Content by Alexander Wayne
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Alexander Wayne "Alex" (Denmark)
5.0 out of 5 stars
And I thought I hated puzzle games, 5 Mar 2014
So the fact that this game's gameplay is 99% puzzle solving
I felt very hesitant before I finally decided to pick it up, but
I was pleasently surprised when I found myself burning 4 hours of my
saturday afternoon away in one sitting.
This game is ADDICTIVE, and on top of that the story is actually really good.
You are playing as a regular guy who hangs out at a bar with his friends as often as he can and one night
he meets a very attractive girl who starts to flirt with him.
Already being in a relationship he panics the next morning when he wakes up to find her in his bed.
So without spoiling anymore it's essentially a story of a guy faced with an ultimatum, and taking the consequences headon for
Yes that's all I'm gonna say about the story, because I feel that it has to be experienced first-hand.
In spite of its very common "average-Joe" kind of setting, the game establishes a universe in its own right and I could swear that I
genuinly cared for the characters in the story several times throughout the story.
The gameplay haves you climb boxplatforms that you move around and push away to progress in an upwards direction until you reach a door that you can enter and complete the stage.
This is the entire game's gameplay in a nutshell, but there's so much more to it than that.
A row of platforms will fall into a deep abyss as time slips away, and that's the element of frustration in this game.
This will push your puzzle solving skills to the limit and beyond as you complete more stages.
To begin with you will find yourself in a tense, but easely solved puzzle scenario.
You will quickly find yourself in much more complicated puzzles that will have to be solved fast and efficiently to avoid staying
on the same bottom platform for too long before it crashes into the abyss below.
Several elements will get in your way, challenging you.
Boxes that can only be moved during certain circumstances, and some that are made out of ice so if you step on it, you'll slip to the next one and if unlucky, fall all the way to the edge and into the abyss.
There are so many different ways this game challenges you and some of them will seem impossible.
The different difficulty settings will not make the game easier, but it will give you more retries.
Yep, that's correct, if you run out of retries, you have to start over.
On easy though, it's likely that you'll never even get close to that dangerous point.
In some of the late end gameplay, the stages will present boxplatforms that has a questionmark which will activate a random platform element. Sometimes just a plain normal platform, other times it'll be a platform that explodes 3 seconds after you climb it - effectively making the game a different experience for everyone in the end, and making it impossible to cheat ;)
If you like a real challenge though, play the game on hard and get ready to face brain melting oblivion as you get closer to that game over limit.
When you complete that overly challenging stage though, you will feel a sense of reward greater than any recent game has been able to establish in the last decade.
The amount of bliss you will feel as you beat the odds and overcome a challenge greater than you could imagine is just beyond pure satisfaction.
Even if you don't like puzzle-games I highly recommend you give this game a shot, because it's just that good.
Trust me, this is coming from someone who otherwise HATES puzzle games with a passion.
Easely a 5/5
The only downside to this game is that the Japanese language option has not been included, this is a shame considering it's a japanese animated style kind of game and it was made by Japanese developer Atlus.
A small drawback to an otherwise near perfect and very original game.
2.0 out of 5 stars
Very poor quality, 5 Mar 2014
After wearing this hoodie religiously, I noticed that tears and rips started showing up here and there.
The pockets around the belly area had a hole big enough for my finger to get through after just a month.
The print hasn't started wearing off luckily, but the hoodie it self is wearing down very quickly.
I do not recommend anyone buy this.
Also I've never heard of the brand before "Marvel Extreme" You'd think that if this was a Marvel official it would just be branded "Marvel" and nothing else.
5.0 out of 5 stars
My return to my childhood, 16 Feb 2014
So I grew up with Pokémon Red, Blue and eventually Yellow and I also invested days in Pokémon Gold and Silver, but as I grew up I kind of forgot about this franchise and disregarded it as child's merchandise which for the most part is true, but how many franchises can claim to bridge the gap between two vastly different generations?
Well I wouldn't know the number on that one, but I can tell you that Game Developer, Gamefreak succesfully pulled that off.
I feel it's important for the reader to understand that I actually went all out and bought my 3DS for the sake of this game so I had massive expectations and right off the bat I can happily inform you that it lived up to 'em and even surpassed some of them.
What is Pokémon X/Y ? It's the same recipe as usual
8 gyms - 8 badges to win
defeat the elite 4 and finally, the Pokemon Champion.
65 new pokemons and a new region for you to explore.
Now the amount of new pokemon is peculiar, usually we seem to get around 100, so what's the reason behind the lack of new playables?
Well for one thing, this is kind of a "Pokémon - greatest hits" kind of game.
You have 65 new monsters, but the addition of Pokemon from former instalments is MASSIVE.
On top of this you get TWO starter pokemons, one from the new selection and one of the starters from the good old days of Kanto
(First Pokemon games)
As a completely new addition, every single Pokémon has been fully animated 3D model scale and that includes attacks as well.
That's right, the age of sprites for the Pokémon franchise is over, and for the better.
There is still work to do, the good foaks at Gamefreak did a great job, but the scale of the battles does come at the price of a bit of drop in framerates at times, specifically when you are standing idle, which fortunately isn't too often.
This is battle only, by the way!
Another new addition that will please many fans is the addition of customizing your character.
While it is relatively limited, there is still enough options for one to feel like you are adding your own unique touch to the character.
You can also buy clothes and hats among other merchandise for your character and these will be represented fully animated both in battle and outside of it.
Trainers oddly enough though, have been replaced with sprite images, which is a step in the wrong direction, but I expect future Pokemon instalments to deal with this.
So even if you have no internet connection available, there will still be me plenty of hours to train, level and explore your way through, but ! It does come at a steep price that may not be apparent if you are blissfully unaware, but the amount of stuff you can do with an internet connection is just amazing.
First of all there is the new addition of "Wonder Trade" which is a function that allows you to give away any pokemon at any level and recieve something that was likewise thrown in.
Obviously people tend to exploit this, so don't expect a Blastoise, but occasionally the good person does add a proper Pokemon to the grid and you might just be lucky enough to recieve that one.
Also, if you are going to use this option, please do everyone, yourself included a favor and only put up Pokemon that you yourself would like to recieve. Show a little respect please, otherwise it will just maintain its garbage reputation.
As always, you can bring your skills and pokemon to the test and fight others online from all over the world.
Yes, that's right. The servers are worldwide, so you'll be battling kids from all over the planet.
But the real diamond of the internet options is the GTN or - Global Trade Network.
GTN is a feature that allows you to upload a pokemon of your choice and request a pokemon you want in return.
This means that you can have all 3 starters of the new region or the Kanto.
Heck, you can even go ahead and do what I did which was starting a new game and upload a starter for a more rare dragon type for a starter (Bagon, in case you wanted to know)
The only condition is that you always have at least 1 pokemon in your party.
In my case I caught a Pidgey and uploaded my Froakie.
A few days later someone interested in my Froakie traded his Bagon and there I was with a Level 1 rare dragon type for a starter instead of the generic new one which I had already maxed out in level.
And with the addition of the relatively recent Pokémon bank, all sorts of pokemon from former generations are now on the grid and are getting traded around, expanding the amount of Pokémon available and effectively, potentially! making it the biggest pokemon game yet in terms of monsters available.
Also, the moment you catch a Pokémon, it checks it as "caught" which means that if you are interested in maxing out your Pokedex and claim to have owned every Pokémon in the existence, you can do that without having to keep them around.
Trade that Tyrranitar for that Entei you have yet to check off of your list.
So what made a 20 year old dude (soon 21) pick up a game system for a kids game?
Well... The fact that the most awesome Pokemon game of all time was announced little over a year ago was more than enough reason for me to get back into it.
And it was worth every penny.
I've invested +70 hours, two playthroughs and I still have plenty of stuff yet to complete.
This is the perfect game for someone who picked up a 3DS, and even more so if you like collecting, and playing RPG-esque games.
Your kids will love it, your teenager will love it.
Heck I'm sure that even the most hardened adult will love this game if there's even a fraction of interest for games.
and yes, you can get both Legendary Pokemons through the global trade network.
This is definitely... BY FAR!
The best Pokémon game yet.
3.0 out of 5 stars
Rewritten after having played 12 hours +, 15 Feb 2014
So my first review for the game was very positive, and in many ways it deserved the credit, but now that I have completed
every character on "Galaxy mode" I have been left with a lingering feeling of hatred for this game.
That seems like a strong emotional response to a game you might say, but that is what it has left me with.
Right off the bat, this game is based around a game mode they so genuinly japanese dubbed "Galaxy Mode"
which could imply you travel through dimensions or galaxies, but obviously it's got nothing to do with that.
You get a ladder fashioned character roster to choose from, among the starters we have classics such as Goku, Krillin, Kid Gohan, Piccolo, Vegeta and so forth.
One thing you won't be missing for sure is your favorite character.
With very few exceptions, chances are that your favorite character and its most powerful stage is present.
At least up until the end of Dragon Ball Z - they've even gone out of the way to include a few hypothetical characters such as SS3Vegeta and SS3Broly.
In spite of the fact that some characters have multiple versions that count as seperate characters it doesn't matter because they are around and that's what matters. The only thing it does is making the character roster seem slightly more impressive than it actually is, but obviously this is not a problem considering that it wasn't at the sacrifice of any other important fighter.
However in its vast selection a problem quickly starts to emerge as you make your way through the various fighters.
There is a distinct lack of variation...
In general, you could define the various fighters under 3 categories - Support, Ranged, Melee.
Each character has a "signature move" that can be executed by the press of a single button, however
the problem is that they are vastly different which should be a good thing, but it ends up working against you as
Your favorite character might have a signature move that doesn't tie in with a combo at all, being a grab or maybe a projectile whereas your most hated character has an incredibly awesome flurry of melee attacks that can tie in with a combo perfectly, and there ain't nothin' you can do about it.
Apart from that, you activate special attacks (Kamehameha, galick gun etc) by tilting your right analogue stick in 4 directions - whatever direction you choose decides the attack you have editted in that slot (4 directions, 4 abilities you can put into those slots)
and while they do tend to look impressive, the vast majority of them are downright copies of each other maybe with the slight exception of a change in color or a comment from the fighter in question...
You can "chase" down your opponent when you send them flying through the air and bounce them around like a beach ball and it's very impressive and satisfying, but the downside to it is that every character pulls this exact move in an identical fashion.
No variation whatsoever.
Transformations and powerup modes are also available in this game of course, and unlike games like DB: Budokai 3, they actually improve your attacks and makes you deal more damage, and can only be reverted if you choose to do so yourself.
Also it was a nice little note to see that characters like Frieza can't go instantly perfect form, he has to go through his forms consecutively - this might seem like a hassle, but personally I find it a nice little poke at us fans for the sake of the logic that applies to the DB universe.
Some special moves can only be accessed when you transform.
Much like the simplistic approach to triggering your special attacks, there's an even simpler approach to the ultimate attacks.
You simply hold down your ki charge button "Down" and max out your power guage (shows in the lower left corner) and simply press "R3" i.e click your right analogue stick.
But much like the special attacks, they lack variety...
Some of them though are melee orientated which makes them stand out much more than any of the energy blasts, typically finished off with a small explosion of some sort, but they definitely stand out from the otherwise single beam kind of attacks.
Being a Japanese game, it obviously had to involve some sort of gimmick gameplay.
In this case they made a "Rage mode" which is activated by pressing "R1" when your energy guage has been maxed out.
This locks your energy blasts, but enables the possibilty for a teleport-esque movement supposedly making it easier to dodge attacks (supposedly, because I couldn't make it work like that)
and enabling you for beating your enemy up in crazy +20 hit combos.
This is the only true way a good player would stand out from a button masher, and it is suppose to represent that "going all out" kind of moment, but it is rather complicated to master.
Defending in this game is incredibly ambigious in a sense that at times it seems as if the CPU gets unfair advantages over you.
One method of dodging, you "flash teleport" away from whatever hit incoming, however you have to time the press of the buttons accordingly with the incoming hit. Seeing that every character has different attack patterns (slow, mid, fast) this can be an incredibly dodgy method to master.
Why unfair you ask? At one point I cornered an enemy and it flash teleported away from every single attack of mine for a solid minute, something that is otherwise only possible to pull off twice in a row.¨
Likewise, dodging an energy beam can be very tricky. At times you can simply just direct your movement stick in any direction and move out of the way, whereas other times, you seem locked in your position and are forced to take the hit.
Seing the enemy move out of the way in the distance like an old lady passing the road is incredibly frustrating and makes you feel pathetic.
I never truly got the hang of it, and for a game that thrives on challenges such as destroying your enemy with 1 hp left, it quickly becomes very... VERY tedious.
And that brings me to my final point.
"Galaxy Mode" is no story mode, it is a ladder challenge based progression system.
You pick a character and go through one challenge at a time with the destination being the stage that rewards you a dragon ball and checks that character as "complete" the amount of challenges you have to go through before reaching the dragon ball stage varies from each character. Goku has to go through 7 stages, whereas kid gohan has 4 stages etc.
In order to unlock more characters, you have to complete these dragon ball challenge stages which typically adds another branch of challenges to already existing characters + gives you a new character.
Starting off with the lesser characters, I quickly stumbled upon some of the merciless challenges such as "defeat two enemies with full HP with only 1 HP left throughout the entire battle"
This resulted in me fighting some of the challenges +50 times (yes, I kept count at one point) on top of that, the menu design automatically has the cursor sitting on "Quit and try another challenge" so when you monotonously have to pick the same option over and over, you do accidentally press the "quit to menu" option at times, and have to go through a couple of loading screens to return to your hellish challenge.
Other challenges includes
- Fight an enemy powered up to the max/starting at max power, while they recover HP overtime
-Defeat as many enemies as you can within the time limit.
-Defeat enemy before rage meter expires
(rage meter is that special mode you can enter with R1 when fully maxed out power guage)
-Fight several characters (typically 3) who starts fully maxed out and enters raging mode when reaching lower than 2 hp bars
-avoid getting hit for 120 seconds
More basic challenges includes
-Defeat enemy within time limit
-Defeat enemy/enemies to complete the stage
These challenges highly vary depending on what kind of character you play.
Defeating an enemy before your rage meter expires can be incredibly frustrating if they are a slow melee fighter or a ranged kind of character who thrives better off with ranged attacks (which as you might remember me mentioning, can't access in rage mode)
But the most god awful challenge are the ones where you have to defeat a lineup of enemies with only 1 HP.
The amount of frustration you will go through is ungodly.
I yelled my throat sore at the TV, that's how bad it was.
Sometimes when I would reset the fight, the fight would start with the enemy doing a jump and kick effectively ending the battle.
Or when you resort to spamming energy blasts for the sake of avoiding melee fight, you need to power up to afford those energy blasts.
During a powerup you are left vulnerable to small energy projectiles, and even though they are weak, it doesn't matter because they will still kill you and force you to reset.
On top of that you have to deal with a "rating system" which is completely nonsensical.
Sometimes I would get a score of SS++ for spamming the same energy blasts until I won the fight, and other times I would get an A+ for performing extremely varied and pull some very complicated chained combos.
It forces this rating on you at any point, so imagine a challenge where you most likely will have to reset the fight +10 times, you have to wait for it to rate you and then proceed to selecting "Reset fight"
This game lacks variety.
That about summarizes the entire thing.
It looks great, plays great - no screen tearing or drop in frame rates at any point.
It's character roster includes right about every fighter in the show throughout DBZ.
But being forced upon mercilessly unfair challenges and monotonously flawed lack of character variation is simply not acceptable.
This game is good, and can satisfy most dragon ball fans, but I would never recommend this game due to its straight up lazy design.
Some of the characters are shamefully copy/pasted from others and it shows clearly.
IN SPITE of all of this, I kept coming back to the game, longing to unlock every character and get a dragon ball on every character.
What does the dragon balls unlock you ask ? nothing special, mostly just pictures for the "Museum" and extra moves for various characters.
There is undoubtedly an addictive element to this game, even though I have no desire to go back to it now that I have completed every character in galaxy mode.
It's worth your money, but be prepaired. It backs a nasty punch that will get any short-fused gamer riled up to the extreme.
4.0 out of 5 stars
Wasted potential, 2 Feb 2014
Before you consider this game I have to make it very clear to you that this is in fact much closer to a movie-esque experience
rather than an interactive game.
The reason that I say this is because the only real impact you will ever have on this game's story is the romantic
subplot and the ending, but ultimately it winds up feeling like you're watching a director's cut or an alternative ending anyway, hence a movie-esque experience.
So more than anything I will mainly cover the story part of this game.
The very first thing that will come to your mind is quite possibly "what the hell is going on" but that's a good thing, considering the setup of this game is very transparent, but will ultimately unfold and become clear around the end, for good or for worse that is subjective, so much in fact that I will leave that for you to decide and let me get this out of the way.
Yes! This game is worth a purchase, in case you would question that, let me ask you this - do you buy blurays/dvd's?
If the answer is yes, then I can happily inform you that this too would be worth your money, because at its core you have a powerful story about the concept of life and death and the world inbetween.
The story might seem like a bit of a trainwreck, because it deals with both Sci-Fi, Action and drama - And at some point, I could swear that a few elements of a thriller, even Horror made it onto the curriculum of this title.
However, for this to actually be considered a figurative trainwreck, it would have to mean that it did not make sense, and fortunately it does! So for those nay-sayers I ask of you, did you really care for this game?
Inevitably the title rests on the shoulders of Heavy Rain which brought studio Quantic Dream into the limelight, but again! This is not a bad thing.
Beyond Two Souls has a much more genuine cast this time around, and dare I say better performances overall? why yes I do.
William Dafoe brings his two cents of insanity to the screen as usual, consider it his trademark in case you didn't know...
Ellen Page however, truly brings this game to life, and makes it a very humane and generally relatable story in spite of its larger than life concepts and shall we say, over the top speculative thoughts made around the afterlife.
Ellen Page plays the character of Jodie Holmes, a girl born with a mysterious gift that enables her to look into the otherworld and tap into people's memories, even through objects.
On top of this, a spirit or "something" has been following her around for all of her life.
This spirit also comes into play, literally! As you progress in the story, and you will see Jodie interact with the spirit from time to time.
This of course sets her apart, and from an early age she was brought into special care and treatment under the supervision of doctor Nathan Dawkins (William Dafoe) and his assistant researcher, Cole Freeman.
These two characters later becomes the closest thing Jodie ever had to a real family after she was forcibly adopted yet again from her (now former) adoptee parents.
This leaves her scarred and shapes her as an induvidual, being under constant supervision by the closest thing she has to a dad and a brother, and haunted by the spirit that follows her around.
And this is where you come in as a player! For the most part, you will get to interact with the camera and look at the various things and even subject Jodie to various things by exploring either through the spirit (Aiden, as she has dubbed the spirit)
Unlike Heavy Rain you won't be straining your hands trying to time the button presses to execute commands, and for the most part you will only lead Jodie through directional means (dodge incoming hit, whether left or right)
In fact it seems as if Quantic Dream tuned the challenge aspect of this project completely off, and replaced it with something that serves much more respectively as a camera.
The issue with this approach becomes painfully obvious if you were to play the game a second time (like I did) to explore the various alternatives you are presented with.
These Alternatives are merely illusions of a choice, and functions much rather as something that might lead you onto a different camera angle or a very subtle change of course, but never outcome! And ultimately this is and will become the biggest weakness of this game, whether you have played Heavy Rain or not, it does not matter because it becomes apparent either way.
The idea of a game is undoubtedly the fact that you interact, and there is a severe lack of exactly that in this title.
However, if we try to forget about this for a moment we do in fact at the core of this title have a very promising and touching story, that even made a grown man like me soften up for a moment.
Particularly the part of the story where Jodie finds herself lost in the street, homeless, resonated deeply with me, I highly recommend you explore this specific chapter as much as possible should you give this game a shot.
And fortunately you do get the option to jump back and forth and between chapters should you so desire, when you have completed the game that is.
If you are of a more sensitive type I think this game will find you eventually and captivate you, because among its chaotic and often confusing exterior, it is more than anything else an emotional rollercoaster ride.
And whether you are capable of relating to the character of Jodie, is key for this franchise.
There are many clichés thrown around losely, and I suppose this was an attempt to make the game appear to as large a scope of an audience as possible, much like most Hollywood blockbusters.
It does feel like a hollywood blockbuster with a split-personality at times, because you never really know what kind of genre you will find yourself in for the upcoming chapter of the game that you are about to enter.
In the end you have a movie that is carried largely on the shoulders of the performance by Ellen Page, and as the very talented actor that she is, she carries this burden very well, but even for such a talented induvidual, this burden becomes too heavy at times, and the story stumbles because of it.
The fact that it's played out in flashbacks rather than a chronological order, doesn't exactly help this problem either.
I suspect that they intended it for an important payoff element to the story, and in many ways it seems almost obvious that the story started out as something very different and ended up becoming a totally different concept.
Hopefully we will get to see a bit more of an elaborate GAME the next time around from studio Quantic Dream, but in the end this isn't something that will stain the quality of their reputation - I highly enjoyed the game, and played it episodically every nightt, and it worked out very well for me in the end.
Alternatively you could wait for a price cut, but unless you are feeling in the mood for bashing something just for the sake of being negative, I suspect that you will enjoy this game much like I did. Just don't rush it, lean back and enjoy everything the game throws at you, and when you feel like taking a break, take a break rather than continue in order to rush to the end.
This is by far the best way to enjoy the story, also because of the fact that it deals with so many different genres and the stranger order of flashbacks thrown at you.
Not much of a game, an average story, but with a powerful, solid performance from Ellen page and some moments that truly resonated with me, I ended up thinking about the concept of which the game introduced to me in the end, and I didn't just put it back in its cover which tells me that it was a better than average experience.
Definitely worth checking out.
1 of 1 people found the following review helpful
3.0 out of 5 stars
What a disappointment..., 29 Jan 2014
I was looking forward to this game, more than your average Arkham series fan.
Immediatly I felt alarmed when I heard that Rocksteady had handed over the project to WB studios entirely because they were busy (still are) with other projects, and boy was I right to feel concerned, because this was by far the biggest disappointment of 2013.
The team that took over this project has not done much to change the setup and recipe for the way the game plays, but
that is not at all a bad thing since the combat system and generally the overall controls that Rocksteady brewed for us became one
hell of an awesome cocktail that essentially captures the feeling of what it's like to be the dark knight.
However, with a completely different team behind the wheel of the project, things where bound to change, but not for the better.
The story inolves you playing as the Dark knight in his prime, not his beginning as the misleading title may suggest.
You will face some of Batman's greatest and most fierce enemy of all time, and for the first time - Seeing his first encounter with these antagonists is interesting, but it was not elaborated upon in spite of what you may have suspected.
Characters like Bane and Blackmask will mostly dominate the plot for the main part of the game, but things are bound to boil over enventually and for the sake of avoiding spoilers I will avoid reaching that part of the storyline.
Bane, most likely because of the interest "The Dark Knight Rises" produced, easy attention and hype towards newcomers for this discreetly crashing bird.
The main part that concerned me was the fact that it was announced early on that Kevin Conroy and Mark Hamill would not return for their respective characters in this title, and already there it became a huge concern of mine.
Fortunately, Roger Craig Smith makes up for the lack of Conroy and does an almost impeccable job at a Batman/bruce voice.
Troy Baker the man of a hundred voices makes up for the lack of Hamill as well, allthough the shadow of Hamill lingers in his presence and one does not easely replace such an astounding performance.
And generally that might be the catchphrase for this game, the shadow of its predecessors lingers everywhere and not only because of the fact that it didn't live up to its hype, but because this entry in the series is a step in the wrong direction in terms of both story, gameplay and characters.
Which brings me to
As aforementioned, the recipe, Rocksteady has left in their wake has been used once more, and it is a brilliant one, but somewhere along the line, this entry was just not properly tested and suffers from some significant issues, few but some are in fact gamebreaking even.
yes, as in bugs, glitches, faulty programming and so on.
Oh and don't forget about the screen tearing and drop in framerates that happens whenever and always, when you travel through the city.
I bought this game many months after its release and was not expecting to stumble upon many, let alone any gamebreaking glitches at all.
Unfortunately, this did not hold water.
-While divebombing, I flew straight through the ground and fell into oblivion, forcing me to restart to the last checkpoint.
-Several times, the grabbling hook had a mind of its own and decided to send me 180 degrees in the opposite direction
-Thugs in stealth based part of the maps, would suddenly stumble on the ledge and seem stuck, but when trying to move up behind them to take them down, they would react, ruining whatever stealth action you had going
-was pushed back onto a platform and had to force a reset
these are but few among many glitches I had to deal with, several gamebreaking and constant bugging.
In conclusion. Batman Arkham Origins is a game that was simply not finished. Plain and simple.
Considering the low low amount of changes they made to the actual game, the amount of bugs and glitches is just staggering.
And if you think it's because of some sort of intolerance related issue or "l2p" learn to play issue, I can assure you that it is not.
I completed Arkham City on every difficulty setting and got the highest score on several challenge maps both predator and combat.
No, the issue here my friends is what a generic business has done to our beloved world of games, with their DLC campaigns and their sequels-every-year approach to every franchise for the sake of a steady and fast income.
On top of that I should remind you that Rocksteady went from making a game based around Arkham Asylum, and went ahead using the excuse of the old part of the city being quarantined for the sake of getting a massive boost in creative range, and what do we get for this new entry in the series? a copy of the last game's map...
I mean, for god's sake, the very open world map was literally a cliché of the one from Arkham City, only revamped for the sake of representing its current timeline, being before the timeline of Arkham City.
On top of that they had all of Gotham to work with, but they decided to use the template Rocksteady made in Arkham City, just plain lazy.
Yes it's cool to see Crime Alley and Ace Chemicals, but it's in no way vital for the story, Bat's enemies have been all around Gotham and in between, there are no excuses for this lack of creativity.
Few new enemy types have been added, only a couple of new combat moves added to your arsenal, rehashed gadgets such as a revisited version of the line launcher and a complete shamelessly copied version of the freeze grenade, renamed "glue grenade"
Several villains makes a generic reappearance, rightfully so! But not at all justified in terms of what role they played in the story.
This entry in the series, ladies and gentlemen is the games universe equivalent of Highlander 2, Star Wars episode I, >any< Michael Bay movie or Uwe Boll, G.I. Joe Retaliation, Sharknado Whatever comes to mind when you think of "disappointments"
What I am trying to say is, this was a shameful prequel rushed to live up to its deadline and as a result the game suffered in pretty much any and every way possible.
If you must, rent this one or wait for the inevitable divebombing pricecut, because this is one steaming pile of crap that you don't want to get your hands in unless you feel it would be absolutely necessary for your final conclusion on this series.
If you have yet to try any of the arkham games, just save yourself the trouble; buy the game of the year edition Batman: Arkham City and forget that Arkham Origins ever existed.
3 of 4 people found the following review helpful
4.0 out of 5 stars
Compared to the Playstation Vita, 12 Sep 2013
= Fun:5.0 out of 5 stars
So instead of writing yet another review adding to the many already well written ones, I'll try to do something different.
You see, I happen to own both the Playstation Vita And the Nintendo 3DS XL (which is my first 3DS, never owned the original one)
and right off the bat I can tell you that I'm having more fun with my 3DS than my Playstation Vita.
Now this obviously comes down to personal opinion and taste, but I think there's another factor that matters more to a gamer, which is the games them self, and from this standpoint the Vita is Struggling.
First of all, the 3DS is backwards compatible with the former Nintendo Handheld known simply as "DS"
This is a HUGE advantage over the Vita, even more so if you like me haven't owned a Nintendo DS before, in which case you're basically getting two systems in one.
Now you may not want to buy this for the added opportunity of playing the former handheld's catalogue of games, but just the fact that the opportunity is there, means that it stands tall in front of the Vita which is a lackluster, and lacks the backwards compatibility with it's own former handheld, the "PSP"
Battery life time between the two are very close.
PS vita running short of barely 4 hours, whereas the DS can last for about4 and a half to 5 hours and apparently even longer when playing DS games.
Aesthically, again it comes down to personal taste, but for my PS vita I can say that after a while it becomes unfomfortable to hold mainly because of it's smooth glass surface that stains quickly and has to be polished everytime you want to use it.
The 3DS' matt finish means you can hold on to your system comfortably without feeling like you stain the console and have to put it down due to a greasy and sweaty feel that will cover the handheld after a while.
No the 3DS feels more comfortable and I can play for hours without feeling like I have to take a break due to a declining feeling of comfort.
the vita of course looks shiny and the beautiful screen leaves the 3DS in the dust, but apart from that I wouldn't say that the PS vita puts up much of a fight in this argument.
The Touch screens are very different.
3DS controlled with the stylus and The PS vita has to deal with your greasy fingertips, this too of course adds to the smearing of the screen, which you can avoid on your 3DS.
Now for the most important part, which I already covered a bit of.
The game library.
The main difference between the two systems are the games, and the PS Vita with it's superior setting can pull off better looking games, but it still has much to learn from the 3DS.
PS Vita can still enjoy the classic PSP games, but only a select few, and they have to be purchased from the online store regardless of whether you used to own a psp and still have the games lying around.
the 3DS has the better catalogue of games at the moment if you ask me, and I simply judge this by the sheer value of hours you can put into the games.
Essentially it all comes down to whether you want a system that does its best at replicating the console experience on a handheld, or if you want a handheld that does what it's always done best, which is to play lenghty entertaining games.
The PS vita isn't region restricted though, which is a big plus, but not if you can't read and understand Japanese, otherwise this is just an abundant feature.
It is a great feature to have though, and the 3DS to this day still suffers from region restrictions, so make sure you double check your imports before you start buying your rare DS games or import special editions from japan or whatever you would be interested in.
If the PS vita went for games like Pokemon, Mario, Zelda among others, it would be the superior console, but as of right now it simply gets left behind because it tries too hard to bring you something massive on a handheld.
3DS is more compact and has titles that delivers exactly what you want from it, and until Sony starts to pump out more quality handheld games instead of console imports/crossovers, Nintendo will be the superior Handheld.
1 of 1 people found the following review helpful
3.0 out of 5 stars
Kingdom Hearts 3D Review, written by an avid fan for other fans., 11 Sep 2013
= Fun:4.0 out of 5 stars
Excuses, filler franchise and milking the series are all accusations that Square Enix has
to deal with when fans around the world await an upcoming chapter in this now very confusing universe of Kingdom Hearts.
But dare I say that there is a good reason to why we remain fans and refuse to abandone ships?
why yes I do, because there is and Dream Drop Distance, or as I will refer this title to during this review, "3D"
is a great addition to the a series that's been in a sequential coma since 2005.
Why you may ask? and respectively so, because with an amasssing b-sided story game library of 5 titles spanning across 4 platforms
Developer Square Enix, will have to put out a pretty damn good reason for fans as for why we should continue paying attention
to an otherwise shelfed story.
For those who doesn't know, the story of 3D is the most recent amplification to the series and focuses on Riku and Sora's rite of passage as keyblade wielders, known as the "Mark of Mastery exam" think, a drivers license for Keyblade Wielders.
For this Exam, Riku and Sora has to "Drop" into worlds that are stuck in a coma like state referred to as "dreaming worlds"
to simplify (which will be sorely needed to explain the idea)
Worlds are now "sleeping" after they have been rectified from the Darkness you know as "Heartless" and cannot function before a keyblade wielder releases them from their sleep, which is done in a very old fashioned way that you will recognize from previous games where the keyblade shoots a beam that unlocks a keyhole, hence "waking the world"
On top of this, Sora and Riku cannot work together since they are caught in different dimensions of the worlds.
You know how you sometimes have the same dream twice? well imagine that, but as if each time you had that dream, it made a new world.
your Drop function works in a way so that each time a fixed amount of time has passed, you will be forced to switch character, effectively switching between characters. I will go on to explain the ups and downs of this function later on.
Because of this, you will have to finish each world twice, which works well for some, and others not so much.
In Pinnochio's world for instance, Riku is inside of Monstro which you will recognize from the very first game, whereas Sora is put in the middle of the Carneval that you may recognize from the movie it self.
Throughout each world you will most likely be able to notice that Sora seems to get the main part of the story, and Riku deals with the cleanup.
However this pattern changes as you progress towards the end, and takes on a different approach that I naturally will avoid spoiling here.
Fun fact: Sora and Riku are represented as their younger selfs as they looked in the first game, due to the fact that they are reflected in such a manner because of the dream like state of the worlds they visit, you can see how they are in their late teen years during the first few cutscenes because they are in the "real dimension" but it is never actually explained.
The story it self is lukewarm and melancholic at times as usual, but avoids the "been there, done that" feel that you may have felt during 358/2 days in case you played through that.
And revisiting old friends, but from a memory wiped perspective gives a fresh cut kind of feel to the story, but as a result the newer worlds feels pointless and unexplained to a certain degree.
I was often wondering why I had to visit a world that Neither Sora, Nor Riku had ever visited.
It just didn't make sense to me. apart from the fact that they had a mission, it just raised the quesiton "Well in that case, who freed the world from Darkness to begin with?" anyway, that may seem like nitpicking, and really... If you play Kingdom Hearts religiously like I do, you shouldn't question the obscure scnearios at times like that.
To wrap up the Story part of the review, I want to answer the question "Is this a worthy chapter in the series?"
And I have to say yes.
There will most definitely be more questions than answers, but ultimately it turns out to work in favor of us fans and unlike many other series today, the series dares to go to corners of the story that you need experience with to know about, which I only have respect for.
Does it render the game impossible for newcomers? of course not, but it doesn't make much sense to start here, I can say that much.
GAMEPLAY AND AESTHETICS 4.5/5
Considering we're on the 3DS here, the game looks gorgeous, and only suffers from minor drawbacks like dropping framerates and minor texture popup
I'd say it could rival that of a Playstation Vita, and yes... I own both systems.
The worlds look rich with awesome artwork in the background that makes them look vivid and dream like, as seen in Kingdom Hearts 1 and 2
I was surprised to see how impressive some of the worlds looked. considering it was a handheld title, it sure did feel like you were looking at a console game.
To get the sour and bitter out of the way, let's talk about the "Drop" function and "Reality shift" one of which are entirely made for the purpose of reminding us of the touch screen's capabilities.
During the game you will come across certain objects that will have a pink marker on the bottom screen light up like a neon sign for you to swipe your stylus across.
This will activate a sequence which are by the way unique to each world.
The purpose of this is to reinvent battles for this title only, so that it has that "you're playing on a 3DS, don't forget that" and in actuality it does little to spice up the battles them selfs, in fact, I found it very annoying that I had to sit around with my stylus awkwardly positioned between my right hand fingers because I had to be ready for these opportunities.
not only will you be able to trigger these from objects, there is a small chance for your character upon hitting the enemy to activate a reality shift on the enemy it self, which really isn't game changing, but against bosses it can mean the difference of the outcome.
That is especially true on the "Proud" difficulty setting.
As for "Drop" you will quickly have to deal with being forced away from Sora and switch to Riku, this is controlled by a time limit on about 10 minutes, depending on how good you're doing in battle which can reward you with "bonus time", there are also other ways such as buying a remedy called "Drop-me-not" which will extend your time limit by 30 seconds.
At first this seems very annoying, but actually it becomes a savoring factor for the game's pacing, because with two seperate characters that also level seperately, you would most likely find yourself prioritating one over another, which the drop system prevents perfectly.
You can also Drop whenever you feel like it by simpling hitting "Drop" on the bottom screen, which will throw away whatever time you had left and switch with no consequences whatsoever..
So in theory, you could force your way around this, but only until you come across the need for finishing a chapter in the world that is missing with either characters, effectively forcing you to play the other character to a bare minimum.
I am absolutely positive that you will enjoy this approach to the game, even though it might seem like a hassle to begin with.
Much like most other japanese games, it just takes some getting used to.
The only real downside is that if you are in the middle of a bossfight and your drop meter empties, you have to start over when you get back again, major downside, but it just takes some getting used to as I already said. Check your meter before you engage a boss.
Leveling and gearing is simple and easy, and boss fights can be punishing if you try to rush your way through, especially around the late end of the game.
Just a heads up, I suggest you level to 40 before you go all out at the end.
There are plenty of guides out there for leveling efficiency.
The new "FlowMotion" (Oh Japan how we love your homemade English) is the most prominent feature of the battles and is so fun to play with that it becomes addicting, to the point where you have to learn when it can work against you rather than for.
with the press of the "Y" while midair, you can do a small charge that if, collides with a wall, pole or enemy can send you flying through the air and have you execute powerful area wide attacks.
It also works as an addictive method of traveling since you can consistantly keep up the flight by jumping from wall to wall lightning fast.
I quickly want to add that the mana bar has been entirely replaced with a "deck" and "cooldown" system.
It works in a way that you customize each slot in your deck with an ability or item you want to have with you in battle (customize through menu outside of battle)
as you spend the charge of for instance, "Fire" it proceeds to the next ability/item in line and leaves "fire" on a cooldown that after a certain amount of time, resets and lets you use it once again.
This is important to mention since it is also the only real difference between Riku and Sora Combatwise.
Both characters can have unique abilities that only they can use respectively.
These abilities makes you look like a gameboss.
You know that badass move that owned you in some of the boss battles from the first game? yeah, you can pull awesome moves like that now, Sora/Riku style.
All in all you've got a an awesome package here with loads of stuff to do, but content wise you will eventually run out of things to do, unless you really really like that Pokemon aspect of the game, which I will for the sake of this already lenghty review, avoid entirely.
What you have here is another Kingdom Hearts game, that will keep you occupied for about 30-40 hours, after which you will shelf it and most likely don't look back for a while.
For the price you get a lenghty game, and the story has its moments HINT: You'll get to see an old friend again and it's not who you think it is.
All in all I feel that the emotional value these games try to establish, falls a little shy if you aren't familiar with the story.
I know, because I had trouble remembering some of it, so that it only hit me after it was already done.
And the constant Name dropping, dear god.
Xemnas, Xehanort, Ansem, Actual Ansem.
A word of advice: get the names right before you play this game, because there is a lot to keep track of.
The combat is better than ever, honestly... It sounds wierd for a handheld game, but it really is.
With the exception of the abundant Realityshift (which thank god, is optional), the combat is fast paced and rewarding when done right.
considering the story, you can skip this one if you can't be bothered, but as a fan you should definitely give it a roll, you will not be disappointed.
Just remember that you didn't buy this game for the story, because there isn't too much of it. In fact, most of it goes down around the end, kind of making the rest feel like a theme park ride rather than a contribution to the overall plot, but for that Kingdom Hearts feel that you miss, it's all right here.
for a handheld Kingdom Hearts game, it sure did surprise me.
for non-fans you might feel like there's too much of a setup and too little of a payoff, which is understandable, but listen to me you fans out there...
This game is good, don't be fooled by the gimmicky title and strange approach to the revisited younger Riku and Sora.
And I'll say it's a solid 4/5
26 of 30 people found the following review helpful
3.0 out of 5 stars
From the mind of a DC fan (appeals to fighter gamers, more than DC fans), 5 May 2013
= Fun:4.0 out of 5 stars
This game is A LOT of fun the first few hours, but some horrible flaws and a strange underlying tone of prepaired DLC for you to empty your pockets, ruins the experience in something that otherwise seems very confident in what it does best.
A fair heads-up, this is a long review and is mostly based on opinions from an avid DC fan, so if you're a DC fan you might find answers outside of regular gaming questions here. Inevitably there's gonna be a lot of focus on the choices they went with on characters and story.
I actively pay attention to anything DC.
Currently, I'm subscribed to several of "The New 52" and I have been reading DC comics since I was a kid.
and I can honestly say that the fan-service in this game is not as great as I thought it would be.
There's a few easter eggs here and there, but it seems as if NetherRealms went with a very popular sales agenda (don't worry I will elaborate).
Unless you're willing to go through hours of Star Lab bonus missions which is an almost identical concept to Mortal Kombat 9's Bonus missions.
Problem is you can't skip to whatever character you want, so if you want to play Flash's Star Lab missions, you'll have to progress in a ladder fashion much like the MK9 mini missions.
As for the bonus missions them selfs they don't really add a lot to the gaming experience, many of them seemed more of a hindrance to keep your mind occupied away from the lack of actual content.
What do I mean by "Actual content" you ask?
Well the story mode, like MK9 only lets you play with a select few from the Roster, and there's several "fight your alternate dimension equivalent" kind of battles, which to some extend, makes sense, but really is just plain lazy.
The character roster let me down with its very questionable roster that's obviously tweaked in a fashion that's suppose to encourage future DLC bonus characters.
Lobo and Batgirl has already been announced, and this is just plain cheap. I cannot stand this DLC fad, that's evidently going to stay around for much longer than I thought.
They advertise with varied levels right? Well there's 3 Gotham levels I believe and in reality there's really only 6 levels or so in total.
And speaking of - There is SEVEN CHARACTERS (8 with the soon to be released, Batgirl DLC) from the Batman Universe. This is just outrageous, not acceptable.
The DC universe is very vast and has PLENTY of awesome and interesting characters that could've made it to this list in exchange of some of the characters already on the list.
My point being, if we were to forcefully accept the list that's given at retail purchase (which we are for now) they could at least have prioritized a more varied Character Roster.
Again this reaks of greedy DLC sale agenda. I had faith in the developers because a big deal of the of the hype behind this game was the fact that the developers claimed to be avid DC fans. Well as a DC fan I can tell that they went with sales appeal over quality here.
Like a good trailer that reveals the few good parts of an otherwise bad movie.
AND WHAT THE HELL IS MARTIAN MANHUNTER DOING IN THE BACKGROUND OF THE WATCHTOWER LEVEL INSTEAD OF HIS RIGHTFUL PLACE ON THE PLAYABLE ROSTER
Such characters as Catwoman, Harley Quinn, Deathstroke, Nightwing, Grundy (I know Grundy techincally isn't a batman official), Bane and The Joker are all great characters, but I would have preferred to see other DC characters before they added these. It's obvious that NetherRealm catered to Batman fans over any other DC fan.
And personally I can't see how Joker belongs on this list, he's not exactly much of a brawler and the way they excuse his place in the story mode? well let me just say that it was a pathetic stretch.
Kryptonian pill? really???
And Regime Nightwing (alternate universe "Evil Nightwing") is revealed to be Batman's son, Damian Wayne, REALLY!?
I had to facepalm when I heard this.
Even worse, he doesn't even have any different moves from Nightwing.
Hell, he doesn't even have different introductions/super moves.
I won't be surprised if they decide to give Barbara Gordon's Batgirl a Cassandra Cain or Batwoman alternate costume...
All in all this is probably not that bad for people who doesn't care much about the DC universe, but even non-fans will notice the flaws in the plot of the story mode, then again it kind of is to be expected of a fighter title.
The transitions you make to other parts of the level gets VERY repetitive to watch after the first 20 times.
And honestly it's cheap extra damage much like the super moves, and speaking of!
Every character has a super move, some less fancy than others, but the biggest letdown is definitely the fact that there's only One super move per character, which once again makes for a very reptitive fashion that seems to be an on-going theme in this fighter. I would've liked to see more emphasis on character moves and diversity, cosidering characters like Hal Jordan (Green Lantern) and Sinestro who's supposed to be able to fabricate pretty much anything they can think of, have about 5-6 constructs to play around with and they are very similar.
Hal Jordan with Missiles, Rail guns and some grab moves, that's all you could think of ???
I think he's got more melee moves than construct moves. Same goes for Sinestro.
The story it self is almost immediatly ruined when you learn that it's all going down in an alternate universe.
Not earth-1 or something like that, no... Just an alternate dimension.
I payed close attention to the development and announcements of this game as we came closer to release date and I didn't know of this before I actually played through story mode.
This makes you lose almost any interest you could possibly have in the story, right away!
Because it's all going down in an alternate universe, so even the ones who dies, are ok in the dimension we know of.
Why should we care then?
And Superman as a villain? This is really getting old.
I would have preferred to see Batman as the ultimate villain for once, after all he's much closer borderline psychopath than Sups could possibly be.
He's got the whole foundation layed down already to become the ultimate vengeful villain.
And the conclusion of all of this? well I won't spoil that for you, but I'm gonna tell you right now, that it wouldn't matter if I did.
But enough ranting.
The gameplay is absolutely brilliantly smooth and looks great (cutscenes are very rough lookin', but in-game is very good)
I'm terrible at fighters, but I absolutely had to own this game since it's rare that game developers stray from the FPS path when talking big budget, and it's DC!
There's an alternate game mode called "Battle" which is a line-up of heroes and villains you fight your way through.
When you complete this mode you will unlock a small cutscene (only images, no video) with an alternate ending to whatever character you completed the battle mode with.
Some were interesting while others were a bit of stretch, a bit too much in fact, but it's fun to watch nontheless.
I don't wanna comment any further on the issue of the lack of playables and alternate costumes, since it's obviously designed in a manner that's suppose to promote future DLC purchases.
Overall this game is a lot of fun, but I feel that it's not for everyone, not even DC fans unfortunately.
If you aren't very patient and have little tolerance for memorizing combos, you'll find yourself rushing through the content that matters on easy or at the very best, Normal. I shamefully had to return the difficulty setting to Easy because I simply wasn't patient enough to learn how to play each character and in general, the game...
I sort of knew what I was walking into, a commercialized DC game intent at cashing in as much as possible on future DLC, and personally I should probably just have watched the cutscenes on Youtube instead of paying 35.99 quid for this.
I strongly encourage you to consider whether fighting games are your cup of tea or not before you purchase this game, because ultimately the content isn't worth the cash.
Don't be a gullible DC fanboy like me, think twice.
1 of 2 people found the following review helpful
3.0 out of 5 stars
When I grow up, I wanna be a ♏echwarrior!, 27 April 2013
= Fun:4.0 out of 5 stars
This review is, as you can see very long.
If you can't be arsed to read the whole thing I've split up certain sections, so look for standalone titles like the one below this phrase "The story" if you want to read about specific details
The Story (No spoilers)
These humanoid like machines you take on the control of almost have an eerie kind of feeling about them
as they take on their own personality with their A.I and carves an identity inspired by their pilot.
Something that I feel most Mech animes lack, simply the beauty of induviduality.
Hideo Kojima is a talented writer/artist and this
little side-project that became much more took on a life of its own as you step in the shoes of Leo Stenbuck and watch him grow from
a scared kid to a responsible breakthrough hero.
His ethics gets pushed to the edge as he is faced with the consequences of warfare, ultimately forced upon the choice of life or death
Executioner or savior.
The first game revolves around a young mans struggle through a very grown-up universe and reflects a sense of morale, passionately back at the audience.
Whereas the following game (Which feels more like the actual game, whereas the first seem more like a prologue)
The 2'nd runner is the conclusion, the fate of the oppressing goverment with a narcissist leading the forces against the entire universe and seeks to rid of an entire civilization.
It rounds up feeling that much more epic due to the sheer size of the events/battles, a vast improvement in the pacing of the story and character development.
Zone Of The Enders
In this introductionary chapter of a novel like story consistant of two games, you're introduced to the Mech - Jehuty
You're presented with a seemingly limited arsenal of weapons, but you will quickly learn to play the game more strategically as your enemies progressively becomes stronger and better at fending off your blows.
The lock-on system falls very naturally on the combat as you slice through your enemies, however it seems that situations where you would have to be wary of the entire group of enemies is very rare.
Instead I found myself prioritating certain enemy types called "Mummy" before I would take on the remaining group.
Generally everything is very fast paced and have some beautiful automatic choreographed moves executed simply with a press of the square button.¨
Further variation to the combat is added through the ability of charging with the R2 button and again this feels very naturally integrated, and you will rarely feel forced to stick to certain combos even though you will execute most of your commands with two buttons.
Another layer is added to the combat through a small arsenal that will be unlocked as you progress in the story.
these weapons can be switched out and selected directly from the user interface much like you would do in Metal Gear Solid.
Unfortunately these weapons are utterly useless and have close to no relevance in ANY situation whatsoever.
They don't even manage to encourage usage just for fun because they're very bland and boring.
I have read in the other reviews that there seems to be a problem with the VR training.
first of all I fail to see how this would affect your conclusion of your review/opinion since it's only used for the purpose of tutorial, and secondly this only seemed to be an issue in "The 2'nd runner"
which has nearly identical control schemes to the first game
defeating the purpose of using the VRtraining/tutorial entirely.
Zone Of The Enders: 2'nd Runner
Control schemes as aforementioned are nearly identical to ZOTE so there should be no problem in feeling comfortable jumping straight into the game.
The game itself has recieved a massive overhaul graphically and seems to be using a different engine than the first ZOTE.
Anime Sprites are added to the Video conversations, and fully animated cutscenes too, never presenting you with a different model of the humans giving the game a consistant Anime feel to it.
The grab command has been expanded so that you can grab certain objects and use them as weapons or shields, even enemies can be picked up and used the same way with the exception of bosses of course.
This makes for some hilariously awkward looking combat at times, but very funny nonetheless.
You're never forced to go about the combat this specific way so it just adds another layer of complexity to the combat.
Essentially 2'nd runner feels like a huge step up from the first games gameplay.
The combat just seems more massive and you feel much more powerful even though the Orbital Frame (mech) you are using is the same as Leo used in the first game, it feels so much better and awesome.
Suddenly it feels like you can take on the entire world whereas the former game's battles felt a little more exclusive in a sense that you would probably prefer to take out groups one at a time.
2'nd runner manages to encourage you to go mad with power especially towards the end of the game, you will feel like a mechGOD.
The optional Arsenal that was available in the first game as well, has recieved a massive overhaul and is actually useful in combat.
Instead of resources (ammo) you spend Energy, which will be recharged from metatron Ores which you recieve occasionally by defeating enemies.
Also, make sure you do try out every single weapon you recieve because they actually feel unique and different unlike in the first game where it seemed more as if you had the option between single-shot powerful, or weak machine-gun energy bullets.
The "world map" as seen in the first ZOTE has been completely removed and has been replaced with a streamlined story-mode.
This might seem like a bad thing since it indeed removed the sandbox aspect, but it was for the greater good since you will no longer be looking at random locations, killing the same damn enemy groups that spawns over and over to progress in the story.
As for the voice acting, the first ZOTE made my ears bleed and was generally very painful to listen to, fortunately they payed up the dough to get hands on some better voice actors in the second game, or better direction - Either way it was an improvement.
Generally the first game feels a bit like a techdemo with its innovative action gameplay, but fails to recognize its own potential and unfortunately suffers from
The first game generally feels a bit lighthearted due to some important details that wasn't polished, even though there are close to no bugs and the quality of the game is of a very high standard.
The fact that it was a b-side project from the genious mind of Hideo Kojima is a little too obvious the first time around, but as soon as the second game starts you can easely feel the vast improvements they made to the characters, gameplay and the overall setting and it takes it self seriously without getting awkward.
Question is, could you skip the first game entirely and jump straight into the 2'nd runner?
Yes... Yes you could.
In fact I encourage it, since they scrap the first game's main character and only gives him a few guest appearances in the 2'nd runner.
The only character from the first game that will be made references to is blown away by a very anti-climatic conclusion, ultimately leaving you careless about any story that may had revolved around her in the first place.
Other than that, the 2'nd runner does a great a job at presenting you with details on the history of your Mech "Jehuty" and its former owner Leo and his escapades.
Both games are relatively short (about 5 hours each) and riddled with trophies that are thrown at you for barely touching the controller.
I strongly encourage some sort of alternative in form of a weekend rental since the game has close to no replay value.
And let's be honest, HD "remakes" are a bit of ripoff so trust me on this one! this game doesn't belong in your main collection.
Sure it looks slightly better, but only about 10 % or so.
so if you've already played both of these games, it isn't worth it.
If you however haven't played The 2'nd Runner, it's very much worth it.