1 of 10 people found the following review helpful
1.0 out of 5 stars
Very average RPG with some highs and many many lows, 2 Nov 2012
= Fun:2.0 out of 5 stars
I read most reviews before buying this game and overall I agree much more with the critical reviews. I won't repeat all the points which have been made elsewhere in great depth but I will add just a couple of my own and I will use Skyrim as the yardstick as in my opinion it is by some margin the best of the genre.
The combat system is clunky compared to Skyrim. Not terrible, just a bit cack-handed.
The way the map and travel work is simply criminal. The map is only revealed as and when you travel to a location. At least in the time I have played this (approx 20hrs) there is no way to buy a map from any of the many traders or characters. Whilst I agree that some detail should be added only after visiting a location the idea that you have lived all your life somewhere but have no idea what lies the equivalent of 200 yards away is plain stupid. Even if you buy into this stupid idea it is reasonable to expect to be able to buy a map as a means to know where anywhere is other than the places you've already been. Skyrim does this a country mile better.
Which takes me on to travel. As a way to force you into travel encounters (not randomly generated by the way, as when you return to locations very often the same enemies you have previously defeated are all happily sitting there waiting to be fought again) you cannot fast travel from one location to another. You do find a sort of magical means to return just to the big city and nowhere else but that's it. No fast travel. Again, Skyrim wins hands down on the way you negotiate the game and world.
The 'Pawn System': this is a very contrived and irritating way in which the game provides you with travelling and fighting companions. You basically sort of hire mystical warriors to fight alongside you from a king of warrior supermarket. You can choose these and change them almost constantly according to your requirements (though there is one you keep for the whole game). I hope the logic and reasoning for this system is explained in some way later in the game at a point I won't get to as I refuse to waste any more time on this drivel. There is no back story or depth or interest in these characters as they are so easily interchangeable.
Character interaction: the interactions and voiceovers are excruciatingly bad. Not uncommon in RPGs but in this case they are the worst I have ever heard/seen. I suspect they were scripted by someone's 12 year old nephew. If you were to realistically score the voice acting and interaction in Skyrim as an 8/10 and in say in Dragon Age as a 5/10 this would still be a 0/10. This side of the game is the one thing that finally drove me to put it down and walk away as it becomes simply unbearable.
Anything good in the game? Well, yes. The best thing for me is the day/night cycle. When it gets to night time it gets very very dark. As it should. You can shed some light around your immediate area with a torch but basically beyond a few yards it's as black as, well, night. It adds to the sense of time passing in a way Skyrim doesn't do. It also adds a sense of danger and it draws you more into the game as you find yourself moving closer to your monitor to try and peer into the shadows. Night should feel more dangerous in the worlds painted by RPGs but this is the only game where it actually does.
Also, the level of customisation is excellent as there is a near infinite combination of items to wear and or carry.
Overall the good things (well, the night/day system) are nowhere near enough to outweigh the bad. Save yourself the money and buy something else. If you are looking for an RPG and haven't played Skyrim yet then you truly can't do better than that.