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4.5 out of 5 stars31
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TOP 500 REVIEWERon 11 June 2012
This is a great book for facilitating those meetings. You know the ones which you need ideas from people who might not be in a place to come up with them. Its not just about idea generating though its about coming up with shared conclusions really - if that makes sense. And in a fun way.

The first 50 or so pages are an introduction. They give the basics of how the different techniques work. And that's what I like about this book. It actually has techniques, split into different sections.

Core Games - games that work well in any situation
Opening - For opening ideas and groups. Not a start of a meeting but rather the first meeting or the first meeting about something
Exploring - For discovering ideas or processes
Closing - For bringing a conclusion to a project or coming up with follow on tasks
Putting Gamestorming into work - a really useful section on how to use some of the techniques for a given scenario.

The techniques are really good. Not revolutionary but the guidance and ideas are really useful and provide almost a recipe style approach to using these techniques for a given meeting. I would recommend it if you lead meetings and want to mix things up.
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on 14 July 2011
This is a great, at times brilliant book, for anyone interested in creativity and creativity techniques.

It is in reality two books: the first is an excellent overview of how creativity works and how it can be harnessed. The second essentially is a catalogue of different techniques.

Its major flaw is actually in design and presentation. The first part was so good I found myself just nitpicking with the typeface used. However, the second part revealed its design flaws. The book in my view should have much clearer distinction between its two parts, using different typefaces - or even colour pages.

That said, this is an essential buy for anyone wanting to extend their range of tools or just read some great contextualization of the dynamics of creativity.
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on 12 February 2012
The Game Storming literature is something wich every CEO, CFO should pay attention carefully. This matter alowed me to look at new subjects with permanent differente glasses and eyes.
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on 23 December 2011
I am still reading the book, but it really bring a lot of best practices and practical activities to promote team work and create ideas. The book arrived just in time.
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on 5 November 2013
I've found that games and thought experiments are the best way to get people involved and motivated to contribute to product design, but coming up with new ways to engage can be a difficult research project. Trying to get ideas off an internet search is long-winded and tedious, as well as rarely being fruitful. I have found so many ideas for my next workshop in this book, so now the only hardship is deciding which ones to use.
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on 16 December 2012
This book provides tons of ideas for creative brainstorming and puts them into a simple 'opening - exploring - closing' structure that works in pretty much any meeting situation. The ideas are succinctly described and many can be adapted easily. A valuable reference book that I find myself reaching for all the time.
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on 15 June 2015
Didn't wowed me. They explain how to do a SWOT exercise by having four flip chart sheets: one for Strengths, one for Weaknesses and so on. Well, yeah I could get to that my self too. Not a particularly innovative book in my opinion. Exercises are boring, and obvious.
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on 12 January 2014
This is a little gold mine with tools for different situations and targets. From very small groups to very large. Easy to find the most suitable your group.
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on 29 January 2013
Full of great complete ideas that are wide open for adaptation ad use in all sorts of design and ice breaker situations.
Well worth a purchase!
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on 13 April 2013
Lots of great ideas for teams and collaboration. There are some excellent exercises to tease ideas out of teams and provide direction.
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