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Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition
 
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Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition (Paperback)

by Claus Höfele (Author)
5.0 out of 5 stars  See all reviews (1 customer review)
RRP: £36.53
Price: £34.70 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
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Frequently Bought Together

Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition + Mobile 3d Game Development: From Start to Market (Charles River Media Game Development) + Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device & Cell Phone: Using Java ME Platform to Put the Fun into Your ... Cell Phone (Technology in Action Press Book)
Price For All Three: £117.35

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Product details

  • Paperback: 464 pages
  • Publisher: Course Technology Inc; Pap/Cdr edition (27 Feb 2007)
  • Language English
  • ISBN-10: 1598632922
  • ISBN-13: 978-1598632927
  • Product Dimensions: 22.9 x 18.8 x 3 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 649,664 in Books (See Bestsellers in Books)

    Popular in these categories:

    #13 in  Books > Computing & Internet > PC & Video Games > Programming > Java
    #62 in  Books > Computing & Internet > PC & Video Games > Programming > 3D
    #68 in  Books > Computing & Internet > Programming > Introduction to Programming > Java

Product Description

Product Description

Most current games are based on classic concepts such as Tetris or Pac-Man that use addictive game play, but simple graphics. 3D graphics is a natural progression that mirrors the trend of some years ago when almost all PC and console-based games became 3D. "Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition" provides a thorough introduction to 3D graphics programming with Java on mobiles. It assumes no knowledge of 3D graphics, but does assume a working knowledge of Java programming. While the mobile game market is attractive due to the low entry barriers of developing in Java, the basics of 3D graphics can be complex. "Mobile 3D Graphics" teaches all the skills necessary for 3D programming. You will learn skills that can be applied to the Java Micro Edition, but also to any other 3D platform. While the competition for game programming jobs is high, numerous opportunities exist within the mobile game market. "Mobile 3D Graphics" is the ideal guide for anyone hoping to jump into the segment of the industry, including mobile game programmers hoping to expand their skills to 3D, students searching for an inexpensive programming environment for conquering 3D graphics, hobbyists interested in seeing their ideas through to creation.

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2 of 2 people found the following review helpful:
5.0 out of 5 stars Excellent Book, 7 Jul 2007
By C. Woffenden (Wirral) - See all my reviews
(REAL NAME)   
I've read quite a few books on mobile Java but this is the first I've seen for JSR-184. Most books spend far too long covering the basics (how to install Sun's WTK, etc., etc.) but Claus Höfele gets straight to the point. His descriptions and examples of how the API works have been most helpful - something the official documentation could do with. I'd certainly recommend this book to anyone wanting to have a firm understanding of mobile 3D.
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