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Mr. S. J. Littler "stelittler" (London, UK)
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This Is How It Is
This Is How It Is
Offered by positivenoise
Price: 2.15

3 of 3 people found the following review helpful
5.0 out of 5 stars The greatest thing since sliced ham., 29 Aug 2006
This review is from: This Is How It Is (Audio CD)
Sheer genius, a priveledge to listen too. If you like quality music then get yourself involved in anechoic. This mini album is the perfect introduction to their sound ... it also has a few live tracks thrown in too. I bought it online, but I'm gonna preorder this too for the extra tracks.

Sheer musical, melodical genius ... without an echo.+


Football Manager Handheld (PSP)
Football Manager Handheld (PSP)
Offered by cash converters
Price: 10.99

4 of 4 people found the following review helpful
5.0 out of 5 stars Total Masterclass, 20 April 2006
= Fun:5.0 out of 5 stars 
The Football Manager series is notorious for the series of games on the PC made by SI Games, Sports Interactive. For years, they captivated football fans with the superb Championship Manager series, and when they split up with Eidos, carried on with the fantastic Football manager series as you see here today. You may ask 'How can such a big game work on such small technology?'. Honestly, I don't know. But I do know this, and I mean it when I say this to you, SI Games have done a simply superb job in minimising this game into your hands.

FM is a football management simulation game, surprisingly, where you get control of many, many teams to do what you want. You can buy, sell, loan, get sacked, do almost anything that a manager should be able to do. SI Games has gained a solid reputation for the games they have made, winning many awards for the series, and FM:Handheld only boosts this reputation. Built for the far smaller PSP, it still manages to get everything you know of Football Manager and still make it work excellently. To be fair, a few things have been simplified; transfers are far less complex than their PC counterpart, the 2D match engine from the PC series has been taken out due to constraints and replaced with Championship Manager-esque text matches, and tactics won't let you customize with them. But don't let these make you think 'Well, that just sucks!'. This game proves more than you would expect for a PSP, and delivers a massive amount of pleasure to the football fans that enjoy their management sims.

Replay value is incredible - with 354 teams over Europe being controllable in 19 leagues from 7 countries, there is a vast amount you could do everytime you play. Every game is never the same remember, another factor that attracts so many fans. The thing is, I'm sure many people will question how on earth you can control such a complex game on the PSP buttons where the PC uses a mouse. Well, I have great news for you doubters. The game works a dream in getting around the menus - the D-Pad controlling a menu on the side, and you can easy access the information you want. Using the analog means getting straight to the top or bottom of the page, yet another handy addition. There is no mouse in the game, if you are wondering that. Just had to clear that up. Finally, for this paragraph, if you have the PC games, you know about the loading times that can sometimes pop up. Well, I'll just say this right now. It takes over 10 minutes for FM to start a new game on my PC. On my PSP, FM:Handheld takes just over a minute. Continuing the game on the PC usually will be up to a minute, whereas FM:H lasts 5 seconds maximum usually. Take that for what it's worth. The loading is incredible for a MASSIVE game such as this.

So are you a football fan? Do you have a PSP? Do you want to control your club? Well, I strongly suggest purchasing the wonder that is FM:Handheld. Whether it be on the toilet, at school, on a bus, or with a group of friends, FM will always be there for you to control. Now, isn't that a bit better than it being stuck on a PC that requires a lot of power to make it run fast? The football world can be in your pocket, so how will you manage?

Pros

+ A HUGE footballing world right in your pocket

+ Lasts 30 seasons, and can be a long, long time.

+ The sheer size of the game in such a small handheld.

+ The layout works amazingly well

+ Easy to get into

+ Can become very addictive

+ Has the 'Football Manager' feel

Cons:

+ Simplified transfers and uncustomizable tactics

+ Lack of 2D match engine

+ Lack of sounds


No Title Available

4 of 4 people found the following review helpful
5.0 out of 5 stars A pan for the real cooks, 30 Sep 2005
What a great item. We all know the quality of le creuset cook ware, but this is the icing on the cake. All good cooks and bad ones who are knowledgable about cooking know that the key to a good griddle pan is one which can hold the heat. Being made from cast iron and weighing and absolute tonne (not actually) this pan retains heat like no other. I've used cast iron circular griddle pans before and they are not quite as useful compared to the square pan. I use mine all the time for steak, lamb, chicken and even cod and other fillets of fish and get great results, even though I'm a novice in the kitchen. So match the colour to the colour of your other pans and purchase, you definately will not be disappointed!


Timecapsule
Timecapsule
Price: 11.35

2 of 5 people found the following review helpful
4.0 out of 5 stars Good selection, 26 Sep 2005
This review is from: Timecapsule (Audio CD)
I first saw Fingathing at the Grand Central Records tenth birthday bash in Manchester, so I'm a relative newcomer. This new release "Time Capsule" features select tracks from their previous three albums: The Main Event, Superhero Music & The Big Red Nebula Band. And it's a good selection with most tracks picked from the first and last albums, as Superhero music is relatively poor. I personnally think that Fingathing should release live albums. They really are the best thing I've seen live; full of energy and deep wierd erieness. Nothing new, but a great selection of tracks from a band who are probably best appreciated live.


Brian Lara International Cricket 2005 (Xbox)
Brian Lara International Cricket 2005 (Xbox)
Offered by Click4entertainment Limited
Price: 9.95

5 of 5 people found the following review helpful
4.0 out of 5 stars Great game with the odd flaw, 26 July 2005
Brian Lara International Cricket is the first codemasters installment of the PSone game, coming out just in time for the ashes. It is also in response to EA ploughing out their Cricket 2005 game. Brian Lara is the far superior game in terms of game play and batting and bowling intuativeness. According to the magazine reviews Brian Lara averages out at about 85% and Cricket 2005 gets just over 50%.

The game itself is very codemastersy - meaning chunky graphics, clever, thoughtout gameplay and no official licences. Like with the Pro Evo Soccer series, names of players are close to the originals, and easily edited with the editor function in the game.

The most important feature in cricket based computer games, and I've played enough to know, is how intuative the batting and bowling areas of the game are. And let me say that codemasters have done a fine job. A confidence meter shows you how "in" your batsman is, and defines how well you can time the ball. This increased and decreases depending on a number of factors, including being hit in the head with a pacey bouncer. What stands out for me with Brian Lara International Cricket is that bowling is now actually fun. With the EA cricket games you simply simulate the innings when your not in bat, so you don't even bother bowling because it is so boring. With BLIC, the bowling, and fielding in some respect, are lots of fun. You can think about strategy even. Yesterday, I gave an openning batsman two balls up around his face and then a slower inswinging yorker. It ripped out his off-stump. Brilliant.

The little things such as commentary, stadiums and options are done well, without really being excellent. So to sum up: this is undoubtedly the best cricket game to grace any console, and the only game I've played which actually makes bowling and fielding fun. So, as always - buy this (Brian Lara International Cricket) for the gameplay, buy EA's Cricket 2005 if you all you care about is the official licences.


Brian Lara International Cricket 2005 (PS2)
Brian Lara International Cricket 2005 (PS2)
Offered by funfair games
Price: 2.50

7 of 8 people found the following review helpful
4.0 out of 5 stars Great cricket game with just a few issues, 26 July 2005
Brian Lara International Cricket is the first codemasters installment of the PSone game, coming out just in time for the ashes. It is also in response to EA ploughing out their Cricket 2005 game. Brian Lara is the far superior game in terms of game play and batting and bowling intuativeness. According to the magazine reviews Brian Lara averages out at about 85% and Cricket 2005 gets just over 50%.

The game itself is very codemastersy - meaning chunky graphics, clever, thoughtout gameplay and no official licences. Like with the Pro Evo Soccer series, names of players are close to the originals, and easily edited with the editor function in the game.

The most important feature in cricket based computer games, and I've played enough to know, is how intuative the batting and bowling areas of the game are. And let me say that codemasters have done a fine job. A confidence meter shows you how "in" your batsman is, and defines how well you can time the ball. This increased and decreases depending on a number of factors, including being hit in the head with a pacey bouncer. What stands out for me with Brian Lara International Cricket is that bowling is now actually fun. With the EA cricket games you simply simulate the innings when your not in bat, so you don't even bother bowling because it is so boring. With BLIC, the bowling, and fielding in some respect, are lots of fun. You can think about strategy even. Yesterday, I gave an openning batsman two balls up around his face and then a slower inswinging yorker. It ripped out his off-stump. Brilliant.

The little things such as commentary, stadiums and options are done well, without really being excellent. So to sum up: this is undoubtedly the best cricket game to grace any console, and the only game I've played which actually makes bowling and fielding fun. So, as always - buy this (Brian Lara International Cricket) for the gameplay, buy EA's Cricket 2005 if you all you care about is the official licences.


Just Like You
Just Like You
Offered by 5records
Price: 1.95

5.0 out of 5 stars Beyond Greatness, 18 Mar 2005
This review is from: Just Like You (Audio CD)
The first single from the Leeds based three piece shows just what can be achieved with practice and swathes of talent. The single is released after the critically aclaimed band return from their sold out UK tour supporting Embrace.
The single "Just Like You", which contains 3 solemn and powerful tracks, each one showing the potential of the band. They are very difficult to describe - possibly a mixture of synths and vocal harmonies, possible rock and electronica... it really is that difficult: their sound is so unique. This single is just a taster of things to come. The live tracks brim with edgey rock, and each has so many layers that you become lost in the sound.
Absolutely top notch band. Buy this, then go and see them live; you won't be disappointed!


Project Rub (Nintendo DS)
Project Rub (Nintendo DS)
Offered by Edealcity
Price: 9.39

18 of 21 people found the following review helpful
4.0 out of 5 stars Nice little game... Interesting..., 4 Mar 2005
Well, Sega, despite not being Nintendo's rivals these days, have answered back and given their own spin on the mini-game ideology, and have also embraced the new features that Nintendo's DS has to offer, in the form of the DS launch title ; Project Rub.
Sega certainly aren't afraid of trying strange subject matters for their mini-games either, and you'll find yourself making someone puke goldfish and turtles, guiding someone on a unicycle over winding roads, unbuttoning a girl's blouse..... yes, that's right - unbuttoning a girl's blouse!... like Wario Ware, this list goes on, but I won't spoil it for you!
Best of all - all of the daft tasks at hand are completed using the touch screen and the microphone to combine touch and sound to control everything in the game. Whether it's the DS's quality build, or a combination of the DS itself and the games developers, it has to be mentioned how awesome the control really is. Put simply - it does what you tell it to, when you tell it to. It's an amazing achievement - these sorts of games would have been ruined by bad controls, so it's really pleasing to see that someone has got it right so early on in the DS's life.
The game itself is not as fast-paced as the Wario Ware games - there are time restrictions on some games I suppose, but there is not always a countdown timer to show this... the game just lets you know what's happening by storyboarding the action across the two screens, and giving you very clear instructions before you take the mini-game on. So then, it's not as challenging as Wario. Infact, it's really quite easy to complete. You have a "Story" mode that awards you with a challenge to play in "Memories" mode each time you complete a mini-game. Essentially, it just unlocks the mini-game you just completed and makes it selectable from the menu contained within "Memories".
So what's it all about then? It has a story mode - and what's that story exactly? Well, as I mentioned before, unbuttoning a blouse is a mini-game. It's the owner of this blouse that is the games subject matter. A young girl has captured your heart, and you are completing a series of mini-games to win her love. Whether it's defending her from scorpions & bulls, warming her by the fire, holding her hand while she walks - you'll find that there is some rather original and compelling material in there. There can't be many games around with this sort of theme (good ones, anyway!) so it's a nice change after all the GTA's and Halo's that you've probably been hammering away on recently.
You can also win new "looks" for your lady friend (put the Sonic the Hedgehog hair on her - it's amusing!) and can access this "looks" screen using the "Maniac" option on screen. Once in there, you have 3 options to change on your lady friend - the torso, the head and the legs. I won't ruin the list of designs, but rest assured there is lots there to keep you busy if you like the idea of being a pixel-plastic-surgeon! One interesting feature, is when you press the screen swap key, and the top screen (where you normally view your lady friend as you change her features) moves down to the bottom touch screen. Your pixellated filly will giggle naughtily if you use the touch screen to the full advantage - go on, tickle her and see what happens! A pretty useless feature, but I think sadly most people will be like me and will be tickling round the skirt area. It's not big and it's not clever - right!? Hehehehe...
Graphics are lovely. That's an odd word to use, but they are just lovely. The frame rate is smooth as blue-lid sunpat, and there are many moments when the storyboarding will raise a smile or two. For the subject matter of the game, the graphics work perfectly. Reminiscent of the Dreamcast's Space Channel 5, the hues of Orange and Yellow may convince you that San Andreas crept in a bit, but that won't stop the corners of your mouth turning up during some of the moving sequences.
I think that the game combined with the sleek, new DS machine, makes it seem better than it probably is. It's still a great first effort though, and shows just how willing developers are to embrace the new control methods.
Overall - a great launch title that has more polish because of the very swish new machine that it slots into. If you have a DS already and like mini-games, it's definitely worth a look.
Not Wario Ware - but still very, very good.


Onimusha 3 (PS2)
Onimusha 3 (PS2)
Offered by multimedia-online
Price: 18.99

19 of 20 people found the following review helpful
5.0 out of 5 stars Slash Slash Bash Crash, 17 May 2004
This review is from: Onimusha 3 (PS2) (Video Game)
Onimusha 3: Demon Seige, the last game in the Onimusha trilogy is a perfect example of how to end a trilogy. It ends the series with dignity and gives closure, unlike oooh let's say the Matrix series where there is no coherent way to explain it.
Anyways the game follows the story of Samanosuke and a new character, Jacques Blanc, a Frenchman who is a part of the French army. Nobunaga has been resurrected, and along with the Genma scientist Guildenstern. Guildenstern has been able to rip through time and is terrorizing modern day France. Back in Samanosuke's 16th Century Japan Nobunaga is terrorizing people again. Guildenstern's time warp causes Jacque to be transported to 16th Century Japan and Samanosuke is transported to Modern day France. Jacques' and Samanosuke's destinies are intertwined by their ability to change into Onimusha and they must work together to both stop evil and get to their proper times.
Graphically the game is all you can expect for a straight out of Japan, awesome game. The intro and movies in this game are certainly dazzling and amazing. Ingame cinemas certainly are also great but no where near as dazzling as the intro, but you can't expect it all the way through with our aging console. Textures are smooth and the game runs very smoothly, with no slow down in the fast paced sections.
The soundtrack is good but somewhat forgettable. The battle sounds are top notch as well. The only thing that I have a gripe is that sometimes you can't hear voices that well nor do the voices sound that great. They really should of done a final fantasy and had proper subtitles, or even better, have the Japanese voices instead of the American ones.
Great controls, it lets you use either Resident Evil-esque controls or DMC style free moving controls. Both can be used in conjunction and are great. This game also puts more emphasis on timing than any other game I have ever seen. In order to be a true Onimusha you must be able to time your shots.
What a game. How do the Japanesse come up with games which are so involving, so exciting and above all, draw you in like no other. This game has the lot, awesome graphics, great longevity and above all astonishing gameplay. It's the last in the series and it is certainly the best. Go forth and conquer!


Transformers (PS2)
Transformers (PS2)
Offered by multimedia-online
Price: 27.49

15 of 15 people found the following review helpful
5.0 out of 5 stars Optimus Prime vrs Megatron - Let battle commence, 11 May 2004
This review is from: Transformers (PS2) (Video Game)
This is an excellent game, very satisfying for the first out of hopefully many more to come. Where to start....
The graphics are VERY nice. The environments are extremely detailed, the character models are great, and the cinematics can make you think "Why couldn't the cartoon of Armada looked this good?" No complaints at all on this level except that the gorgeous cinemas were not long enough.
The sound is nothing special, but but it does the job well. They at least were faithful enough to have the Armada voice actors do the voice-overs, but it still seems lacking, as in there isn't enough voice acting, as already the stated, the cinemas are too short to allow much talking.
The gameplay in this game is superb. You can run and gun at enemies, transform and run them down, and in some cases, hiding behind a rock and popping out when your weapons recharge isn't such a bad idea. There are many mini-cons and data-cons, the latter unlocking things such as Art, Toy Galleries, TV Spots, and some other stuff. Each level is ingeniously crafted and takes some exploration to find everything. A special note of how incredible this is would be in a later level of the game where a Starship crashes and lands on the edge of a cliff. You go inside, and after that level, it falls off the cliff, leaving the ship sideways. The way in which the level was turned sideways was remarkable, you could easily recognize things from the previous level, and you had to use them differently to boot. You will need to use gliding or hi-jump in some areas to reach inaccessible areas, which adds to replay since you have to find even these two items to be able to use them, though they aren't out of the way or anything, for they must be used in some areas of the game. The mini-con feature is very well done, being able to equip such a variety is very nice and the added bonuses you get for having 2,3, or 4 of one team on you at once are very helpful against some bosses. And speaking of bosses, each boss fight is very entertaining, and for one boss you fight twice, he isn't the exact same, he has a new move or two which adds some challenge as well. My only gripe, which took the gameplay down to 9, is that the mini-cons cannot be connected in some combinations. There is a 10 bar limit for your 4 connection slots, and each mini-con takes up anywhere from 1 to 4 bars, which means having more than 2 powerful mini-cons equipped is a no-no. Other than that, this game is excellent, the first wonderful game for PS2 in a few months if you ask me.
The game suffers abit with the extra features it provides. There just aren't enough to keep non-hardcore fans interested for very long. There are only 3 playable characters, and at the time of this review, nobody is 100% sure if there are any extra ones, and it is very unlikely there are. The extras aren't completely bad in that you can actually watch the short (but very sweet) cinemas in the Movie Theatre, and whats even more, you can watch them with each of the 3 playable characters in them, you just have to beat the game with that character.
This game is a must-buy for Transformers fans, and those who are not particularly fond of the series should give it a shot. It is a very fun game that features great graphics, good sound, and excellent gameplay. Now, stop reading my review and go play this game!


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