4 of 4 people found the following review helpful
on 24 February 1997
This is mostly a collection of Tognazzini's engagingly-written Macintosh software developer newsletter columns. Tog draws from greatly varying sources -- among them information theory, Jungian psychology, and Apple's extensive user testing -- and presents a deep, broad view of interface design as an unending process. The book is as Mac-centric as Alan Cooper's "About Face" is Windows-centric, but like Cooper, Tog isn't beyond criticizing his native OS.
Tog focuses on ways of thinking about human-computer interaction, using particular examples only to illustrate principles -- not outright dictating what an interface should look like. A few of his examples from the Mac OS are a little outdated (some of his columns were written before System 7), but those details are instructive in themselves when you examine their contrast to the current Mac OS in light of his principles, which are rock solid.
Tog and Cooper should be on every interface designer's shelf -- not one or the other, but BOTH.
on 17 December 2012
Tog's analysis and detailed dissection of interface design and behaviour is fascinating and enlightening. It is all about long-dead versions of the Macintosh operating system – it isn't directly relevant to any system people use today – but the thinking in here is still really useful. This book is part of what gave me an important level of understanding that I have been building on ever since in software design, professional review writing, and university teaching. If you want to know more about how the interfaces of today developed, or you want to expand your understanding of UI and UX design, this is a great read.
on 14 November 1996
TOG on Interface is a good overview of the evolution of Human-Computer Interface design from the perspective of Apple products. The book is a collection of articles that Tognazzini wrote for an Apple developer's magazine. While reading, I had that feeling that coworkers at Apple talked Tognazzini into writing a column to try to keep him busy and out of the hallways evangelizing. Fortunately, he committed his thoughts to ink and shared them with the rest of us.
on 27 March 2014
the book is simply a classic. maybe of limited use for today's day to day work, but then again one can find a different perspective on many things. so much insight on why things are as the are today, and which reasoning or accidents has led to those design decisions. from the ages when clicking on an icon and having something happen in your computer/application was somewhat like magic happening.