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2 of 4 people found the following review helpful
2.0 out of 5 stars the usual shoulder padding and fillling material., 9 July 2012
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This review is from: The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Game Developers (Gama Network) (Paperback)
I thought this book was on game audio, how to do it, models, examples, how to work with fmod, wwise, pro-tools etc.

but it's more of the usual rubbish writing about the author and his/hers friends in sound design, what they think and shoulder padding all the time. So much filling material, not really serious, mainly just material on how people in the industry think, but now how they work or how engines work and stuff like that, which is what I'd expect from a book on this subject. not a book on people, but a book on a craft.

waste of time in reading, and if I could choose, I'd return the book and get another one.
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