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8 of 8 people found the following review helpful
on 19 March 2001
Combat sometimes gets a bit repetitive in any game. Swing-hit. Swing-miss. Swing-hit. Sometimes, the players just get into the habit of saying 'I attack!' and the DM's left with trying to make it interesting. Sword and Fist makes an admirable attempt to give players incentive to be a little more creative. New prestige classes are introduced, as well as new feats and weapons. A good example each of mounted combat and a duel outline how things can be.
So why just three stars? Well, it occurs to be that this book was just a little quick out of Wizards' playtesting rooms. The descriptions for some of the feats are distinctly lacking (anyone care to tell me how to apply the Dirty Fighting feat?). Some of the prestige classes are a bit high-powered (the Ninja of the Crescent Moon jumps to mind). The price is also a bit of a disappointment. Almost the same price as the Player's Handbook, but a fraction of the content, and it's softcover to boot.
In summary, a good buy if the DM's willing to spend a bit of time editing for the sake of sanity, and also if combat's getting a bit dry. If you're doing okay in that department, I'd be inclined to give it a miss.
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on 18 February 2011
This book contained mch additional info for the Fighter and Monk base classes in AD&D 3rd Edition. It was well written and put together but for me it was this kind of "optional" add-on that started the inevitable bloat that accompanies latter-day D&D and Wizards of the Coast products in general (I was also a Magic:TG player). Its hard to know where to draw the line and there's only so much info one can process when playing a game before it interferes with the enjoyment.
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6 of 8 people found the following review helpful
on 22 March 2001
The book offers several good expansions to the fighter and monk character concepts, particularly with special abilities via prestige classes. These will allow fighters to keep up with spellcasters at higher levels, and some of the feats are just nasty (but balanced). The rules content then is very good. The organisations are similarly well done, but several are Greyhawk specific, and I for one don't really want any more 'secret societies' introduced to my Realms campaign. Finally, the book is overpriced for it's size - apparently we will be paying a premium for anything past core rules.
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on 21 October 2014
the cover of the book is damaged and slightly worn but saying that the important bit of the book all the pages where like new and for what I paid it was very good value for money, I am shore this book will come in very useful for my games or games I am in.
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2 of 3 people found the following review helpful
on 3 February 2001
first thing first dont order this the same time as a players handbook because youll be sorely dissapointed for what you get with the same amount of money. however delve inside and you find another great clutter free book with many great new feats and some impressive new prestige classes I defy anyone not to enjoy the drunken master.if wizards carry on this format to the letter we are in for a great year roll on defenders of the faith
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4 of 6 people found the following review helpful
on 9 February 2001
Sword and Fist does provide new feats and prestige classes for the Fighter and Monk classes. However whilst the selection is considerable, the variety, I'm afraid to say, is not. The artwork is average and the overall quality flimsy. Almost all the classes have magical special abilities. If you like the idea of all characters becoming magical in your campaign buy it, otherwise maybe this isn't for you. All in all it is OK, the ideas are a little along the same lines but those lines have been thoroughly exhausted.
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3 of 5 people found the following review helpful
So far I have been very happy with the quality of 3e offerings, but this one is showing some cracks: Some frankly silly equipment (mercury filled swords anyone?) and un/funny character classes (Drunken Master was a great film but trying to write rules for a 'comedy' character class is ill advised at best) make it a mixed offering. The Oriental style character classes should've been kept for a proper book of their own. Having said that, The Fists of Hextor are out of the box villains par excellence. I bought it for completeness, but hope Wizards put Jason 'Timmy Jackson' Carl on a shorter editiorial leash for his next project.
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1 of 3 people found the following review helpful
A fantastic tool for DM and players alike. A wide range of prestige classes,new feats and much more. The best out so far, a definite MUST in any D&D 3rd collection.
"Otyugh"
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