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on 19 February 2012
The quality of the writing and printing is great, but whether or not the content actually reflects the title is questionable. The majority of the book is taken up by history and technical information on how video games of the 70s-90s actually worked. That's all great fun to read, but if you want to learn about sound design for modern video games that's a whole lot of wasted reading time. Spends a little too much time bogged down in the artistic considerations of sound design and not enough time talking about the actual practice of how you go about implementing these ideas. If you're eager to learn how to get sound into a game I'd look for a book written for a specific gaming engine and branch out from there.
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on 18 May 2014
Working on my PhD proposal and this book covers many aspect that I was looking for.

Book was received soon after ordering and in great condition as described.
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on 21 February 2009
Collins has done a great job of sourcing a vast amount of information on game sound a fairly new category of study and presented it in an easy to read book.
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