on 16 February 2009
This is an utterly brilliant book, I don't work in games but in non-realtime CG, and the focus upon the mathematics and techniques rather than the code samples is refreshing. The book covers pretty much all the vital bases, but if it isn't enough, a HUGE reference and further reading list is provided at the end.
I'm reading this book front to back, but it shines as a reference manual.
on 25 February 2012
This book contains all of the Mathematical techniques needed for graphics and game programming.
I haven't yet come across any maths needed in game programming that can't be found in this book.
Everything is explained thoroughly will diagrams and formulae provided.
The book start from a fairly simple level, and it would be possible to read it with very little background in maths.
Very simple code samples are given, and the CD that accompanies this book has various examples and exercises to help learn how to put the techniques to practical application.
I recommend this book for anybody serious about learning game programming.