4 of 4 people found the following review helpful
This gamebook is the 2013 reedition of a 1994 gamebook titled 'A Twist Of Fate'.
There is some difference between the 2 books: the new edition get a new and longuer prologue; while the first edition was magnifically illustrated by Russ Nicholson, sadly, these illos are not in the new edition.
'A Twist Of Fate' is quite a mythic gamebook. Very few books have been printed, so it is very hard to find (50-200£ on the net), while those who owned it described it as one of the best gamebook ever! So it was at the same timeconsidered to be one of the greatest interactive read out there AND nearly impossible to read ... But with this new edition everyone can read it for a very… Read more
1 of 1 people found the following review helpful
First, I copy/paste this review from an old one I wrote for the precedent edition of this book, as it is the same text, the same interior illustrations.
Only the cover illustration is different.
So, let's start by stating that this gamebook is considered to be, in gamebook aficionados circles, one of the best ever written.
The experience of reading it is really something special.
* the setting of the gamebook is original, exotic and attractive. It is rarely used in gamebook: a post-apocalyptic setting where the author did try to distinguish his universe from the classical mad max one, not using cliches and out-of-the-box characters and… Read more
Siege of Sardath is one of the late fighting fantasy books.
The author is Keith P. Phillips and Siege of Sardath is his only known-by-me gamebook written.
It was written in 1992, at a time when it was no more enough to propose a dungeon crawling adventure populated with random creatures and random loots. When reading Siege Of Sardath, it shows this has been taken into account by the author:
- the adventure proposes a great variety of environment: village interior, forest, mountain, caves, mines, castle, and subterrean lair of a mystery race.
- each of these environment has specific characteristics that impact the game and convey flavor. It is not the same to… Read more