11 of 11 people found the following review helpful
on 24 August 2011
A bit of a lacklustre by-the-numbers entry in the "Dream Park" series.
This is readable hokum, but pales in comparison to the previous volumes in the series. And is seriously let down by laziness and poor sub-editing. There are whole chunks of the narrative which feel slightly out of order (where something happens, is mentioned by a character and yet that same character finds out about that "something" a couple of pages later on), jarring repetition of adjectives within the same sentence or phrases in multiple places in close proximity. And, most gratingly...
...the authors seems to have confused *themselves* about which of the pair of identical twins they're talking about at various points in the narrative. Compare, for example, pages 269 and 287 (hardback edition), where the authors (note, not characters: The authors' own narrative voice) mix up which twin is in the gaming environment and which is not.
All in all, lazy editing drowns a mediocre story and makes the novel feel like something of a rush job.
6 of 6 people found the following review helpful
on 5 October 2011
Having fond memories of the earlier books in the Dream Park series - and seeing Niven & Barnes on the cover - I was very much looking forward to a good read. I was disappointed to find The Moon Maze Game didn't live up my expectations.
The quality of writing is very poor. I can usually gloss over minor editing flaws, but they are significant enough to jar the reader out of the flow of the narrative - one example is overuse of parenthesised sentences to explain a thought from one of the characters.
The world they painted was fascinating and full of interesting details, most which were unfortunately left unexplored. The plot had potential and I feel it could have been worked into something quite good, it did feel very rushed. It seemed to come to a very sudden end (with plenty of potential for continuing the series with some of the same characters but hopefully higher standards).
It was somewhat entertaining and an easy read, but very far from Niven & Barnes usual standards. Recommended only if you are a hardcore Niven or Barnes fan and feel absolutely compelled to read the next in the Dream Park books. Casual readers avoid.
1 of 3 people found the following review helpful
on 5 December 2012
I've often thought that the entertainment/tourist industry would drive space exploration in the same way that toys are spearheading robotics. Look what LOTR did for NZ tourism.
The ideas for use of lunar resources is well thought out, eminently practical/commercial.
Having been involved with LARP, I can see the hobby's ability to go more mainstream and to be video'd - youtube is full of such already.
The thought of being able to explore an HG Wells environment is very, very appealing!
I won't give the plot away, if you enjoyed Dream Park, into Steampunk or have any connections in the entertainment industry - it's a must.