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"Artificial Intelligence (AI) for Games" related books (2)

John Funge
 
Practical Statecharts in C/C++: Quantum Programming for Embedded Systems: An Introduction to Quantum Programming
Practical Statecharts in C/C++: Quantum Programming for Embedded Systems: An Introduction to Quantum Programming
The Ecological Approach To Visual Perception
The Ecological Approach To Visual Perception
Fundamentals of Computer Graphics
Fundamentals of Computer Graphics
Artificial Animals for Computer Animation: Biomechanics, Locomotion, Perception, and Behavior (Lecture Notes in Computer Science)
Artificial Animals for Computer Animation: Biomechanics, Locomotion, Perception, and Behavior (Lecture Notes in Computer Science)
A New Kind of Science
A New Kind of Science
Vision Instruction and Action (Artificial Intelligence)
Vision Instruction and Action (Artificial Intelligence)
Vehicles: Experiments in Synthetic Psychology (Bradford Books)
Vehicles: Experiments in Synthetic Psychology (Bradford Books)
Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3d Technology)
Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3d Technology)
John E. Freund's Mathematical Statistics with Applications
John E. Freund's Mathematical Statistics with Applications
Modern Control Systems
Modern Control Systems
Heuristics: Intelligent Search Strategies for Computer Problem Solving (The Addison-Wesley series in artificial intelligence)
Heuristics: Intelligent Search Strategies for Computer Problem Solving (The Addison-Wesley series in artificial intelligence)
Computer Graphics, reissued 2nd Ed.
Computer Graphics, reissued 2nd Ed.
Modern C++ Design: Generic Programming and Design Patterns Applied: Applied Generic and Design Patterns (C++ in Depth)
Modern C++ Design: Generic Programming and Design Patterns Applied: Applied Generic and Design Patterns (C++ in Depth)
C++ Templates: The Complete Guide
C++ Templates: The Complete Guide
More Effective C++: 35 New Ways to Improve Your Programs and Designs (Professional Computing)
More Effective C++: 35 New Ways to Improve Your Programs and Designs (Professional Computing)
Exceptional C++ Style: 40 New Engineering Puzzles, Programming Problems and Solutions (C++ in Depth)
Exceptional C++ Style: 40 New Engineering Puzzles, Programming Problems and Solutions (C++ in Depth)
C++ Gotchas: Avoiding Common Problems in Coding and Design (Addison-Wesley Professional Computing)
C++ Gotchas: Avoiding Common Problems in Coding and Design (Addison-Wesley Professional Computing)
Large-Scale C++ Software Design (APC)
Large-Scale C++ Software Design (APC)
Effective C++: 50 Specific Ways to Improve Your Programs and Designs (Addison-Wesley Professional Computing Series)
Effective C++: 50 Specific Ways to Improve Your Programs and Designs (Addison-Wesley Professional Computing Series)
Effective STL: 50 Specific Ways to Improve Your Use of the Standard Template Library: 50 Specific Ways to Improve the Use of the Standard Template Library (Professional Computing)
Effective STL: 50 Specific Ways to Improve Your Use of the Standard Template Library: 50 Specific Ways to Improve the Use of the Standard Template Library (Professional Computing)
The C++ Standard Library: A Tutorial and Reference
The C++ Standard Library: A Tutorial and Reference
Design patterns : elements of reusable object-oriented software
Design patterns : elements of reusable object-oriented software
The C++ Programming Language, Special Edition
The C++ Programming Language, Special Edition