1 of 1 people found the following review helpful
4.0 out of 5 stars
It Does Exactly What It Says On The Tin, 3 April 2011
There are a lot of books available on XNA from version 1.0 to 3.1 that explain well the API set and how to write games on the PC, Xbox 360 and Zune.
However, this book focuses solely on game development using XNA 4.0 and documents all features relevant to Windows Phone 7, including:
* orientation /touch input / gestures / accelerometer / vibration
* tombstoning / saving game state / handling phone events
* push notifications: raw / tile and pop-up toasts
* integrating web services and phone features
* location / civic address / geo co-ordinates
* trial mode / publication / marketplace
There is a lot of source code available to accompany the text; the book is laid out well and contains 3x complete games.
In conclusion, if you are interested in developing applications for Windows Phone 7 using Silverlight then there are other good books available.
However, if you are interested in developing specifically games for Windows Phone 7 using XNA 4.0 then this book should be your first choice.