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4 of 6 people found the following review helpful
5.0 out of 5 stars Just the facts, m'am, 27 July 1999
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This review is from: Computer Graphics (Hardcover)
If you want a book that is not targeted towards a specific platform, just one that contains the guts of the algorithms necessary for creating curves, ray tracing, affine transformations, and the all-too-necesary World-to-Viewport code, this one is well worth the money. Definitely for the reader with a strong background in programming and mathematics, but not too much for a no-brainer like myself (I passed Calc2 with a 'D')!
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Computer Graphics Using OpenGL
Computer Graphics Using OpenGL by Stephen M Kelley (Paperback - 13 Jun. 2008)
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