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10 of 10 people found the following review helpful:
5.0 out of 5 stars
A joy to play, 29 Jan 2009
Fun:5.0 out of 5 stars
Right, I've already reviewed Bioshock, and since everyone seems to associate that linear claustrophobic first person shooter with a massive free-roaming RPG, I thought I'd jump on the bandwagon and turn my critical eye on Fallout 3.
First, some back story. Its the future and humanity has been decimated by worldwide thermonuclear war. The few survivors on the surface have banded together in scattered settlements where they must contend with raiders, mutants, wild animals and other dangers in the irradiated wasteland that was once good old planet Earth. Not exactly a cheerful start.
Enter You - the protagonist. You've been living in an underground bunker called the Vault, nestled beneath the remains of Washington DC, your entire life, until one day your dear old dad (voiced by none other than Liam Neeson) inexplicably vanishes, prompting you to venture out into the wastes in search of him. And it's here that the adventure really begins.
The thing that strikes you about Fallout 3 the moment you emerge into the harsh sunlight for the first time is just how big the game world is, and how much choice you're given. Choice is a word that games like Bioshock like to bandy about, but really all they boil down to is a series of Kill-or-Save scenarios that do nothing except slightly alter the end cut scene. Fallout 3 is the first one I've played that genuinely makes me believe I'm part of a world where anything is possible, and where my actions can really influence how people perceive me.
There are simply no constraints. You're free to go wherever you want right from the start - there are no arbitrary barriers to stop you reaching places the game doesn't want you to see yet. You can talk to people, trade with them, enlist their help, kill them or just ignore them. You can go off on side quests, but you're never forced into it. You can work for or against various factions and groups depending on your outlook. You don't even have to take part in the game's main story if you don't want to - the choice, as they say, is yours.
Interaction with other characters plays a big part of Fallout 3. You can have a conversation with just about anyone, and while some of them don't go very far, most allow a fair amount of leeway when it comes to your own responses. Characters can be complimented, questioned, intimidated and threatened depending on the mood you're in. The character models are detailed and expressive enough to make them relatable, and the voice-over cast does a sterling job of bringing their respective avatars to life.
People play RPG's for different reasons. Some like to immerse themselves in a fictional world, some appreciate the process of building up a character, and some enjoy interacting with NPC's. Personally, I enjoy the adventure and exploration aspects, so I tend to rate an RPG based on how much fun it is to just wander around looking for trouble. And based solely on that aspect, Fallout 3 is an absolute gem. There's something immensely satisfying about picking a direction and just wandering off into the wastes to see what's out there - I guarantee you'll find something interesting every time.
But to say that's the only good thing about Fallout 3 would be doing it a disservice. Attention to detail is what really lifts a game from Good to Great, and Fallout 3 has got it by the truckload. Coming across a deserted shack in the middle of the wastes, I ventured inside to find a decaying skeleton lying in the bathtub with a rusty toaster clutched in its arms. Little touches like this add so much to the game's grim atmosphere.
Speaking of which, if you're the sort of person to suffer from depression or melancholy, Fallout 3 really isn't the game for you. Its world is a harsh, dangerous, unforgiving place where most people live on the knife edge of survival, and it conveys this sense of bleak futility so well that at times it really does get to you.
However, if I have to be harsh with this game (and I do), I need to mention a few sticking point. First of all, the game engine - Fallout 3 uses an updated version of the Oblivion engine, which makes sense since the two games feature large free-roaming worlds packed with lots of interesting stuff. But with so many things to keep track of, it was inevitable that problems were going to creep in, and they do. Glitches abound, from boulders hanging inexplicably in mid-air to texture warping and a physics engine that sometimes doesn't know when to stop a dead body from bouncing around. Things like these perhaps shouldn't irritate as much as they do, but they spoil what is otherwise a highly immersive experience.
Combat is another frustration. There's a game mechanic that allows you a limited number of action points to slow down time and target specific parts of an enemy (usually the head unless you're a complete idiot), but this is rarely enough to kill more than one opponent, leaving you to use real time targeting in most cases. But when you consider that most weapons are so inaccurate that you'd be better off throwing them at your enemies, you can see why combat is less than rewarding. And the fact that weapons and armour degrade with repeated use (and therefore have to repaired at considerable cost) only adds to the frustration.
But despite these frustrations, I'm not going to mark Fallout 3 down, because it's just so damned fun to play. It will happily suck up hours or days of your life if you let it, and I'm pleased to say I did. I recommend you do likewise.
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48 of 52 people found the following review helpful:
5.0 out of 5 stars
Superb, yet likely to split opinion, 3 Nov 2008
Fun:5.0 out of 5 stars
When a classic franchise switches developer for its newest instalment, it's an understandable cause for concern. Particularly amongst the hardcore fans, who fear the magic will be lost along the way. Since Fallout 3 was announced, the knives seem to have been out for Bethesda's take on the Black Isle PC classics. Many criticised the change in genre, from strategy to open world.
The truth is that Fallout 3 is a magnificent game, one of the most breathtakingly realised worlds EVER. But its mechanics are near identical to its Elder Scrolls series, rather than Fallout. Admittedly, there are plenty of touches that prove Bethesda has a deep knowledge of its subject; it just feels like Oblivion. This is either good or bad depending on your point of view, but will almost certainly determine how much you'll enjoy it.
Inventory screens are similar, albeit more streamlined and tightly designed with the Pip Boy 3000. The sense of freedom has made the transition intact, and there's an impressive array of side quests that genuinely affect how the end plays out. Sub missions like Oasis, Those! & The Wasteland Survival Guide provide some remarkable moments. The choice is always there for good, evil or neutral decisions, which adds massively to replay value.
So the cries this would be Oblivion with guns are (partly) true. But is that really so terrible? The shooting, like many aspects, takes time to level up and become skilled at. But the V.A.T.S system is ingenious. It doesn't work every time, but the way an optional turn-based element has been added to combat is brilliant, and goes some way to appeasing those hardcore fans.
Fallout 3 could be the deepest, most rewarding game available. But how much did you enjoy Oblivion?
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4 of 4 people found the following review helpful:
5.0 out of 5 stars
Amazing, 25 Oct 2009
Fun:5.0 out of 5 stars
It's not often I give five stars to a game, but Fallout 3 deserves them all. It's a remarkable achievement, and a totally immersive experience. It's a huge game, although you might find the story is not the real meat of the gameplay here because ( a bit like in Grand Theft Auto 3 and its successors) you can spend so much time wandering around the game universe just doing whatever takes your fancy, that the actual plot almost comes in second place.
The game puts your character into post-apocalyptic Washington DC, starting off with a very amusing prologue in which you "grow up" from birth to maturity inside a sealed bunker. There is a sudden and life-changing event in the bunker which sees you suddenly ejected into the outside world, and it's here that the game suddenly leaps into life. I almost couldn't believe my eyes at what I was seeing: a vast, fully explorable wasteland that stretches as far as the eye can see and beyond. And this was just the beginning. Once you start playing you'll soon realise that there is no "right" way to play "Fallout 3". You just do what you think is right, be this helping people or killing wantonly. To progress through the game you need to make a vague nod towards searching for a missing character and discovering locations where there may be people who can help and clues to what to do next. But you don't have to do this until you feel like it. Wander around the blasted landscape and you will come across various bands of people and ruined locations, all of which offer various degrees of danger, help or need of your assistance. Just talk to people that you meet and hear what they have to say, and then you're ready to start making those moral choices!
As you might have worked out by now, the graphics in this game really blew me away. The scenery is simply stunning - the grim wasteland is home to derelict buildings like factories and shopping malls, most of which can be explored, but nothing prepared me for the scale of the capital city centre - massive, destroyed skyscrapers and freeways, tumbling down townhouses and twisted metal and debris everywhere. And it doesnt stop there, characters and enemies look fantastic too.
Apart from exploring, the other thing you'll be doing a lot of its fighting. The game provides you with a kind of point-based attack system (called VATS), which allows you to pause the action at any time and choose which enemies (or body parts of a single enemy) you would like to expend you attack points on. Simply choose all the places you'd like to hit, then unleash the attack and watch the results in slow motion. Once all your points are gone you need to avoid being hit while they build up again and them repeat until enemies are dead. I have to say this took me quite a while to work out. The game would really have benefitted from a detailed battle tutorial. But once you get it, you'll love it. Although, you don't even have to use this method. You can simply aim at enemies in normal play mode and shoot from any numbers of guns that are around to collect, or you can get up close and pummel baddies with melee weapons. I have no complaints about the VATS system, in fact I found it very difficult to survive fights without it.
What's really great (well, I thought so), is that you can choose to play Fallout 3 in 1st person or 3rd person. I played the prologue in 1st person and hated it...once I was outside the bunker I switched to 3rd person and never looked back. It's been said that the 3rd person mode is inferior - the main character looks like his feet aren't touching the ground when he moves, but the camera view can be zoomed in or out (a GREAT idea!!), so I set it to an over the shoulder view from about the knees up and: hey presto, can't see his feet!
Another good thing is the menu interface, it's a wristband/PDA type thing that the character always wears, and it allows you to do a massive amount of stuff such as item management, setting skills, repairing equipment, reading files and so on. And there are a lot of items! Every location has stuff you can pick up like weapons, ammo, healthpacks, drugs, but the wasteland is also overflowing with items like the "ruined book", "coffee cup", "spoon" and so on, which you can gather up until you inventory is overflowing and find no use for at all. I suppose it adds to the reality of things...
There are many great things about this game, although it is not perfect. Twice I was playing and the whole game froze and I had to reboot my PS3. And it was possible to plant the character in parts of the scenery (usually among big piles of rubble) from which it was impossible to step or jump out of - again requiring a restart. On certain occasions the camera went spinning into blind views, usually after a shoot-out in VATS mode, but I guess this goes with the freedom of movement allowed to you in the game as a whole.
However these are only niggles, and they didn't affect my top score - I think everyone should play this game. It's very easy to get addicted to it. The prologue is weak, but the amount of gameplay that succeeds it is immense and once you start you'll be unable to leave it alone.
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