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5 of 5 people found the following review helpful
5.0 out of 5 stars Role Playing Nostalgia, 8 Jun. 2003
By 
G Kallinikos "Greg" (Hayes, Middlesex United Kingdom) - See all my reviews
This review is from: Deathtrap Dungeon (Puffin Adventure Gamebooks) (Mass Market Paperback)
Deathtrap dungeon was one of the early tools of escapism for all the kids (including myself) who preferred to charge a field yielding a sword rather than go to school. I decided to revisit it after many years and I still found its simplistic, straight to the point style very attractive. Waves of nostalgia hit me when all my childhood heroes and nightmares jumped out of the book's pages to greet me once again. This is a definite 'must' for all romantics and a mini bible for role playing initiates of all ages. Just beware of landing suddenly back to the real world, it hurts...
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2 of 2 people found the following review helpful
5.0 out of 5 stars The best adventure gamebook ever?, 16 Dec. 2012
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This review is from: Deathtrap Dungeon (Puffin Adventure Gamebooks) (Mass Market Paperback)
As a genre defining adventure this is undoubtedly a contender for the finest gamebook ever and Ian Livingstone's masterpiece. It is genius to make the plot of a gamebook a game itself, even though retrospectively this seems an obvious idea.

The dungeon is fabulously constructed and consists of a myriad of ingenious traps and fiendish foes. The difficulty level is pitched perfectly, the right balance between being challenging and not too complicated. You will probably need to amp and plan to reach the end but each attempt will see you get further and achieve more as you steadily progress. There is always something new to explore and even false routes and scenarios are still enjoyable and worth experiencing. There is plenty of scope for extra play and revisits in this adventure.

'Deathtrap Dungeon' also contains some of the best opponents and most imaginative monsters to be found in Fighting Fantasy. There are a myriad of creatures including the physically powerful Pit Fiend, the cunning gnome, amusing trolls, pesky troglodytes, and the sinister Mirror Demon. The bloodbeast that features on the original cover (sadly replaced with the Wizard re-releases) is a phenomenal creation, one of Ian Livimgstone's best, and your battle against it sufficiently different and enjoyable. It is also the first adventure to make use of a manticore. The manticore is realised perfectly as a deadly, cunning opponent rather than as a ravenous beast. It is also one of the more intense combats in FF.

Your fellow competitors are also varied and developed well. Throm is somehow one of the most likeable allies in FF. upon taking the correct route through the dungeon you should encounter all the competitors you see at the start. Each of them are given their own little story and fate, each fitting into the general plot. The adventure is given an extra enjoyable element by having you cross paths with them all, whether they become enemies or allies.

However, 'Deathtrap Dungeon' lacks a main villain unlike other FF books. Baron Sukumvit hardly qualifies. As the owner of the dungeon he is neither enemy or ally. What we learn of him is still intriguing despit of this and somehow the adventure doesn't need a main villain to compliment it.

Although there are a few quite basic paragraphs, on a whole this is a very well written adventure. The various scenarios capture a sense of intensity whilst often maintaining both a hint of menace and amusement. Few adventure gamebooks have ever managed to be so atmospheric or captured the imagination of the reader so well. The background is one of th best in the FF series, superbly setting the scene and immersing the reader. The final paragraph is also one of the most satisfying.

This is probably Ian Livingstone's finest adventure. It was such a highlight of the original series that it spawned FF's first sequel, 'Trial of Champions', which itself led to a further sequel. Ther were no other sequels in the series until the fiftieth release . 'Deathtrap Dungeon' also spawned a video game and recently there has been the possibility of a film.
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1 of 1 people found the following review helpful
4.0 out of 5 stars A good way to encourage reading, 22 May 2012
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This review is from: Deathtrap Dungeon (Puffin Adventure Gamebooks) (Mass Market Paperback)
Having enjoyed these books immensely when I was a child, I bought this for my nine-year old son who, although he reads quite well, never seems to do so of his own accord.

If you're unfamiliar with the format, the book consists of 400 numbered paragraphs which give you choices of actions - you are directed to different paragraphs according to your choices. Your character has numerical 'Strength', 'Skill' and 'Luck' values that are determined at the start of the game with a dice, and change according to events as the adventure unfolds.

The reader uses the dice to determine battles with monsters, and other delights.

Some the books in the series have really boring and frustrating labyrinth sections where you just wander round in circles trying to get out - thankfully this one doesn't. It can be over very quickly if you take the short route out, but it's a fun introduction to the concept. If only they did a Pokemon version - my son would never put it down!
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4.0 out of 5 stars A "must have" for any lover of fantasy gamebooks, 18 Mar. 2013
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This review is from: Deathtrap Dungeon (Puffin Adventure Gamebooks) (Mass Market Paperback)
This gamebook is the history of the genre: you are an adventurer challenging a dungeon full of traps and monsters for gold and for the freedom of your country.
The story and background is a bit shallow, but the dungeon has a very high playability (and re-playability), is never boring and is a theme that has been used countless times in books and movies as it is greatly entertaining.
Few hours of great fun that you won't forget!
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5.0 out of 5 stars present for a friends son, 26 April 2013
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This review is from: Deathtrap Dungeon (Puffin Adventure Gamebooks) (Mass Market Paperback)
took everyone over the age of thirty-five straight back to their childhoods. still a lot of fun . . .
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0 of 1 people found the following review helpful
5.0 out of 5 stars A true fighting fantasy masterpiece, 20 Sept. 2005
This review is from: Deathtrap Dungeon (Puffin Adventure Gamebooks) (Mass Market Paperback)
Ou of all of the Fighting Fantasy book, Deathtrap Dungeon, has to be the most well know and well played. As this is what gamebooks should be.
The storyline is quite simple, but all of the action and puzzels are there, which is excatly what a player would want. The challenges and adverseries are all well placed with enough help at hand to get you through, with the book being very well writen and illustrated.
So if you've never played a fighting fantasy gamebook before, Make Deathtrap Dungeon your first, you won't be disappionted
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5.0 out of 5 stars Five Stars, 8 Oct. 2014
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This review is from: Deathtrap Dungeon (Puffin Adventure Gamebooks) (Mass Market Paperback)
very good
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Deathtrap Dungeon (Puffin Adventure Gamebooks)
Deathtrap Dungeon (Puffin Adventure Gamebooks) by Steve Jackson (Mass Market Paperback - 29 Mar. 1984)
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