In my ongoing efforts to "sharpen my axe" I'm always on the lookout for ways to improve my Blender skills. This book fits the bill very well. While it's aimed at professional Graphics Designers with at least a rudimentary working knowledge of Blender 2.5, I have also found it to be very useful for me being a jack-of-all-trades game developer and spotty Blender 2.5 knowledge.
This review is written from the perspective of using Blender to create graphics for real-time applications such as games. The author has aimed his material mainly at Graphic Artists who create very high quality still images or animations using the built-in Blender rendering engine rather than an external game… Read more