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5 of 6 people found the following review helpful
on 20 May 2010
Having only bought this book the other day I knew two things:

1. Firstly that I am only adequate with computers and not much better, having a basic knowledge of photoshop I can usually find my way into getting where I need by following instructions

2. That I knew absolutely NOTHING about 3DS max, having only downloaded the new student version for 2011 a few days beforehand.

It was with these two things in mind that I set out to find a book that would not only teach me how to help push artistic skills into the world of 3D modelling, but also familiarise me with a terrifyingly complex program.

This book has done (so far as I have not completed all the tutorials yet!) exactly what it promised. The tutorials are easy to follow and very rewarding for the amount of time that you need to assign to them (around 30 mins - 1 hour). For anyone who has so far commented that it is too difficult to work through for the 3Ds max novice, I would suggest working your way more slowly through the tutorials. I say this because small details can easily be ommitted which result in an unsatisfactory final result with no obvious explanation.

Overall a great buy and product and the CD which comes with it, along with the textures supplied for the tutorials constitute a very effective system of learning
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2 of 2 people found the following review helpful
on 29 June 2011
It's a great book, lots of information on 3D modelling. Easy to understand and very well laid out. Tutorials have great examples. Great value and perfect for beginners.
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7 of 9 people found the following review helpful
on 9 October 2008
Firstly let's have the summary first - this is a great book. I'd been looking for something to give me the specific practices and techniques that are the industry standard for some time and this is finally it!

This is a well rounded book from one of the top artists currently working within the cutting edge of the games industry. It covers a range of practical and likely game assets at both the entry and top skill levels and delivers it all from a technical and creative perspective.

There are plenty of gems of knowledge throughout the book that will continue to make it useful as a reference guide for anyone, and it is clear when it features opinion as well as fact. This is all very cool stuff.

The later chapters of the book build on the experience and knowledge given at the start and although they continue in a step by step guiding fashion it doesn't really `hand-hold' or patronise the reader through it.

Even non-game artists will find something of use here, everyone can get some good info from the wealth on display here.

AND! I've not even mentioned the superb DVD or the related website!
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on 11 June 2012
The book seems well written, easy to understand, cuts to the chase and has you making objects from the get go. However I downloaded this book for the kindle on ipad and I haven't found out how to access the files on the accompanying DVD. I've tried to make do with files supplied with 3DS Max but this has become more and more unfeasible as the book has progressed. How can I access these files for the tutorials?

Edit: For those who buy the kindle version, took a while to find, but you can download the files here [...]
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on 14 April 2014
- If you're not usually stimulated from reading, this can get quite boring, it's hard to follow if you're a beginner and you end up lost

- It didn't come with a disc, so I couldn't use the example textures etc., I had to find my own...

- However, overall it is a very detailed book, so I'd give it 5 stars, although, I've only used it about twice in my life since October...
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2 of 3 people found the following review helpful
on 23 February 2009
This is the sort of book I love, it is a clear guide and also the authors explain as they go, giving the benefit of their years in the business. This is where most of the gems are picked up from - from the things not to do, as well as to do and the reasons why. This makes remembering the best practice way of doing it much easier, as you know exactly why and it makes complete sense. No learning by rote here.

Each chapter develops a game asset that you could easily see in modern game. There are no junk filler exercises shoe horned in to demonstrate a technique - as such, each chapter is a worthwhile section, from the photorealistic box to the character model at the end. There is also an emphasis in improving the way you go about modelling, so you can build better models faster and easier. The character section has some great time saving tips, which produce better textures as well.

Other books have tutorials where the end result makes you wonder why you'd even bother making it. This book is all about high quality assets that you could use in a game now. Even more important than that, it shows you how you would make your own models to the same standard. The book is fully in colour, with easy to see details.

It's not a book for absolute beginner though. If however you've worked through the tutorials that came with 3DS Max and done even a couple of models of your own, then you'll get a great deal out of it and it will answer a lot of those questions you have about the best way to go about building models. If you haven't done the Max Tutorials, then do them whilst you wait for this book to arrive, then you're all set.
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2 of 3 people found the following review helpful
on 20 January 2009
An incredible book! The author treats every subject with care and puts an emphasize only on the important stuff that one has to know in order to become a great artist. Of course, this is not the ultimate tutorial, further reading is recommended, but if you are serious about becoming a 3d artist (of any kind) , you have to have this book! You will learn lots of cool modeling and texturing techniques, there are also instructions on how to use photoshop to create your own opacity and normal maps. I found the latter as being the most interesting and useful since normal and opacity maps are essential in order to create realistic and convincing worlds without using too much geometry. Before reading this book however, I would recommend playing a little bit with photoshop, just to get used to the different tools and toolbars. The author will base his explanations on this kind of knowledge and it could become confusing if you don't know anything about photoshop. Wow! Don't worry, you don't have to know everything. Just a couple of simple things like, scaling images, layers, moving them , rotating them, and also play around with the magic wand tool and Clone stamp tool. Those will be used a lot. In conclusion... what can I say? Great book! And Andrew, we're all waiting for a second volume! PS: As was stated by other reviewers, the DVD is a great collection of photos (almost 2GB !!!) taken in an abandoned hospital! It also contains the necessairy tutorial files!
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2 of 3 people found the following review helpful
on 13 April 2009
As a beginner I've accomplished and learned more from going through the first two chapters in the last week than I have with any other tutorial book.

The book takes you through basic to more advanced modeling and neatly explains how to work with UVW mapping and applying textures. By the end of the second chapter it's shown you (step by step) how to build simple models and apply textures in different ways.

The steps are well explained, with plenty of reference photographs, you might understand more if you look up terms using help or one of the heavier 'Bible' type books as there is a lot to take in.

Great book with very helpful web forum.
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2 of 3 people found the following review helpful
on 16 October 2008
This book contains all the information you will need to get into the games industry and will no doubt help you in other art fields as well. The book covers all the bases which most other books fail to deliver on from things like modeling scene objects, modeling vehicles, characters and rendering/lighting techniques. The book even covers an informative chapter on how to prepare your portfolio for interviews. It has been written by professionals for every skill level and the author is planning a web site which will carry on the tutorials to aid your skills.
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2 of 3 people found the following review helpful
on 15 October 2008
This is not your average run of the mill modelling book. It covers a whole host of criteria and methodology helpful for building a portfoloio and more importantly understanding the workflow and techniques used when creating game content for artists.

Ideal for students, or for those looking to change disciplines in need of areas of focus. This book will do wonders for your skillsets and give you a better understanding behind the nuts and bolts of 3d art and design in the commerical area -highly reccomended.
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