Profile for Steven Neupert > Reviews

Personal Profile

Content by Steven Neupert
Top Reviewer Ranking: 2,808,883
Helpful Votes: 78

Learn more about Your Profile.

Reviews Written by
Steven Neupert
(REAL NAME)   

Show:  
Page: 1 | 2
pixel
WWE All Stars (Xbox 360)
WWE All Stars (Xbox 360)
Offered by Game Trade Online
Price: 23.99

2.0 out of 5 stars The same appeal as a lollipop, 24 April 2011
= Fun:3.0 out of 5 stars 
I got this game with high hopes. "Oh boy" thought I "a hyper-insane wrestling game featuring roided up superstars and physics defying jumpy-throwy-punchy-wahey gameplay? Sign me up!"

But that was perhaps a little in vain. I'll get this out of the way: yes, WWE All Stars is 'fun'. It's fun if you like that cheap, tacky 'fun' that you quickly forget about. This is where I get the lollipop analogy from. Lollipops are nice and they're enjoyable, but once they're gone you quickly forget about them.

I played this game a lot over the course of about 2 days and haven't gone back to it since. Why? Because once you've fought once with every superstar class against every other superstar class, all the fights pretty much become the same. They just blur together like some hideous mass of sludge that just grows bigger the more you try to push it away from you.

Oh, yes. The unlockables, THQ's way of trying to tell you "come on, there's still more to do!" The problem with this? The unlockables are useless. Okay, you play through the Fantasy Warfare mode to unlock every Superstar and every Legend. That's beneficial. But the game requires you to play through pretty much the exact same campaigns (a word here meaning: series of random little fights before one big fight) once as EVERY character just to unlock their alternate attire. Sorry THQ but I don't have the patience to play through the same thing 20-odd times just so I can play as slight variations of the roster.

Basically, to summarise:

Graphics: It looks good, no denying that.
Sound: Again, pretty good. Good to hear J.R on commentary.
Gameplay: Not great. Fun at first, but then quickly becomes boring and samey beyond recognition.

Replay value: Very little. Unless you're the obsessive type who likes to have 100% completion in all your games, most likely you won't come back to this after you've played it for a while.

In summary: it's a nice effort and it has some appeal but...not enough to keep you interested for long periods of time I'm afraid.


Moon Knight Volume 1: The Bottom TPB: Bottom v. 1
Moon Knight Volume 1: The Bottom TPB: Bottom v. 1
by David Finch
Edition: Paperback

1 of 1 people found the following review helpful
5.0 out of 5 stars Great even for newcomers, 11 Feb 2011
I only picked this up on a whim. I'll admit my first appeal towards this particular superhero were both his look (let's be honest, that costume is awesome) and the fact that he didn't really have a mass of back-story to follow like most other Marvel superheroes.

And...it's fantastic. It sums up the character's backstory, so even a newcomer like me can, over a few pages of this Volume, become acquainted with what drove Marc Spector to becoming the vigilante known as Moon Knight.

The story of it is gripping and engaging. Marc Spector is down and out after suffering injuries, psychological damage and a substance addiction to his medication, who's forsaken his Moon Knight persona. He is contacted by an old friend Jean-Paul, and after their chance meeting, Jean-Paul is viciously attacked. This incites Spector to return as Moon Knight, for the purpose of vengeance. He is helped back into his persona by his close friends, but is targetted by a mysterious figure, dressed as a parody of Moon Knight himself and hired by "The Committee" to kill Spector. Spector then fully returns into the role of Moon Knight, egged on by a hallucination of Khonshu in the form of an old vanquished enemy to become his avatar once more. Spector avenges himself on the assassin and the Committee, at the same time overcoming his personal issues and moving on with his life.

The art style in this comic is amazing. It's realistic, dark, gritty and brutal. One scene featuring a fight between Moon Knight and Bushman is drawn with such a brutal level of detail that it actually manages to be pretty horrible to behold, including broken bones, ripped flesh, and a torn-off face. It just lends the whole comic a sense of realism, despite it being suitably ridiculous.

In short...I love this comic and have already ordered the 2nd issue to see how the story of Marc Spector/Moon Knight evolves from this point. And I highly recommend it to both old fans of the character as a great continuation of the character, and to newcomers to the series as a great introduction to the characters and the world they inhabit.


Transformers: Revenge of the Fallen - The Game (Xbox 360)
Transformers: Revenge of the Fallen - The Game (Xbox 360)
Offered by Bonkers4Bargains!
Price: 27.95

1 of 3 people found the following review helpful
1.0 out of 5 stars Just...no, 17 Aug 2009
= Fun:2.0 out of 5 stars 
Typically game sequels are designed to expand upon the good-points of the 1st game while fixing the bad points as best they can.

Not the case with this game. It does a lot of stuff worse.

But we'll start with the good points. The graphics are improved a lot over the original and the environments look simply amazing, and the robots too. They look like they did in the movies, down to the detail.

Also the gun/ranged combat system is improved over the first game. In the first game the guns were, for lack of a better word, useless! you fired at an enemy with them and they would instantly put up a shield, rendering your barrage of alien tech weaponry totally null and void. This left you with no choice but to run up to them and bash them to death.

And that leads onto the downsides of this game. While the gun system has been made better the melee system feels very samey. Your basic conbat inventory consists of a three-attack combo that you repeat endlessly until the unlucky enemy before you is reduced to scrap metal. There's no variation. In fact there's no point in getting up close at all since you can have a much easier time of taking the enemy blighters out from afar, and with much greater success rate.

Now onto the robot's namesake ability: Transforming. Well, they do transform into vehicles. Which is cool. And the vehicles look just as good as the robots do. And that's where the merit for vehicle mode ends. In order to transform you hold down the Right Trigger. Great! simply system function, easy to do. Except it isn't. With your finger on the RT you can't stop moving. And if you distract yourself with drive-by killings of enemies with the vehicle mode weapons, you crash. And the only way to get out of crashing is to change to robot mode and turn yourself round before transforming back to vehicle again. Not to mention those times when, being human, we lose our grip on the RT and are whipped back to robot mode again when we don't want to.

It's not a big deal, no, but it can be very irritating.

Not to mention the story, which is basically just the film but with lots more pointless action thrown in (Michael Bay would be proud) and the cutscenes, which consist only of the two factions (depending on who you're playing as) standing around a holographic globe talking in voices that: a) sound nothing like the movie characters, and b) Can barely be heard. And when you do turn your volume up to hear what they are saying, it's boring and not worth listening to. All the cutscenes are there to do is to transition you from one mission to the next.

But the missions themselves all boil down to the same sort of stuff. "Kill the enemies", "get to that area", "escort him". And bla, bla, bla! Thoroughly uninspired.

But, and here's where I got optimistic, after completing both missions in each zone, you unlock free-roam. "Great," I thought "time to wreak some havoc in the big city!" Well...sadly no. The free-roam areas are small. Just plain small. Of course it's made worse when playing as big guys like Prime, Megatron or particularly Starscream, where you seem to hit the invisible walls very often. Each free-roam zone is contained in a small area. And the in-game reason for the zones being blocked off? A barricade of about 5 police cars and some police tape. Yeah, that's really gonna stop a 45 foot high flying alien robot death machine.

I mean, god forbid they combine all 3 free-roam zones from one area into one big map to doss around it. But nope, three tiny zones is all you get. Sorry to those of you that looked forward to the 'improved free-roam' system, but it doesn't exist. The free-roam pales in comparison to the 1st game.

As does most else in this game.
Comment Comments (4) | Permalink | Most recent comment: Aug 7, 2010 8:55 PM BST


Batman: Arkham Asylum (Xbox 360)
Batman: Arkham Asylum (Xbox 360)
Offered by Game Trade Online
Price: 11.49

11 of 38 people found the following review helpful
5.0 out of 5 stars "I'm having WAY too much fun!", 8 Aug 2009
= Fun:5.0 out of 5 stars 
Yes I know this game isn't out yet, but the demo is. That's what I'm basing this one.

First off, you have the characters. Of course there is Batman. He's just as you'd expect him to be. Strong, fast, gadget-laden, dark and brooding with a stern exterior and fierce determination. In this game he has an array of cool abilities to take down his foes, but we'll get onto them later.

While we're on the subject of the enemies, we have been promised a proverbial clown car of Batman's iconic supervillains. And in the driver seat of this clown car is none other than the Joker. And making a glorious maniacal return as the portrayor of this insane clown is Mark Hamill, who voiced the character in the old animated TV Series. And with Hamill comes the Joker's traditional insanity-driven personality, which was sadly lost in 'Dark Knight' with Ledger's portrayal.

The story is that the Joker springs a trap for Batman, resulting in Batman being trapped inside the titular Arkham Asylum. The Joker threatens to detonate hidden bombs all over Gotham if anyone tries to step foot inside the Asylum, so it's up to Batman to bring thr Joker down, while dealing with escaped inmates, his most dangerous recurring villains, and a demented madman who's holding all the keys, as it were.

The styling of this game is, in my opinion, spot on! Batman looks tall, muscled and intimidating. The Joker looks perfect. The maniacal look of Hamill's old animated Joker combined with a touch of the gritty-ness of Ledger's. Arkham itself, from what the demo shows, looks incredible. Dark, dank hallways, maze-like rooms, gothic architecture looming over you as you proceed on your quest to bring down the Joker. It's all stunning, and the Unreal 3 graphics engine renders it totally flawlessy.

Onto Batman's cavalcade of abilities. First off: combat! Combat is controlled by three buttons, the X, Y and B buttons. The X button is pressed to strike an enemy, the B button is a stun move using Batsie's cape and the Y button initiated a counter, which can only be done when an enemy is going to hit you. All the moves Batman can do are stylish, very good-looking and flow easily from one to the other, allowing the caped crusader to string together a series of devastating and sweeping attacks that leave a room full of enemies down for the count.

Also available to Batman is a silent-takedown ability. You pull the Right Trigger to make him crouch, then move up behind an unsuspecting thug, press Y and BOOM! Silent assault that takes him out of commision. Also if you down an enemy, that same "RT+Y" combination can be used to perform a finishing move that gets rid of them once and for all.

Onto the other side of Batsie's arsenal. The 'detective' mode. By pressing the Left Bumper you enter this mode. In it the graphics tint with blue, and special items and useful stuff in the area is highlighted in orange, showing you what you can interact with. Use it to reveal gargoyles that you can grabble up onto, or vent shafts you can crawl through to proceed to the next area. It also allows you to assess your opponent's firepower by seeing what gun they are carrying, it displays how many people are in the area, and narrows it down to 'hostiles' with 'armed' and 'unarmed' as seperate categories. And it lets you see those enemies through walls so you don't have to look round and risk letting them see you to see how many enemies you're gonna need to deal with.

With gargoyles mentioned I feel I should move on to my favourite aspect of Batsie's combat. I like to call these sort of moves environmental attacks. When perched on top of a gargoyle, you can do a few things. You can swing underneath and hang upside down to get a better view of the environment, you can grapple onto a different gargoyle, or you can attack.

These gargoyle attacks are really cool. You can either do a glide kick, simply done by tapping X when an enemy below has the batman symbol over his head. This is really awesome but enemies you hit with this need the RT+Y finisher done on them or else they'll get back up swinging for the fences. The other aerial attack is a sort of takedown move. If an enemy is stood directly below the gargoyle you are on, you can press Y to string them upside down from said gargoyle. Batman swings down on a sort of zipwire, grabs the poor guy, brings him back up them drops him again, leaving the enemy suspended in midair.

If you do this to an enemy with another one nearby, the other enemy will come in to investigate what's going on and you can hit him with a gliding kick then retreat back to the gargoyle. Bingo! Two down in a very short period of time.

All of these combat and detective aspects add together for a truly amazing gameplay experience that is sure to have something for everyone. either using intelligence and assess the situation and strike strategically, or rush in and beat the enemies to a pulp. Although the 'all guns blazing' approach will get you kill if you're too gung-ho about it.

All in all from what the demo provides so far this game looks set to be the definitive Batman game for years to come. LEGO Batman indeed!
Comment Comments (12) | Permalink | Most recent comment: Aug 26, 2009 12:19 PM BST


Street Fighter IV (Xbox 360)
Street Fighter IV (Xbox 360)
Offered by Shop4World
Price: 9.55

5 of 14 people found the following review helpful
1.0 out of 5 stars Get out the pitchforks, 15 April 2009
= Fun:2.0 out of 5 stars 
Prepare any angry mob to come and murder me because I'm going to say it. I prefer Mortal Kombat vs DC Universe.

Now there's a few reasons for this. Primarily because MK vs DC allows me to make Deathstroke kill Superman and make Sub-Zero freezr Batman's face off. That allows me infinite novelty and enjoyment.

But that sort of childish glee aside, I find Street Fighter 4 worse. First and foremost on the list of "real" reasons is the control. Call me crazy but I find pressing two directions and a face button much easier to pull off in the heat of Kombat than having to hold Down for 3 seconds then press up, dragging the control stick to the right, then down, then left again and pressing 2 face buttons and a trigger button at the same time, and all just to get my character to leap like a fairy across the screen and stab Ryu in the face from above. Add to that the insanely irritation computer AI that seems to be able to teleport across the screen so much that you can never get away from them, and charging a move becomes significantly difficult and borderline impossible.

I'm not exactly an avid supporter of Mortal Kombat's move to 3D stages, but sometimes you need that extra plane of movement or else you end up in an unblockable combo where your opponent refuses to even allow you to stand up before unleashing the next torrent of moves that deplete half you health with you not being able to sod all about it.

I'm sorry. I know Street Fighter 4 is heralded as the greatest fighter ever to exist in these modern times, but I simply hate it.

Now let the cries of "MK sucks" and "you need to learn how to play first" commence, because I will simply ignore them; I don't need to answer to you bunch of self-rigteous numnuts that instantly assume that if somebody doesn't like a game they must suck at it. Screw you, don't just to such a damn conclusion. Maybe the game just sucks eggs in that person's opinion.
Comment Comments (3) | Permalink | Most recent comment: Dec 28, 2011 5:28 PM GMT


Halo Wars (Xbox 360)
Halo Wars (Xbox 360)
Offered by iAlpha Technologies
Price: 13.97

2 of 4 people found the following review helpful
4.0 out of 5 stars Great game but not without weaknesses, 25 Feb 2009
= Fun:4.0 out of 5 stars 
This review is from: Halo Wars (Xbox 360) (Video Game)
Let me start first off by saying that I personally don't usually like RTS games. I don't. That's a statement of pure fact and I make no apologies to any hardcore RTS fans. I did quite enjoy mucking about on Battle For Middle Earth, but I shortly got tired of it. But I got the demo of this a few days ago now and I'm still returning to it.

It is one hell of a game. No denying that (for most people) and I do absolutely love it and will definately be getting the full game.

That being said, while I think it is brilliant some small issues can be found. Balance being one of them. While investigating the "skirmish" feature, I noticed that the Covenant can create a maximum of 40 units initially whereas the Marines (no idea what the official name of them is) can only create 30. Also, as anybody that has played Halo 2 or 3 knows, the Covenant have access to the simply monstrous creation known as a Scarab. These are available from the Covenant's base, whereas the Marines can only access Warthogs and another small vehicle from their base, and putting even a full army created from only these two vehicles against even one Scarab would end in a massacre of horrific proportions. Also, the Covenant have access to Shield Generators, so when the inevitable attack against their base comes, they have an extra line of defence.

Now, since whenever I did a skirmish I played as the Covenant these balances didn't matter to me in the slightest. But if you were playing online Multiplayer against the Covenant these advtanges could lead to a severe disadvantage and severe annoyance.

Also, and this might just be because I suck at this game (I suck at every game I play) on the skirmishes, on easy difficulty you have nothing to worry about as your AI opponent is just terrible. But if you raise it to easy they somehow manage to ammass practically a whole army while you are still making your first few buildings, and an army of Hornets attacking your warehouses when they are still being build can be a major annoyance as you can't get resources to build more building to train units to fight back.

So while I find this game good, it can, and inevitably will, lead to major infuriation to those who play it. But I'd still buy it immediately. I just can't live withou being able to go on it and have two Scarabs wipe out a full Marine army and their bases.
Comment Comment (1) | Permalink | Most recent comment: May 26, 2009 12:35 AM BST


Fallout 3 (Xbox 360)
Fallout 3 (Xbox 360)
Offered by Global Xpress
Price: 8.99

14 of 46 people found the following review helpful
1.0 out of 5 stars A whole demolished state to be bored in, 22 Feb 2009
= Fun:1.0 out of 5 stars 
This review is from: Fallout 3 (Xbox 360) (Video Game)
Hooray! We get to explore the tedium of the destroyed state of Washington DC. All that space to wander round, being repeatedly shot at and glancing up at your bedroom ceiling every few minutes to see if there is a suitable place to hang yourself.

Admittedly I bought this game based on hype alone. That and I'd watched my brother on the PC version using VATS to blow the faces off of some ghouls. Which is awesome.

But I was dissapointed. Mostly my own fault for expecting an FPS experience rather than a never-ending conversation with occasional small gunbattles against insane mutants and the like. I'm not in possession of the attention span to sit there and listen to a bunch of stiff, almost unanimated people with irritating voices droning on and on about nothing then going to collect some stuff and kill some random enemies then come back and be talked at for another half hour.

Call me crazy but that's not my idea of a thrilling game.

Now I bought this game at the same time as I bought Fable II. But while this was based solely on hype and sneek-peeks of Ghoul-VATSing, Fable II was bought just because it looked amazing. This isn't going to turn into a review of Fable II, mostly because I've already done one of them. This is merely a slight comparison.

I like Fable II better. It's more my kind of thing. Now I like the open world gameplay idea. I do. I have lots of games like that. But this one just didn't work for me.

I was expecting a fully immersive experience but whenever you approach a new person with the intent to get information, you end up stuck in a fixed camera angle watching this annoying person yelp at you in the most annoying array of voices ever designed for a game. There are some good voice moments. Hearing Malcolm McDowell preaching messages of hope over a radio always provided a good kick, cause...well...he rocks.

But the good moments, such as butchering a subway station full of vampires, VATSing Ghouls' faces off, listening to the encouraging voice of john Henry Eden and watching Megaton go bye bye aren't enough to carry this game and the majority of the gameplay is just boring monotony. It's boredom, followed by dullness, with just a hint of "meh" thrown in for good measure.

And I know now you're going to jump down my throat about this, but frankly I don't care. I'm allowed my opinion, and you fan-boys can go to hell if you're so petty you insult someone over the internet because they gave a game you slavishly adore a bad score.


Fable II (Xbox 360)
Fable II (Xbox 360)
Offered by GAMES CONSOLES BARGAIN
Price: 10.49

4 of 6 people found the following review helpful
5.0 out of 5 stars I feel the POWER!!!!, 3 Nov 2008
= Fun:5.0 out of 5 stars 
This review is from: Fable II (Xbox 360) (Video Game)
Oh dear god I am so glad I bought this game!

So far I've got one character with not a bad deed to his name, dispensing justice in heroic style with his trusty Master Repeater Crossbow and stealthy precision. This guy is endlessly fun to play as because as I kill large groups of bandits I hear them yelling "your making yerself an easy target stupid" and I just laugh at them from the comfort of my armchair and say "then how come you haven't hit me yet?", even though they can't hear me.

My other character, who I am just starting up, hasn't a good deed to his name, explaining his dark purple skin and horns, and he is a pure magic user , which explains the bright blue veins running all over his body, and is also very easy to play and exponentially fun watching your enemies fall to the ground as nothing more than a charred skelton and let out a cruel laugh as you stand over their broken bodies. And the town of Oakfield has now got less than half its original population thanks to me.

There are one of two annoying glitches that I have encountered, such as dead enemies being caught in the terrain so all you see if a pair of legs flailing wildly, but these are nothing compared to the good points of the game.

Having said this I have encountered one glitch described in the game community as a "game killer" which makes it so that I need to defeat a banshee in town to advance the game but it can't be done because of a glitch that stops the banshee from taking damage, which means I'm most likely going to have to delete that save game and start again. But the thing about this game is that you don't mind starting a new game because the chances of every detail being the same is so minute it never gets old.
Comment Comments (2) | Permalink | Most recent comment: Apr 19, 2009 7:04 PM BST


Third Rock From The Sun - Series 1-6 - Complete [DVD]
Third Rock From The Sun - Series 1-6 - Complete [DVD]
Dvd ~ John Lithgow

13 of 18 people found the following review helpful
5.0 out of 5 stars The Aliens are here...and stupid, 10 Oct 2008
This is truly a hilarious comedy programme, filled with both amazingly retarded storylines, including a hotile alien trying to turn Earth into "Monkey World".
And brilliant characters in the form of Dick Solomon, the high commander struggling to appear normal.
Sally Solomon, the security officer who forms a relationship with a cop nowhere near as attractive (played by Wayne Knight).
Tommy Solomon, the infformation officer trying to be a normal teenager desperate to impress his girlfriends (to the point of going out to a prostitude to lose his virginity before prom night).
And last, and probably least, Harry Solomon, an idiot with seemingly no real value other than to pick up messages from the Big Giant Head using a transmitter in his head.

Throw onto that a spattering of guest stars, such as John Cleese and hostile alien Liam Neesom and William Shatner as the Big Giant Head, this show truly is a must-see!


Robot Chicken - Season 1 Box Set [DVD]
Robot Chicken - Season 1 Box Set [DVD]
Dvd ~ Adult Swim Robot Chicken

5.0 out of 5 stars Funniest sketch show in existance, 4 Oct 2008
Robot Chicken - Season 1 Box Set (Region 2) (Pal) [2005]

This is one of the funniest TV shows I have ever had the pleasure of watching.

From George W Bush officially declaring: "Tacos rule" to Bill Cinto borrowing Air Force One to get to the Burning Man festival, including fat guys trying to reach ice cream and runners being bisected by the finishing ribbon, this show will have you in absolute stitches.

And if you don't think it's "your thing" just think of it as loads of Family Guy cutaway gags in stop-motion.


Page: 1 | 2