I thought there was way too much emphasis on prestige classes, page after page of weird and wonderful classes which are...
Published on 7 Sept. 2007 by Mr. G. Beaty


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23 of 24 people found the following review helpful
4.0 out of 5 stars Completely........... pretty good, 26 Jan. 2005
By 
Alex Fell (Rugby, Warwickshire, UK) - See all my reviews
This review is from: Complete Adventurer (Dungeons and Dragons v3.5 Supplement): A Hero Series Supplement (Dungeons & Dragons: Accessory) (Hardcover)
If you have any of the Complete... series (Arcane, Divine and Warrior) then you pretty much know the score on this one. It contains additional material to spice up specific character types - in this case, "adventurers" (basically rogues, but broadened out to include "skillful" characters of all classes). And in line with the other books, it contains new core classes, new prestige classes, new feats, new equipment and new spells.
I personally don't really like the new core classes (in any of the books) as most of the concepts seem better for prestige classes (the ninja, scout [a sort of wilderness/skirmisher rogue] and the spellthief [steals powers from spell casters]. The prestige classes are nice, with some designed to benefit from interesting multiclass combos (rogue/wizard, rogue/druid and rogue/paladin). The new feats (some updating previous versions on the previous 3.0 versions of these books like Song & Silence) are nice (I really like Oversize Two-Weapon Fighting, which allows you to treat a 1-handed off-hand weapon as a light weapon - how about a dwarven waraxe in each hand?). The spells section has some nice updates for stuff like the assassin spell list, and the new equipment has some interesting ideas like alchemical pellets mixed with some (to me) slightly duff ones (some complicated exotic weapons that require certain skill levels to get some pretty minor additional benefits - not a bad idea but not nearly well-enough developed).
Together with some interesting material on additional uses for existing skills (a boon to DMs as it deals with quite possible situations where adjudication might not be obvious) and material on how to develop organisations (enemy or ally alike), this is a pretty handy volume. Given the slightly samey format, they don't really inspire as works of art. But this is a good tome which provides a toolbox to players and DMs alike to develop the game.
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1 of 1 people found the following review helpful
3.0 out of 5 stars complete adventurer review, 7 Sept. 2007
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This review is from: Complete Adventurer (Dungeons and Dragons v3.5 Supplement): A Hero Series Supplement (Dungeons & Dragons: Accessory) (Hardcover)
It is fair to day that I like this book and will no doubt refer to it often as both a player and a DM. It contains lots of useful info especially in relation to organizations and guilds etc.

So why is it only rated as three stars?

I thought there was way too much emphasis on prestige classes, page after page of weird and wonderful classes which are very unlikely to ever be used. The new core classes however were good without too much emphasis.

I would also have liked a much broader section on specialist equipment, there was one or two pages of good stuff but I though it could and should have contained much more, even if this meant drawing from other refernces.
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7 of 9 people found the following review helpful
5.0 out of 5 stars Everything you need and more, 30 April 2005
By 
John McDonnell (Widnes, England) - See all my reviews
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This review is from: Complete Adventurer (Dungeons and Dragons v3.5 Supplement): A Hero Series Supplement (Dungeons & Dragons: Accessory) (Hardcover)
As both a player and a DM, I found this book excellent. The new Core Classes are fun to use (the Scout I particularly like), and the Prestige Classes are excellent. Combined with the rest of the material (the guild to making Guilds is very useful for a DM...) I've found the book extremely useful, and rarely do I play a game now without at least a passing glance through this much-used tome. A must for everyone.
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5.0 out of 5 stars Loving It, 10 Jun. 2011
This review is from: Complete Adventurer (Dungeons and Dragons v3.5 Supplement): A Hero Series Supplement (Dungeons & Dragons: Accessory) (Hardcover)
This book i have to say is one of my essentials, there is lots of nice feats,
nice classes and nice Prestige classes. Epic!

My favourite things in this book would be the "ninja" class, and the "Scout" class.
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