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The Broken World
 
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The Broken World (Paperback)

by Tim Etchells (Author)
3.0 out of 5 stars  See all reviews (5 customer reviews)
RRP: £14.99
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Customers buy this book with The Spy Who Came in from the Cold (Coronet Books) by John Le Carre

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Product details

  • Paperback: 336 pages
  • Publisher: William Heinemann Ltd; First edition (3 Jul 2008)
  • Language English
  • ISBN-10: 0434018333
  • ISBN-13: 978-0434018338
  • Product Dimensions: 21.6 x 14 x 3.8 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon.co.uk Sales Rank: 477,185 in Books (See Bestsellers in Books)

Product Description

Product Description

Writing an online 'walk-through' to a computer game of Borgesian complexity can take up a lot of time. So much so, it can be difficult to see things turning sour in the real world. As our narrator grapples with his players' guide, life starts to intrude in troublesome ways. Things aren't going so well with the live-in girlfriend and the job preparing 'cooked circular food' is getting increasingly hard to stomach. To top it all, the best friend is clearly depressed and acting weirder by the day. But despite all this, his attention is focussed on The Broken World - an engrossing, possibly addictive, adventure that takes him from town to town in a struggle with zombies, agents, puzzles and mysteries. It's not clear which of these worlds - the real or the online - is the more challenging, or where survival tips are more urgently needed. What is clear is that he must work out solutions to problems involving life and love and happiness, not just in The Broken World, but in the real one too.


From the Back Cover

‘Steers a dizzying path between science fiction and the existential thriller, with writing that is kinetic, street-smart and supremely fertile.’ Rupert Thompson

‘The Broken World is, in short, a page-turner, combining originality with readability…One of our most stimulating writers.’ Michael Moorcock

Very little is known at the start. As the story unfolds, more will be revealed.

Writing an on-line ‘walk-through’ to a computer game of Borgesian complexity can take up a lot of time. So much so, it can be difficult to see things turning sour in the real world. As our narrator grapples with his players’ guide, life starts to intrude in troublesome ways. Things aren’t going so well with the live-in girlfriend (the one who pays the rent) and the job preparing ‘cooked circular food’ is getting increasingly hard to stomach. To top it all, the best friend is clearly depressed and acting weirder by the day.

But despite all this, his attention is focussed on The Broken World – an engrossing, possibly addictive, adventure that takes him from town to town in a struggle with zombies, agents, puzzle and mysteries. It’s not clear which of these worlds - the real or the on-line - is the more challenging, or where survival tips and peer-support are more urgently needed. What is clear is that he must work out solutions to problems involving life and love and happiness, not just in The Broken World, but in the real one too.

‘Phenomenal. Quite scary in its originality, ingenuity and signifigance. Bound to become a cult book, and in serious danger of being a world-wide bestseller.’ Victoria Glendinning

‘The Broken World see Etchells pulling apart the contemporary and creating literature where you might not expect to find it…A wonderful novel.’ Tony White


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Customer Reviews

5 Reviews
5 star:
 (1)
4 star:
 (1)
3 star:
 (1)
2 star:
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1 star:
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Average Customer Review
3.0 out of 5 stars (5 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Low-key but charming, 7 Nov 2008
By OxfordSlacker (Oxford, England) - See all my reviews
*Synopsis*
This is a longish book structured as an unedited walkthrough for fiendishly complicated adventure game, written by a heavy-metal-loving 20-something slacker with a short attention span, sketchy language skills and - literally - a malfunctioning Caps Lock key. He writes in a stream-of-consciousness style, incorporating glimpses of his life, sometimes attempting to draw parallels with the game in a bid to illuminate one or the other.

*Review*
From the central conceit, I expected it to be an artfully post-modern blurring of the boundaries between game and reality, or unreadably horrible. In fact it's neither, just a sweet book that reads very much like it's from the Young Adult section. There are no SF elements (except for some aspects of the game) and not much in the way of action (even the in-game fights are mostly described obliquely). It's a challenge to review, because although I actually rather liked it, I find it hard to explain why it wasn't as tooth-grindingly ghastly as it sounds. I'd certainly recommend that you read a few pages before purchasing, in case your tolerance is differently calibrated. I can at least reassure you that it is mercifully free from 1337 or txt spk, and the plausibly patchy grammar and spelling didn't set my pedant sense tingling, perhaps because they're clearly to establish character. If I haven't put you off yet, you should probably give it a try...
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5.0 out of 5 stars an excellent and thought provoking read, 3 Nov 2009
This review is from: The Broken World (Paperback)
In short a novel that is both hugely readable and thought provoking

A simple and direct writing style that engages

Well worth a read F!
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2.0 out of 5 stars Not 'Broken', merely fractured, 15 Dec 2008
By Mr. Huw Scott Morgan "Heresiarch" (Over there, hiding behind a tree) - See all my reviews
(REAL NAME)   
I picked this up on a whim, because the basic premise that Etchells has is an intriguing one - and had the potential to be some kind of Phil Dick-esque mind-bender of a novel. To be frank, I was expecting a much more interesting ride...

What we have instead is a not-especially-interesting piece of young adult fiction, glued onto a walkthrough for the in-novel game called 'The Broken World' (natch) which the protagonist is writing whilst his real-life crumbles. And here is one of the two main problems that the novel suffers - reading large swathes of it is as exciting and interesting as reading a real walkthrough for a game you've never seen, heard of or played, and never will. Gripping it ain't. Check out any walkthrough on the net, and you'll get a good idea of what I mean - we're definately not talking 'well written' here.

The other problem is simply one of character. That is to say, it'd be nice to have someone who you identified with, or were more than stock characters in the first place (there are a few exceptions, I freely admit, but not many).

Overall, a definate two-star book. Nothing in it so offensive to make you give up or hurl the book across the room, but nothing in it that stands out enough to make me want to recommend it to friends.



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Most Recent Customer Reviews

3.0 out of 5 stars Gamers Paradise
If you enjoy playing strategic games, and ever wondered how fun it would be to create the most naturalistic and complicated one ever, stop, because Tim Etchells just has. Read more
Published 12 months ago by AndyMetro MA

1.0 out of 5 stars Very Boring...
Sorry to be really nagative about this book, but it was so boring :( nothing happend! If you were expecting an intense sci-fi thriller with twists taking you between the real... Read more
Published 12 months ago by Gareth Mills

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