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Full Spectrum Warrior: Ten Hammers (PC CD)
 
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Full Spectrum Warrior: Ten Hammers (PC CD)

by THQ
Platform:   Windows XP
4.0 out of 5 stars  See all reviews (2 customer reviews)
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Game Information

  • Platform:   Windows XP
  • PEGI Rating: Ages 12 and Over
  • Media: Video Game

Frequently Bought Together

Customers buy this item with Full Spectrum Warrior (PC) by THQ

Full Spectrum Warrior: Ten Hammers (PC CD) + Full Spectrum Warrior (PC)
Price For Both: £10.04

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Product Features

  • Intense Squad Based Combat Suppress and disband insurgent forces with the latest arsenal of weapons and equipment - all based on real-world military weaponry including the ability to control mechanized units, such as Bradley Tanks and Armored Humvees
  • True Military Gaming Experience - Use real-world combat tactics to command infantry squads, ranging from US Light Infantry and US Ranger Forces to Multi-National UN Coalition Forces - taking on a variety of combat missions through war torn environments
  • Innovative Genre-blending Game Play Experience Delivering the most genuine infantry combat experience ever, combining squad-based combat and real-time tactical action
  • Enhanced Strategy - New features include the ability to enter interior environments and position sniper teams, save and protect hostages and control additional fire teams, Charlie and Delta.
  • Command Responsibility The lives of the squad members lie in the players every movement and decision. An in-game replay video system, allows players to evaluate their squad's combat effectiveness and learn from mistakes
  • Friend or Foe Online Game Play Take the action online for a variety of multiplayer modes. Play through the game in Co-Op mode, go head-to-head with other players or team up for objective based missions.

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000E994TU
  • Release Date: 23 Jun 2006
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 14,122 in PC & Video Games (See Bestsellers in PC & Video Games)

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Product Description

Manufacturer's Description

Sequel to the award winning squad-based/real-time tactical combat game, Full Spectrum Warrior: Ten Hammers improves on the ground-breaking and authentic military gaming experience with a number of innovative features threaded throughout every aspect of the game. As squad leader, players coordinate the actions of multiple infantry squads, leading them through a variety of hostile environments. An intuitive control scheme allows control of the squads in real-time as players outthink, outmaneuver and outgun enemies through more than 12 levels of intense urban warfare. Players must utilize authentic combat tactics as they battle enemies with an explosive arsenal of weapons, high-tech military equipment and new controllable mechanized units. With an enhanced multiplayer mode, player can go online and battle friends through a variety of new head-to-head and team-based objective missions.

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What Do Customers Ultimately Buy After Viewing This Item?

Full Spectrum Warrior: Ten Hammers (PC CD)
56% buy the item featured on this page:
Full Spectrum Warrior: Ten Hammers (PC CD) 4.0 out of 5 stars (2)
£7.05
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14% buy
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Customer Reviews

2 Reviews
5 star:
 (1)
4 star:    (0)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (2 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
17 of 17 people found the following review helpful:
5.0 out of 5 stars Tough game - Tactics and strategy not run and gun, 28 April 2006
By W. Rees "billresso" (Lincolnshire) - See all my reviews
(REAL NAME)   
Fun:4.0 out of 5 stars 
Hi
I got this on import, as I couldn't wait lol

Having played the first FSW all the way through. There are alot
of similarities in control and interface. There are quite a few extra components to aid your teams Alpha and Barvo.

Buddy Teams, Precision Fire, Scout/recon and Bradley/vehicle command are the notable additions. Your teams can now enter
some buildings and fire from elevated positons.

Your teams can now interact with various objects required to complete mission goals (explosive charges/locked gates/doors)
In certain missions Team leaders have free use of a laser designator to call in a limited number of air strikes to clear an area. Teams can now use fixed machine gun placements(provided the enemy is not shooting it at the time of couse..)Teams can now have a 'Fallback' position mark on the map to aid a quick retreat to safer cover.

Ok that's enough of what you get, what do the 'Insurgent' enemy get? Plenty! The enemy has been beefed up considerably, is much smarter and hence more deadly than before.

Gone are fixed positions and scripted enemy(Gone too helicopter recon since no 'fixed' enemy exists) to be replaced with a dynamic spawned variety, who will keep coming back to get you even if you think you've got 'em all and have past the area.
They will try to out flank you, will run from grenades to better cover. They are equipped with tanks/mortars and machine guns and definately have the benefit of large numbers! Their shooting ability has been improved too. They will take you out, unless your in good cover or have the enemy 'pinned'

Because the enemy spawns firefights are much more intense and
nerve-racking than the first FSW as you try to out gun and out think the 'insurgents'

I suppose that certain elements like precision fire/Bradley control have been added to widen the appeal of the game.

Precision fire is a mixed blessing, as when in use your man
is totally exposed to enemy fire. Any team member exposed for more than a few seconds WILL be shot down. The Bradley is very capable of taking out enemies and hard targets and is alot of fun to use, but you'll only use this at certain points in a mission.
The other new elements add alot of variety to the game which
is a game of strategy and tactics. There is always more than one way to achieve success in a mission.

Graphics wise same as before, with a few tweaks to color and
modeling. The Teams movement is very fluid and convincing. The
sounds/audio as of FSW1 with middle-east background music helping to set the mood. There is alot of swearing and profanity but I don't think it's quite as bad as the FSW1 lol

If you have got the patience to grapple with the controls for all the different elements in the game, then you will be rewarded with a very satisfying experience.

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1 of 1 people found the following review helpful:
3.0 out of 5 stars It's quite entertaining but..., 7 Jun 2008
Fun:3.0 out of 5 stars 
Well there's a few quite annoying features, like it being fiddly and awkward to access special weapon features during a full on fire fight. Also if one of your team gets hit it's a real lead having to carry him around all over the place (they should give you the option to finish him there and then!). Plus if your team mate gets hit - you can re-start the level (which you'll probably have to do as you're slow and vulnerable carrying a wounded man) but that means going back to the start and watching the cinematics again which you can't skip. That said it's quite cool being able to specify your sniper and pick people off or lob a grenade over a wall, and when you pull of a well executed flanking manoeuvre you feel like jumping up and giving yourself a high five!

I like it but it is let down a bit by the controls being too complicated.
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