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Bobski (Suffolk, England)

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Offered by multimedia-online
Price: 14.49

74 of 79 people found the following review helpful
3.0 out of 5 stars Should have been..... bigger, 15 Nov 2005
This review is from: GUN (PS2) (Video Game)
The game is a free roaming Wild West adventure - a sort of cross between GTA:San Andreas and Red Dead Revolver. It's a brilliant idea for a game, but while the game has been enjoyable, I can't help but feel that it should have been...... bigger.
There's a land that you can roam over, with two cities, canyons, mines, Indians, herds of Bison - everything you would expect from the American West. Your movement across this land though is too restricted, with large expanses where you have to follow set paths through canyons for example. It's not free roaming in the GTA sense. The mountains and water are strictly off limits, and theres an invisible barrier that stops you leaving town. The result is a game that looks bigger than it feels.
The gameplay mainly consists of riding between places and blasting anybody who crosses your path, on foot or on horse back. This can become repetitive, especially when most of the side missions, such as the Wanted Posters, call for exactly the same thing instead of offering a change of action. There is in-game poker, but it doesn't give you the chance to wage money, and there's a limit to how many times you can play - once you've won 6 games that's it.
Despite the above, and the fact that the game can be can 100% completed on normal difficulty in about 15 hours easily, I should emphasise that I did enjoy playing the game. Graphically the game was good, much better than other free roaming games such as GTA. The game can also boast a decent score, very evocative of the Western setting, and the voice acting is also a strong point. There's a good cast behind the main characters, including Lance Henriksen and Kris Kristofferson, that helps to draw you in to an interesting story line.
Its just that given the setting and the score, and the promise of a free roaming adventure in the American West, I can't help but feel that the game needed to be bigger to realise it's potential.

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