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2 of 2 people found the following review helpful
4.0 out of 5 stars interesting and funny info about game design
This book is interesting. The writer clearly has been around in the game industry for a long time and he sure has a lot of good things to say. Some say that his tone is arrogant. Well I don't know, maybe so. But on the other hand, I thought if you don't take his tone too seriously, a lot of his stories are funny. The book is easy to read.
Some of his advice...
Published on 19 Mar. 2006 by W. Baars

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2 of 4 people found the following review helpful
1.0 out of 5 stars Pointless Ramble
This book is one long yawn from start to finish. If this is one of the best books on the subject, I can't imagine how bad the worst could be.

It seems Chris Crawford's heyday was in the early years of gaming and perhaps the industry has moved on.

I would further add that the author seemed to believe that his readership would be men only. He's not...
Published on 26 Oct. 2007 by M. Davies


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2 of 2 people found the following review helpful
4.0 out of 5 stars interesting and funny info about game design, 19 Mar. 2006
By 
W. Baars "Wouter Baars" (Netherlands) - See all my reviews
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This review is from: Chris Crawford on Game Design (Paperback)
This book is interesting. The writer clearly has been around in the game industry for a long time and he sure has a lot of good things to say. Some say that his tone is arrogant. Well I don't know, maybe so. But on the other hand, I thought if you don't take his tone too seriously, a lot of his stories are funny. The book is easy to read.
Some of his advice to become a good gamedesigner is a bit over the top, such as: participate in some mildly dangerous activities such as skiing, or scuba diving or so. Another one is: get friends with people with a totaly diffrent attitude towards life, such as christian fundamentalists, jehova witness, or whatever.
A problem with a lot of the younger gamedeveloppers is that in their designs they refer mostly to other games they play. If you want to become a good gamedesigner it is very good to learn a lot about human history, biology, architecture, art, literature, languages, etcetera. And this is something that a lot of gamedesigners wannabees do not study. You need a broad range of interests (beyond the computer) to become a good game designer. And it is welcome to have experience of life. But you don't need to have to do the tips Chris Crawford gives.
Another small minor point is that the author seemes to have stuck at game design until Doom II. He does not have to say much about the more recent games. A lot of his insights of the older games ("the classics") are also usefull for the newest games though.
Good book about game design!
Wouter Baars
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9 of 10 people found the following review helpful
4.0 out of 5 stars Flawed, eccentric, valuable, 1 Aug. 2003
By A Customer
This review is from: Chris Crawford on Game Design (Paperback)
Crawford is a legendary game designer. His game Balance Of Power might have become a series to match Civilization if Crawford had been willing to concede more to the gameplayers need for eyecandy - and if Crawford wasn't so notoriosly difficult to work with. This book is the work of a genuinely committed, witty and talented man who probably isn't very good at listening to other people, but has a lot worth listening to to say. He's never trite, sometimes (I think) wrong but never a fool or writing just to fill space, and sometimes startlingly useful.
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5.0 out of 5 stars Old but still ahead of our times, 17 Feb. 2015
This review is from: Chris Crawford on Game Design (Paperback)
The theory of game design is a hobby of mine, not unlike my love of theories on politics, literature, history, and sabremetrics. I cannot say if this book would be useful for a commercial game designer in 2015, because it's clear that Crawford doesn't care about the details of most modern computer games. But the reason why he has such an attitude is the same reason why this book is so good if you're interested in how games work. Basically, computer games haven't fundamentally progressed much since the 1980's, and these fundamentals are stripped bare by someone who has obviously spent much time working and thinking on the subject.
Crawford's writing is extremely elegant, shamelessly critical and at times funny. The value of the book is three fold: the enjoyment of writing (I have come to enjoy his essays on his website on history/politics/etc.), his clear description of the workings of games (his chapter on the mental requirements of the players is severely overlooked), and finally, his insights on how to become an original creator for the next era of video games (which is fascinating but probably useless if you don't want to be an indie developer).
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2 of 4 people found the following review helpful
1.0 out of 5 stars Pointless Ramble, 26 Oct. 2007
By 
M. Davies "zmaxz" (Barnstaple, UK) - See all my reviews
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This review is from: Chris Crawford on Game Design (Paperback)
This book is one long yawn from start to finish. If this is one of the best books on the subject, I can't imagine how bad the worst could be.

It seems Chris Crawford's heyday was in the early years of gaming and perhaps the industry has moved on.

I would further add that the author seemed to believe that his readership would be men only. He's not alone in this attitude in game development but again, it's outdated.
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Chris Crawford on Game Design
Chris Crawford on Game Design by Chris Crawford (Paperback - 18 Jun. 2003)
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