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Inside Game Design
 
 

Inside Game Design (Paperback)

by Iain Simons (Author)
5.0 out of 5 stars  See all reviews (1 customer review)
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Product details

  • Paperback: 160 pages
  • Publisher: Laurence King (8 Oct 2007)
  • Language English
  • ISBN-10: 1856695328
  • ISBN-13: 978-1856695329
  • Product Dimensions: 25.4 x 22.9 x 1.5 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 87,171 in Books (See Bestsellers in Books)

    Popular in these categories:

    #43 in  Books > Computing & Internet > Programming > Games
    #69 in  Books > Computing & Internet > PC & Video Games > Programming
  • See Complete Table of Contents

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Product Description

Product Description

Despite being the fastest growing form of popular culture ever, videogames are seldom engaged with as a serious media form. Inside Game Design remedies this by offering a unique insight into the leading designers in the world today, examining, in a series of in-depth interviews, their influences and the processes that translate their vision into functioning game. Including industry legends such as David Braben and Lorne Lanning and new entrants to the field like Relentless and Keita Takahashi, the interviews contain candid opinions and practical advice for students about how to enter the industry. Full of colour artwork, the book includes process sketches from the production period, shots from the finished games themselves (character and environmental), studio photographs and marketing artwork. There is a detailed glossary, bibliography and index.


About the Author

Iain Simons curates, talks and writes about videogames and videogame culture for a wide variety of institutions and publications, including The New Statesman, 360, Game Developer, Gamasutra and Next-Gen.biz. In July 2005 he instigated and directed the first videogame culture weekend at the National Film Theatre, London, and is currently creative director of the GameCity festival.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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2 of 2 people found the following review helpful:
5.0 out of 5 stars Inside Inside Game Design, 20 Jan 2009
I really loved Inside Game design. I am a multimedia student who aspires in becoming a Game Developer.

The book is a collection of interviews that present to the reader what developes think about their job, the inustry, their studios and ther vision.

Important:

The book does not cover any technical knowledge needed to make games although none of this knowledge is recquired to read the book.

It is an easy read which helps you see how you could see the game industry if you thought of having a job in the field. I bought it a couple of days ago and I am finishing tonight.

If in the future I manage to become a Game Developer , I will cerainly think fontly on this book and the insights it gave me.
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