15 of 16 people found the following review helpful
3.0 out of 5 stars
Disappointment for Civ fans., 29 Oct 2010
= Fun:3.0 out of 5 stars
I've being playing the Civ series since Civ2. It's one of the few games I've been happy to spend hours and hours playing, sometimes pulling all-nighters in that "just one more turn" frame of mind. Civ4 with the "Beyond the Sword" expansion I thought was brilliant. Some things needed to be improved but in general it was great. So I was excited to hear about Civ 5.
Unfortunately reality is not always what you expect. Like others have mentioned, the requirement to be connected to Steam annoys me. Also the requirement to install DirectX9 when the game says DirectX10 is "Recommended" and already installed. Then we get to the game itself.
- Love the new hex tiles - movement feels a lot more free.
- Graphics are great.
- Combat is SO much better. I used to avoid fighting stuff because I'd keep getting my tanks obliterated by enemy archers, that doesn't happen now and I'm actually enjoying trying combat now. The non-stacking unit thing also helps as you don't get surprised by a 20-stack of something when you were expecting one.
- Liking the new resource system - you can't create infinite piles of everything if you just have one resource tile, it's limited, so you have to think about what you build more.
- Great that cities now are able to bombard enemies. The number of times I used to lose cities while a unit was being built in them was just annoying.
- Love the more organic expansion of Cities e.g. towards resources rather than just in a set pattern outwards, makes for more interesting territory battles.
- I like how you can tell other rulers not to settle so close to you. I used to get irritated in older versions of Civ when they'd be complaining that one of your cities was too close to them then they'd create 3 cities right next to your borders and you couldn't complain back.
- The game seems so much slower. No matter how much culture or science you produce, if you want to do anything other than a military victory, even on the easy levels, progress just crawls. Would be nice if they extended the end game turn beyond 2050 to help or if your efforts concentrating in one area actually significantly pushed you forwards like they did in Civ4.
- The speed of turns crawls as you get later on in the game. I have a computer that will play most modern games fast and at maximum frame rate on high settings, while processing other things. I like playing the game with the biggest map I can against lots of opponents. In Civ4, it got a little sluggish, but this is unbearable. From clicking "end turn" to waiting for all the AI players things to process takes over a minute each time late game - unacceptable. Turning off combat graphics alleviated it somewhat but takes a lot of fun out of the game.
- I miss the "Fantasy World, Toroidal Wrap" setting of Civ 4. I liked how you could have enemies appear from any direction, which you just don't now.
- I miss getting recognition for various things like being the first to circumnavigate the globe or whatever, also the different bonuses that World Wonders used to give you seem to be heavily reduced and/or completely changed.
- Taking out cities is more difficult because you can't get as many units in. I don't necessarily want to go back to stacking but perhaps taking an idea from Civ Rev and being able to combine individual units into more powerful "armies" it would be better.
- Don't like how you can't move units as a group any more e.g. I can't tell a military unit and a settler to go to a particular place and they stay together. Because of the differences in movement, I have to move them every turn individually to keep them together.
- Don't like how you can't share maps with other civilisations any more.
- Unable to link to your own music any more. The new music is bland, it's lift music, after listening to it for hours I'd like something different.
- City states are a great idea, badly implemented. Throw money at them and they like you for a while, big deal.
- I miss the random events from Civ4 like volcanoes or tornadoes or discovering parrots to sell or a musician and choosing to give them a recording contract etc... Those were awesome little touches in Civ4.
- I miss the random challenges from Civ4 like building X libraries or whatever. City states kind of make similar requests as far as resources or World Wonders go, but not to the same extent.
Overall, despite some things being better, especially combat, I'm disappointed in Civ5 so far. There's too many little touches missing and too many big game-related problems (speed, reliance on Steam etc...). I hope things will improve in upcoming patches/expansions because at the moment it's just so much less than it should be.