Kate Bennet

Helpful votes received on reviews: 100% (6 of 6)


Top Reviewer Ranking: 1,771,681 - Total Helpful Votes: 6 of 6
Reality is Broken: Why Games Make Us Better and Ho&hellip by Jane McGonigal
4 of 4 people found the following review helpful
Jane McGonigal's "Reality is Broken" discusses game design, improving lives, and changing the world. Sound grand? Yes, but McGonigal presents a strong argument. Far from being the downfall of a generation, the writer argues that video games are enabling collaboration on a scale previously unseen, and that through this form epic (to use the book's terminology) worldwide positive change will be enabled. Though at times lingering too long on games designed by the author (I think the book would have benefited from more variety), overall it was certainly a gripping (and I don't use that word very often) and insightful read that I would highly recommend.
Sidestep & Twist: How to create hit products and s&hellip by James Gardner
2 of 2 people found the following review helpful
Dr Gardner's "Sidestep and Twist" provides a walk through innovation as we do- and as we don't- know it. The central premise, that genuine breakthroughs are never as successful as alterations of something that already exists and that crowds and marketing are key- is well justified, with a good mix of case studies and analysis. The studies are particularly compelling, with fascinating insights in to some of the world's most successful individuals and companies. For example- did you know that the first satnav databases (created in the late 1980s) were based on people driving around the country describing important features in to a dictaphone? And did you know that the world's first vending… Read more