5 of 5 people found the following review helpful
This book first sprung up on amazon december 2002 and i waited 5 good months to get my hands on it, expecting great things...
At first glance, just flicking through the pages it was obvious that the book had some serious content.
Having read the book, it's now official. Don't expect this book to teach you C++ - there's a million and one books already out there that will. This book teaches you how to fine tune everything you've learnt and subjectively analyses where performance is gained, and where it is lost. Well written and easy to read, you wont be blinded by science along the way, but it's none too sluggish either. Although aimed at games programmers, this book is useful to anyone… Read more
16 of 17 people found the following review helpful
The game programming gems is something definitely unique from other single books / book series. The first volume, game programming gems 1, lived up to its name fantastically - each chapter was a massive eye opener for both up-and-comers and more advanced programmers alike. I say up-and-comers because this series really isn't targetted at beginners.
Game programming gems 2 had some memorable articles, but when reading it you always feel there is a distinct lack of the completeness shown in gems 1.
enter game programming gems 3. on paper, like gems 2, it looks excellent. sadly the content isn't up to the billing.
Make no mistake, gems 3 is an excellent book. However it doesn't seem… Read more