Somehow the title of the book gave me the image that I can read about multiplayer games, what is quite a promising bargain, due to the increasing popularity of the online gaming, especially MMOGs. I was expecting information about how does a Massively Multiplayer Online Game engineered, planned and maintained, at least on a basic level.
Well, this book does include nothing but the _very_ basics of TCP/IP networking (60% of the content) and raving about the online games in general. The problem with the latter one is that this section filled up with chapters like:
- how to install a dedicated, online FPS server
- broad history of games and online games
- usage of basic Linux commands
Considering the year 2007 and the possibilities of Google and the Internet, you will find here nothing but information what is available free and legally on the internet in the form of tutorials and articles. Yes, there are a few interesting facts and charts, but these ones do worth maybe a dollar or two, not so much.