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3D Game Engine Programming (Game Development Serie&hellip by Oliver Duvel
1 of 1 people found the following review helpful
This book is far from perfect, but it is one of the only books that attempts to give an introduction to all areas of game engine programming and for this it deserves credits. The book is written in a very light language and is therefore easily readable, even though it obviously requires that one has some programming knowledge beforehand.

Where the book fails in my eyes is that it tries to be one massive tutorial on how to do each and every step in the creation of a game engine, dubbed the ZFX engine. I can not think of any occasion where you actually want to recreate his engine in this cumbersome step-by-step way which means that many of the chapters become overly focused on less… Read more
Interactive Computer Graphics: A Top-Down Approach&hellip by Edward Angel
This book serves as a modern version of Foley's old bible on Computer Graphics. If you are looking for a solid and in-depth introduction to computer graphics with a focus on real-time aspects then this book is recommendable. It is more accessible than Foley's both due to the lower page count and the lower math requirements. With that said, this is at times a little too long and in other places it is still quite demanding in terms of math knowledge.

What it does well is that it combines the theoretic foundation of computer graphics with practical implementations in OpenGL. It should be noted that while this book does cover a significant amount of OpenGL then it is not… Read more