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Possibly the most widely cited Game book
on 4 March 2015
This book is cited wide and far in all areas of game research and ludology. It is a perfect introduction to game research and academia, although it is rigorous enough that even a professional will want to revisit it. It shows how games can be understood as not just stories or gameplay, but as cybernetic systems, as information systems, as systems of conflict, of gambling, and many other things. If you want to gain a huge amount of knowledge about games, and game design and research, this is a great book. If you're at all interested in game academia, you should read this. If you want to make games, you should definitely own it.