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More OPENGL Game Programming
 
 

More OPENGL Game Programming (Paperback)

by Premier Development (Author), Kevin Hawkins (Author), Dave Astle (Author)
3.0 out of 5 stars See all reviews (1 customer review)
RRP: £39.99
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Product details

  • Paperback: 656 pages
  • Publisher: Course Technology Inc; 2nd Revised edition edition (Jun 2005)
  • Language English
  • ISBN-10: 1592008305
  • ISBN-13: 978-1592008308
  • Product Dimensions: 22.4 x 18.8 x 4.1 cm
  • Average Customer Review: 3.0 out of 5 stars See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 272,985 in Books (See Bestsellers in Books)

    Popular in these categories:

    #6 in  Books > Computing & Internet > PC & Video Games > Programming > OpenGL
    #14 in  Books > Computing & Internet > Programming > Graphics & Multimedia > OpenGL

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Product Description

Product Description
"More OpenGL Game Programming" covers using OpenGL extensions, vertex and fragment programs, special effects, model animation, and more. It includes coverage of shaders, an important new addition to OpenGL. Building upon the foundation laid in "Beginning OpenGL Game Programming", this book offers coverage of intermediate to advanced topics. "More OpenGL Game Programming" is geared towards readers who have an intermediate understanding of game and graphics programming. A majority of the content of the book is not platform-specific, in keeping with the multi-platform API of OpenGL. The methods covered will focus on those that are used in commercial games.

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1 of 3 people found the following review helpful:
3.0 out of 5 stars Frustratingly, the bits I want are not there., 21 Jun 2007
By D. Martin "DpMDpMDpM" (Sheffield, UK) - See all my reviews
(REAL NAME)   
So, I bought this book mainly for model animation using keyframe interpolation. Really I wanted to load ms3d files with animations and render them on screen using Delphi. I'd got as far as loading models without animation and rendering them myself - this book, I thought, would allow me to progress to animation - yes, I know the book does not have Delphi code snippets, but I hoped it would give me the relevant background.

Anyway... model animation is chapter 11. Imagine my disappointment when I realised this is a very limited chapter and really points you to 'the examples' that accompany the book. So, I go to the companion website and I download 60mb of .zip file to have a look at the example... lo and behold, the .zip file contains chapters 1 to 10 and 12 onwards - but 11 is mysteriously missing!

I have sent an email to the author, as he suggests in the book, but have had no reply.

I am sure the rest of the book is up to the same quality as its predecessor, "Beginning OpenGL Game Programming" which I have found really useful in my Delphi / OpenGL world but, to be frank, I've put it down for the time being because I'm still trying to progress the thing that I bought the book for, which it does not cover, even though it is supposed to! A huge disappointment really.
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