on 20 November 2013
This book delivers two aspects:
1) To help to learn about computer graphics [of course]. The authors cover the major concepts at a high (maybe too high?) level. The book leads into the 3D space. Cool stuff includes the authors going over things like using fractals and self-similarity to make random landscapes. The OpenGL library is used to aid all this, so you don't have to worry about writing low level, awkward code and can focus on the use case instead.
2) For those that are already comfortable with graphics algorithms and want to learn OpenGL, then this is a nice user's referencemanual.
I hear folk often complain about the length of the book - but i cannot see why you would want shortcuts to develop a good understanding. There is certainly minimal waffling in this text. I for one believe it can be more detailed! Indeed, if it went into more detail in certain areas, i'd have given it more stars.