Top critical review
Not great, but some good points.
on 13 April 2014
First of all, this game is not quite as good as any other Call of Duty I have played (WAW, MW1-3, BO1-2) for a number of reasons. The first being the dry-as-sand storyline that left a lot to be desired. It is your typical kind of setup where supposedly badass characters live in a walking cliché and talk like it. For me, that ruins a character. It might be in the tastes of some younger gamers, and let's be fair, a large audience for this game will be under 16. The next for this (and the most infuriating of all) is the spawning system on multiplayer. It is near impossible to get a good spawn online (far enough away from others to get your bearings, but close enough to get into combat soon after moving while still being safe from spawn killing by snipers or run+gunners) which can make a lot of matches incredibly frustrating.
With the storyline, as explained, the characters are pretty dry and the levels follow suit. There is not a great deal of the storyline I would want to experience playing again. The storyline way hyped up quite a lot by the description of the product advertising all of these 'new' features, and I was heavily disappointed in them. While some of them are new to the franchise, I have seen almost everything in this storyline in another Call of Duty game, and everything in other video games. While it is getting harder to create a 'new' and 'innovative' feature in a game with how many are on the market, it should not be impossible. I would have preferred playing this a year later with an amazing game than this quite bad one.
The multiplayer seems to have had some 'improvements', but not all of these make it better. Firstly, and this is something I wanted in these games for a long time, was the ability to quickly kill someone without playing on hardcore. The kill times on hardcore in previous games is what I want for all game modes. While some players may not agree with me, being able to down an enemy in a few bullets is better than emptying an entire magazine into the general direction of someone and not get a kill because the desynch on the servers made only a couple of rounds hit. Even then, it takes a sizeable amount of ammo to kill someone in the previous games. Secondly, the maps are bigger. While again, some people will disagree, this is better for the game. Having maps that are too tightly packed makes spawning terrible (even though somehow, with all of the space available, it still is) to the point half your deaths might be found within seconds of spawning (and half of your kills, if you catch someone else out).
One more thing that was bad about the multiplayer was the terrible level deign. Most people I have spoken to about multiplayer either sit in a corner or complain about sitting in a corner. The people that complain about these so called campers having no skill and ruining the game are completely wrong in my opinion. If a level was to be properly designed to limit this sort of thing, it would be hard to do. I can see that the developers have made an attempt to try and stop it, but this should not really be needed. Snipers are supposed to be difficult to counter, and the real skill of the game comes from how you can be able to stay in one spot for so long and survive, as well as being able to counter this. I can see where some of this frustration comes from, as some of the maps are pretty open, meaning there are some great sniping points that can see all over the map. This would not be an issue if any Call of Duty game had the ability to spawn people in good places, instead of the same twenty places all game. The levels are also lacking elements that make them fun to play. Sure, one level you can shoot a tree over. It's not enough.
The new class system is fairly interesting, as it allows you to unlock items from as soon as you can afford them with the squad points you earn from levelling. This takes the fun out of levelling for some people, but allows you to carry your favourite guns as soon as you can. The perks seem to have removed anything allowing you to remain in one place in a futile attempt to counter the terrible level design. I would expect the next game not to have any form of long-ranged weapon the rate they are going. They have even added new 'marksman rifles' which are more mobile than snipers in an attempt to get people moving.
If you are getting the game for multiplayer, which a lot of people are looking to do, I would not advise it. Stick with the other ones if you don't like the new gun/class mechanics. If you are buying for the storyline, steer clear. It does not tie in with the others.