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iPhone Advanced Projects (Books for Professionals by Professionals) Paperback – 2 Aug 2011

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Product details

  • Paperback: 396 pages
  • Publisher: Springer; 2009 edition (2 Aug. 2011)
  • Language: English
  • ISBN-10: 1430224037
  • ISBN-13: 978-1430224037
  • Product Dimensions: 19 x 2.3 x 23.5 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,002,149 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

About the Author

Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.

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1 of 2 people found the following review helpful By Jamie O'Shaughnessy on 27 Nov. 2009
Format: Paperback Verified Purchase
This is an interesting book. It has a number of chapters each of which covers a project or idea and then goes into some detail on how to write it. It is not a code heavy book and it's not a book about teaching advanced aspects of Cocoa Touch. Overall it's a good book but unless your specific needs are covered by one (or more) of the chapters it probably won't set your world alight.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 6 reviews
25 of 30 people found the following review helpful
Too Many Mistakes to be Useful 31 Dec. 2009
By Clifford Sharp - Published on Amazon.com
Format: Paperback
I DO NOT recommend this book at all for any level of iPhone developer(s).

One of the projects actually just takes an Apple code example and adds a few methods here and there. I don't have to buy a book to do that. One project adds some methods and ivar's to files that are generated files per Core Data. This is always a bad idea.

There are many mistakes in the source code in the book. The source code in the book doesn't match the downloadable source code in many places. The downloadable source code fails to build and is missing files. I found such obvious errors in the downloadable source like no semicolon at the end of some of the lines. This code was obviously never built and/or tested.

This book was very poorly and hastily put together. Don't waste your money, but more importantly, don't waste your time.
13 of 18 people found the following review helpful
Must read for any serious iPhone developers! 19 Dec. 2009
By H. Wu - Published on Amazon.com
Format: Paperback
As the name suggested, this book talks about advanced iPhone programming topics. Each of the 11 chapters packs loads of information and real world experience from the authors. You will actually spend more time to digest the information than just reading it. Highly recommended to experienced and seasoned iPhone developers, but also offers quite some insights for developers new to the iPhone scene. You will be amazed on how much you can learn from the authors of the book. And lots of code samples throughout the book, you won't be disappointed.

Chapter 1 - Great introduction to the particle system, the very basic element for many types of games.
Chapter 2 - Interesting coverage on how to build a networked app/game, with the help of Google's free App Engine service using Python.
Chapter 3 - Using Core Audio to do audio streaming. This chapter is quite hardcore for me, but I was able to follow through and learned quite a lot about how audio streaming works and some tricks as well.
Chapter 4 - This chapter is right on the money - debugging! The author showed a few different approaches when debugging your iPhone apps.
Chapter 5 - This chapter covers basic SQLite operations in your codes. Currently there's no Objective-C delegate/wrappers for SQLite operations, so everything is in C fashion. There are other frameworks for a better interface with SQLite.
Chapter 6 - If you don't like dealing with SQLite, with the introduction of iPhone SDK 3.0, you can use Core Data :) This chapter shows you how Core Data and KVC protocol works.
Chapter 7 - How to send emails from your apps w/o going to the email client. The author shows both online and offline modes, as well as a nice introduction to three20 framework.
Chapter 8 - This chapter talks about networking issues, sockets, wifi detection, power management, etc. Also some insights if you want to roll out your own networking protocol stacks.
Chapter 9 - This is my favorite chapter talking about how to design an effective and responsive user interface. NSOperation and NSOperationQueue are covered, as well as tips & tricks on how to display large amount of data w/o slowing down.
Chapter 10 - Very nice introduction to Apple's push notification service, including both setup steps and server side scripts.
Chapter 11 - Mapping and Reflection on OpenGL ES. This is a brief introduction to OpenGL ES environment mapping and reflection. I wish this chapter is longer and has more coverage in depth. But again, this is not an OpenGL ES book, the topic itself deserves a whole other book.

Overall, this book is pretty advanced in many aspects of the iPhone SDK frameworks. Coverage on SDK 3.0 frameworks are much welcomed and the competence of the authors are undeniable. Again, I highly recommend this book to any iPhone developer, no matter how seasoned you are, you will learn a thing or two from this book.
1 of 1 people found the following review helpful
Some valuable material 11 May 2012
By Giovanni Dienstmann - Published on Amazon.com
Format: Paperback
First of all, I must say that this book is old, based on Xcode 3.x and iOS 3.x. I also haven`t read the whole book, but only some chapters that interested me.
Having said that, I have mixed feelings about this book. Some chapters present good resources and in depth discussions about advanced programming topics hard to find elsewhere; others are just general (and incomplete) overviews of some subjects.
My advice is: check the table of contents and, if you find a chapter or two that cover a topic you like, buy it.
iPhone Projects 1 Jan. 2014
By Charles Harrilal - Published on Amazon.com
Format: Paperback Verified Purchase
A wealth of knowledge, not the easiest to read... but then again, this is "advanced" iPhone Projects.
Well worth the money!
Five Stars 25 July 2014
By Khemara Lon - Published on Amazon.com
Format: Paperback Verified Purchase
Good Stuff
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