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3.5 out of 5 stars
6
3.5 out of 5 stars
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on 13 August 2001
I have bought many books on DirectX and Direct 3d and i would say that all of them are generally cr**...Well what a surprise this book is ...it is excellent..code samples in C and C++,some may complain but i would ask why..? This is as close to perfection as a book can get for learning(Emphasis on learning as complaints about other books give me the impression that the people who have bought them already know everything..so why do they buy the books..??)
ANYWAY BUY THIS IT WILL NOT DISSAPOINT
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on 8 August 2001
However I'll take a star off as TCP/IP was chosen to illustrate use of sockets in games instead of the faster and widely accepted UDP/IP.
My overall impression: Get the whole series of these books :) ... If I only had the money, as these seem to cost considerably..
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on 21 July 2002
Having gathered a lot of disjointed info on DirectX 8 through online articles etc, i expected this book to give me a coherent start-to-finish and tie up loose ends.
The first thing that struck me was the author's astonishing love affair with microsoft and various commercial games. It doesnt get much better.
To it's credit, it explains simple examples quite well but these are dictated and it often draws impossible parallels between the listings and real games. Very little and very rarely does it go into any significant depth, and it almost never offers alternatives.
It was refreshing to see examples given in both OOP and traditional procedural programming (OOP is the devil's tool).
It IS good for getting farmiliar (I stress, farmiliar, not knowledgeable) with directX, but it is thoroughly useless for anyone wanting to write more than an instant messaging program with a hardware-accelerated spinning cube logo.
One last sore point, it is rather unpleasant to read, in the trying-too-hard way. The print is too large, giving the impression the 500 pages have been padded, to enforce this there is liberal use of white space. Obviously, the desired effect is to be easy to read through but it is much bulkier and harder to handle than it could be if the lines werent half an inch high.
It would have been much more satisfying to turn through if it was more condensed and less determined not to take itself seriously.
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on 21 September 2001
This book contains a lot of detail covering COM and DirectX play/audio/graphics (and all the source on CD), but it's quite difficult to find the relevant information. This book is a better buy than several DCOM books, and would be useful for any programmer needing to put together a distributed application (game or no).
The 'modern' layout is very cluttered and makes it hard to pick out details. (Just because you _can_ put fancy headers and gutters on every page doesn't mean you _have_ to.) Keeping them for chapter starts would have been clearer. On the plus side, I haven't found any typos yet.
So, if you want a book to read from front to back as a primer go ahead. If you need a reference book, this would be a second choice.
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on 26 December 2002
I'm sure that the information contained in this book is of a good quality, and I don't doubt that. However, this book is written in a DREADFUL style, as if it's for kids of age 10 - either that, or the author has the mindset of a child. The information is laid out in a rubbish manner (some basic WinSick, then into the Windows API [why?! this is a multiplayer game programming book, not a damn "everything-under-the-sun-that-is-Windows" book], then into DirectPlay, then into Direct3D [again, WHY?! there are PLENTY of books on this] and soforth), without going into any depth on anything.
You can get much better than this. MUCH better.
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on 3 December 2001
Multiplayer coding is a big gap in my knowledge/experience. I think this book is great, and it's easy going style explains a possibly confusing subject very well.
The only bit I would complain about is why did they include a Direct 3D primer within the book ? Why didn't they just concentrate on the 3D side, and leave the rendering to other books ? Just a minor niggle, and I am sure the inclusion of thi section is a big plus point for others.
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