2 of 2 people found the following review helpful
A number of weeks ago, I was asked by Packt Publishing to review this book, they gave me access to the eBook version of the book. Normally I am not to keen on reviewing books, but as this was based on a topic close to my heart (HLSL) I thought I would give it a go.
The book is made up of six chapters, which for a book priced at (hard back) £30.99 seems steep, I guess you can get the eBook for £16.14 (direct from publisher). The books tag line is "Quick answers to common problems", and I guess it sort of does provide this from forward rendering, deferred lighting, shadow mapping, post processing and SSAO, and all for DirectX 11.
I am going to go over each of the… Read more
1 of 1 people found the following review helpful
I have followed Riemer's site pretty much as soon as he started publishing articles on XNA and loved all his on line tutorials as they gave a good base for those of us starting out and also enough for us to be getting on with once we got past those first early stages.
I am pleased to say that the book is no different in this achievement, each Recipe has enough detail and information for you to pickup the techniques.
I am also astounded as to how much is in here, from the basic data storage in XNA, on to cameras, game components, dealing with models and then onto the usage of vertices's, HLSL, the list goes on!
Great site, great book.