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iPhone Game Development (Developer Reference)

iPhone Game Development (Developer Reference) [Kindle Edition]

Chris Craft , Jamey McElveen
3.4 out of 5 stars  See all reviews (25 customer reviews)

Kindle Price: £28.01 includes VAT* & free wireless delivery via Amazon Whispernet
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Product Description

Product Description

New Apple Developer Series!

A technical and business guide to creating and selling iPhone games

If you've always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign up for the Apple Development Program, master the development tools in the iPhone SDK, publish your game to the App Store, and convince people to buy it.

You'll find full coverage of Cocoa Touch and other great features of the iPhone SDK, plus pages of real-world examples with step-by-step explanations. The book also includes loads of royalty-free code you can use for commercial development.

  • Apple's iPhone is not only a mobile phone, it's also a game platform rivaling big names like Nintendo and Sony; anyone can sign up for the Apple Developer Program and publish their works to the App Store
  • This hip book written by two successful gamers with over a decade of game development experience will teach you both the technical and business aspects of developing and publishing a game to the App Store, plus how to convince end-users to buy it
  • Includes examples with step-by-step explanations of actual games and apps currently on the App Store
  • A Companion Web site provides royalty-free code from the samples in the book, which you can use to jumpstart your own game development

Save weeks of development time with the expert guidance you'll find in iPhone Game Development!

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

From the Back Cover

Make and market the next hot–selling iPhone game If you′ve always wanted to create an iPhone game application and sell it, this book from two well–known iPhone app developers is for you. It covers all the bases, from how to sign up for the Apple Developer Program and use the iPhone SDK to what makes a game sellable, how to publish to the App Store, and ways to calculate return on investment. Find easy–to–follow tutorials and smart techniques that will soon have you creating games for fun and profit. Understand the basic technologies: Multi–Touch controls, accelerometer support, embedded SQLite, and much more Examine different kinds of puzzles, novelty apps, and action games Learn advanced programming tricks that propel your games to a higher level Find royalty–free code and great examples that you can use for your own projects Add sizzle with Facebook® integration, peer–to–peer connectivity, and networking See which games offer a higher return on investment and explore cost–effective ways to promote your games Access the latest information on Apple development Visit for the latest on tools and techniques for Apple development, as well as specific code listings from this book.

Product details

  • Format: Kindle Edition
  • File Size: 6790 KB
  • Print Length: 512 pages
  • Publisher: Wiley; 1 edition (3 Nov 2009)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B002W83E7Y
  • Text-to-Speech: Enabled
  • X-Ray:
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (25 customer reviews)
  • Amazon Bestsellers Rank: #641,333 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

Most Helpful Customer Reviews
5 of 5 people found the following review helpful
3.0 out of 5 stars Mixed, now obsolete 22 Dec 2010
By Paul Lynch VINE VOICE
Format:Paperback|Vine Customer Review of Free Product (What's this?)
Most books on iPhone development focus solely on how to write programs; very few touch on the issues around locating suitable resources to use in programs, or on the general business of getting them published. This book does - although it doesn't do an altogether great job of any of the individual tasks.

This book is based around iPhoneOS 3.0, which is now mostly obsolete; as such, GameCenter wasn't yet available, which is an important part of game development on iOS today. However, game programming is very different from general programming, and as a basic practical introduction to the concepts for iOS, this book gives a reasonable introduction that can be carried on further, and the lessons will work on iOS 4.2 (the current version as I write this).

The initial section on setting up an Apple developer account was very thorough, although the current process is a little different now. Having explained this in great detail, it then rushes through the first few example programs, which is why other reviewers have said that it isn't for a complete beginner (and it's not). This shows up one of the book's weaknesses: an uneven tone as it switches between programming topics and general business topics, which is almost inescapable in a book that attempts to cover highly disparate areas like this.

Summary: some bits good, some bits that you won't easily find elsewhere; a good general purpose introduction to iOS games programming, but by no means current.
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4 of 4 people found the following review helpful
4.0 out of 5 stars Very informative - but not for a beginner 19 Mar 2010
By Mr. Di Zendle VINE VOICE
Format:Paperback|Vine Customer Review of Free Product (What's this?)
The Good

Filled with useful tips and tricks - not just for coding and game development, but also for what comes after.

Organised well, with a learning curve that's not too steep but not too shallow

Great title for transferring existing coding skills and putting them to work in this specific environment

The Bad

NOT FOR BEGINNERS: The book assumes you're competent and technically skilled before you begin reading it. Essentially, this is a book that assumes you're a keen amateur coder when you pick it up. Any newcomers to coding looking to get into iPhone dev. will be lost without a trace very quickly. This isn't really a fault of the book itself - it does what it sets out to do very well: It's just important to bear in mind whether you're ready for this book before you buy it.
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3 of 3 people found the following review helpful
By Steven Brown TOP 500 REVIEWER
Format:Paperback|Vine Customer Review of Free Product (What's this?)
Picked up this book because I'm interested in programming games for the iPhone - have put stuff on the App Store previously, but using a 3rd party tool to allow me to code in already familiar languages. This book concentrates on building in x-code, and the objective-C language that is used to compile native apps for the iPhone.

It covers a great breadth of topics, from quite basic how to's about submitting your game (which I could've done with before I submitted a game - Apple's certificates process can be frustrating, though they have improved the help on their website).

As well as these invaluable guides, there is a fair bit about the programming language, with examples, and chapters set up to walk you through basic concepts.
These too were very interesting, and definitely useful - you undoubtedly have to be fairly technical minded, but there is no way you're going to be coding in Objective-C unless you are pretty comfortable with a computer.

Not quite worth 5 stars, as it could've done with a bit more detail on the actual programming front. I think after you've been through this book, an actual Obj-C programming guide would still be required.

In summary, a very useful guide to games on the iPhone. Without a computer background, it'll be hard going. With a computer background, it's fill in a lot of gaps, but be prepared to buy another more detailed programming language book on top of this one.
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1 of 1 people found the following review helpful
3.0 out of 5 stars Confused offering 12 Mar 2010
Format:Paperback|Vine Customer Review of Free Product (What's this?)
The book sets out in the initial chapters to offer guidance to those wishing to enter the iPhone development arena. I have never done iPhone development so was intrigued as to how one might go about do so and what was entailed. Whilst the first chapters are a gentle introduction taking you through the necessary requirements and tool sets required. However once you have finished these initial chapters you will quite quickly find that unless you have some previous background you will start to become a little overwhelmed with the change of pace later on. The book although gets more difficult is as you progress it will probably not serve too well as a reference book for a more experienced developer who will require far more than this book can cover. You would be better sourcing a book offering better coverage for novice users in addition to an objective-C book as well. For experienced developers they will more than likely have a better reference book in their collection so I can see why they might want this book.

Conclusion: Encouraging start but too inundating for the novice/beginner. Not comprehensive enough for a seasoned developer to seriously consider.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Handy book for iPhone Game Development 5 Mar 2010
By Mr. Martyn Poole VINE VOICE
Format:Paperback|Vine Customer Review of Free Product (What's this?)
A large book full of great idea's to follow to create your own games for the iphone/iPod touch. The book starts with a brief background to the iphone which is quite an interesting read.

I am finding this book hard to review because without being able to follow what it says for me it's just a read through. First off you will need to spend money and not just a little bit. You will also need an Iphone or IPod touch, a Mac of some sort and you will need to buy into the iphone Developer Program. As this book is written by an American all costs are in Dollars.

If you are new to Game development (like me) even flicking through the book will leave you confused and frightened, I would suggest that anyone with knowledge of game creation already would find this book more helpful. Also as I stated above you will also need to be willing to spend the money on the program and the signup so you can market and add your finished game onto the app store.

While not for me reading through the book I get the impression that someone with a genuine motivation to develop their own game would find this book very handy.
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Most Recent Customer Reviews
2.0 out of 5 stars Not for serious developers
Yes this book will guide you through how to create and develop game for the iPhone platform but it's highly unlikely it will teach anything worth being published on the app store. Read more
Published on 5 Jan 2011 by DeanBlacc
3.0 out of 5 stars Good on games, not so much for general use
As the title says this is all about games on the iPhone. If you were hoping, as I was, that it might provide general introductory guidance on iPhone development you will likely be... Read more
Published on 24 Dec 2010 by A. J. Gauld
5.0 out of 5 stars Comprehensive
A full and detailed guide for would-be should-be Iphone developers - extremely useful step by step guidance, from selecting the right idea through to submitting your finished game... Read more
Published on 17 Sep 2010 by Kentish Sir Byng
4.0 out of 5 stars Helpful, but you've got to know your stuff
I found this book to be solidly constructed, well written and -- crucially -- well supported by the authors in an online forum. Read more
Published on 20 Aug 2010 by Nettlewine
4.0 out of 5 stars A good reference
First of all, it's important to stress that this is not a book for beginners. It's far more akin to a technical textbook in the latter stages of a software engineering course. Read more
Published on 22 July 2010 by Dr. Michael Heron
3.0 out of 5 stars Book is Excellent Apple is not!
I was really looking forward to creating a wonderful application on the iPhone/iPod however that was until I realised there is a subscription to Apple for the packages to enable... Read more
Published on 29 Jun 2010 by David A. Nash
3.0 out of 5 stars A solid mid-level book, but not for beginners
You need two things before you read this book: Programming experience with Objective C, and a Mac. Both are prerequisites to iPhone development. Read more
Published on 11 Jun 2010 by Mr. T. Ralph
5.0 out of 5 stars 10 stars
At first I was a little sceptical about this book because I wanted a book which just gave tons of examples and worked you through them. Read more
Published on 20 May 2010 by Mr. Nadim Bakhshov
3.0 out of 5 stars Not quite what i expected
I must admit - and this may be my fault, that I expected something more from this book. It is undoubtedly a good reference for those already engaged in the business of writing... Read more
Published on 24 Mar 2010 by The Penguin
4.0 out of 5 stars An introduction for programmers on how to make iPhone apps
I grabbed a copy of this book to look at requirements for iPhone apps in terms of submissions to Apple, and to be honest there's little there in this regard. Read more
Published on 18 Mar 2010 by Andre Mountain
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