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GPickup (Salford, UK)

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Batman Arkham Origins (PS3)
Batman Arkham Origins (PS3)
Offered by Shop4World
Price: 16.52

1 of 2 people found the following review helpful
1.0 out of 5 stars Too Buggy, 14 Feb 2014
Been playing for two days and just keep running into too many bugs. Tried uninstalling any Arkham Origins data from my PS3 and reinstalling, but still hitting the same bugs. The worst bug is the screen just freezing - can still access the PS3 XMB but nothing in game is responsive. Such as shame as the game did look like it was going to be fun.

To make matters worse Warner have announced they are not working on any patches, instead focusing on DLC.

Lego Batman: The Movie Dc Superheroes Unite [Blu-ray] [US Import]
Lego Batman: The Movie Dc Superheroes Unite [Blu-ray] [US Import]
Dvd ~ Laura Bailey
Price: 31.74

5 of 6 people found the following review helpful
4.0 out of 5 stars Lego Batman: The Movie (UK Blu-Ray), 28 Oct 2013
I managed to get a copy from a major UK supermarket (won't name names) for under 10, so Lego Batman: The Movie (with Clark Kent mini-fig) has a UK release.

The plot of the movie is the same as Lego Batman 2 (the video game), but expanded on.

Lex Luthor is running for president, and decides he and Joker should join up. Majority of the major Batman villains appear, and Batman teams up with Superman to stop the Lex and the Joker

It looks really good in High-Def. I settled down to watch it with my son and we both really enjoyed it, a really light hearted funny movie aimed at younger viewers but with enough of a story to keep adults watching as well. The movie is like a mixture of Batman Brave & The Bold meets Lego, with several members of the Justice League thrown in for good measure.

Also on the UK blu-ray are some Lego Batman shorts, a featurette (Building Batman) and 3 animated episodes from the DC vaults - 2x Batman Brave & The Bold (Triumvirate of Terror! and Scorn of the Star Sapphire!) and 1x Teen Titans (Overdrive).

The blu-ray also contains an Ultra-Violet code (redeem by 07/10/2015).

Misspent Youth
Misspent Youth
Price: 4.19

3.0 out of 5 stars Misspent Youth, 27 Feb 2013
Verified Purchase(What is this?)
This review is from: Misspent Youth (Kindle Edition)
I enjoyed Misspent Youth. Having read the Nights Dawn books, Commonwealth Saga and Void trilogy I think it should be pointed out that this is not standard Hamilton. This is not a far future epic science fiction book, nor a space book. It is a story set in the near future about the implications about giving a guy a second chance at having his youth back. Looking at this aspect of the story, Peter does quite well at tackling the issues of how people's perspectives change due to age and the age of others around them.

It was nice to read of the implications that "regeneration" technology may have in the future and also great to read of the beginnings of concepts later used in the Commonwealth Saga.

Star Wars: The Force Unleashed II (PS3)
Star Wars: The Force Unleashed II (PS3)
Price: 14.99

0 of 1 people found the following review helpful
3.0 out of 5 stars The Force Isnt Fully With It..., 6 Nov 2010
= Fun:4.0 out of 5 stars 
I got this last Sunday and have to say it can be completed on "Medium" difficulty within 5-6 hours. I found the original Force Unleashed to be short, and this is shorter.

The game does look a better than the first, however the very dodgy camera returns, which again causes issues when playing and removes some of the fun. Several times the movie clips seemed to have framerate issues.

The story is A LOT weaker than the first, in fact its non-existant and the clips of Boba Fett / Yoda appearing are total crap (both characters are in the game for all of a minute).

There also seems to be a lack of variety in bad guys and the game can become a button mashing experience. Also, the "QTE" sections feel too forced.

The upsides of the game - its fun to play. Running around with maxed out force powers is always fun. The levels feel more fluid than the first, but are more confined (and again Lucas seems to have a limited level design - just like the 1st game).

However, as I said, it is fun to play and for me (with my limited gaming time) it is an easy "pick up and play" game. Great in short bursts.

3/5 - so much potential but most of it wasted, on what seems to be a rushed out product.

Star Trek: Conquest (Wii)
Star Trek: Conquest (Wii)
Offered by Kunoyo
Price: 23.90

5 of 5 people found the following review helpful
2.0 out of 5 stars Today Is Not A Good Day To Die, 22 Mar 2008
Star Trek Conquest (not to be confused with Star Trek ConQuest) is a turn based "strategy" game mixed with bits of arcade action. If it was the first Star Trek strategy game it may have been impressive but having the likes of "Birth Of The Federation" (PC), "Armada (1 and 2)" (PC) and even "Tactical Assault" (DS) in Star Trek, Conquest falls short.

To start there are 6 playable species, each with their own advantages/disadvantages, however each species only has 3 types of ship. When building fleets, each fleet can only contain 7 ships and no two fleets can be within the same space sector.

The strategy section of the game is really basic and becomes annoying quite fast. The maps I've played on are small (10 space sectors - or there about) and the game turned into "How fast can I take control of the sectors".

When the combat does begin there are 3 options - Instant (CPU works out who would win and displays results instantly), Sim (CPU works out results and displays 2D "action") and Arcade. Arcade is the player taking control of the ships on a 2D battle field (no Z-Axis), its really a very cut down version of Star Trek "Legacy" (which was out on PC/XBox 360) with the player having a ship that can fire phasers or torpedos and with the option to switch to different ships in the fleet.

Graphically the game is very simple and the title is something that the original XBox, PS2 or Gamecube could have displayed with no problems.

And the major downfall of the game - No online multiplayer.

In all honesty I was expecting something along the lines of Birth Of The Federation (the games nearly 10 years old, how hard could it be to convert it to Wii?) but got a really poor (i.e. cut down) copy of Armada. Turn-based Strategy fans should ignore this title, it will give you a few minutes of fun whilst learning the controls and then become tedious.

52: Covers
52: Covers
by J. G. Jones
Edition: Hardcover

1 of 1 people found the following review helpful
5.0 out of 5 stars 52 Reasons To Like This Book, Pick It Up To See Them, 3 Mar 2008
This review is from: 52: Covers (Hardcover)
DC Comics' Infinity Crisis had just ended. Their comic titles all jumped forward a year (storywise - it was branded as One Year Later) and this left a 52 week period where the fans did not know what fully happened in the DC Universe. To explain what did happen the series "52" was created. The title referred to both the number of issues the title would survive, the number of weeks it covered and also tied into the Multiverse.

For such an important title cover images would be super important, which is where J.G. Jones steps in. Each of the 52 covers are reproduced in 52: The Covers, with initial sketch ideas and notes on how the decision was made to use the images that were used.

As a comic book fan I enjoy both the writing and artwork of a title, and so this book is an amazing insight into how some amazing cover ideas came about.

My favorite cover is from the whole series is Week Fifty (50). Black Adam calling out to various characters as they look at him in shock, awe, anger and even a small amount of sadness.

Infinite Crisis
Infinite Crisis
by Geoff Johns
Edition: Hardcover

14 of 16 people found the following review helpful
5.0 out of 5 stars Lets Do The Crisis Again...., 14 Oct 2006
This review is from: Infinite Crisis (Hardcover)
To celebrate the 20th anniversary of the amazing "Crisis On Infinite Earths", DC Comics decided to have another crisis. The last one (back in 1986) rebooted the DC Universe, cleared up character histories, brought characters (e.g. Captain Atom, Blue Beetle) into the DCU and relaunched several titles (e.g. Justice League America, Wonder Woman) - does Infinite Crisis do the same?

Since the original Crisis the DCU (DC Universe) has become a darker place, what with heroes dying (Superman, Robin II, Green Arrow, Metamorpho) -with some returning, going evil (Hal Jordan/Parallax, Hawk/Monarch) and the raping/mind wiping incidents (see Identity Crisis).

Picking up on all of this Geoff Johns (JSA, Teen Titans), Phil Jimenez (Wonder Woman) and George Perez (Avengers, Crisis On Infinite Earths, JLA/Avengers) have created an epic story showing the return of Earth-2 Superman (with Lois), Earth-3 Alex Luthor and Superboy Prime, and their hopes of saving the multiverse from all this darkness.

I originally read Infinite Crisis as it came out and could not wait for each issue - there's so much action, and so much happening that its an amazing read. Seeing the plot unfold, the mysteries of the 2 Lex Luthors, who destroyed the JLA Watchtower and hoping that the Trinity (Batman, Superman & Wonder Woman) can put their differences aside and work together to stop the destruction of their Earth, leads to a pulse pounding read.

Add into that Superboy Primes slippery decent into evil (I kinda felt sorry for him, what with loosing his Earth, having only 3 people to talk to and then being rejected by people he wanted to be friends with), some kick @$$ scenes with the Green Lantern's, excellent one liners (Batman to Superman, "The only time you inspired people was when you were dead") and Power Girl finally finding out the truth about her part - and this becomes an instant classic. Definitely 5 out of 5.

A side note for the skirmish/parents thinking of purchasing for children: The story does contain several deaths, so I'd recommend flicking through it before buying. Watch for my favourite involving Black Adam and watch out for Jokers 2nd appearance - its both terrifying and creepy.

So does Infinite Crisis hold up against Crisis On Infinite Earths? Only time will tell, but it has lead to history altering, several titles relaunching (Justice League America, Wonder Woman) and has strengthened the bond between characters. BTW, anyone interested in more IC should check out the lead in stories (e.g. OMAC Project, Day Of Vengeance, Rann/Thangar War and Villains United) - all available in TPB.

As for this hardcover, extras some scenes being increased (Deathstroke/Batman fight) and some being altered (gun click has gone). There's also a gallery of covers and a great Q/A chat with the creators.

Rumble Roses XX (Xbox 360)
Rumble Roses XX (Xbox 360)
Offered by GAMESPAUK
Price: 34.80

7 of 8 people found the following review helpful
3.0 out of 5 stars Lets Get Ready To Rumble!, 21 May 2006
= Fun:4.0 out of 5 stars 
Being a big wrestling game fan, I decided to pick up Rumble Roses XX for my 360.


I found the game extremely easy to pick up, it uses a cut down version of the Smackdown VS Raw control system (X (plus up/down/left/right punches or kicks, Y (plus up/down/left/right) does a grapple move, Left bumper (plus X or Y) defends or reverses).

With such easy to pick up controls Rumble Roses brings with it an excellent pick up and play game system, the initial screen is a map with the options of in-ring fight (arena, skyscraper or red desert), street fight (like a cut down version of Dead or Alive in a cage), Queens match (win the match to make your opponent do forfeits) and locker/shop (see further down).

There is also and Exhibition mode so you can play your favourite matchs.

The only downside to the game is that the manual does not mention how to get into title ship fights (360 Gamer says win 15 matches (with matches 12-15 being consecutive wins).


Wow. The Rumble Roses ladies look amazing in ring, and during fight entrances.


General music, Roses can taunt/shout out to the crowd during matches. But nothing spectacular.


Each Rose has costumes to unlock, a camera mode to unlock and items to unlock for the Queens match, which once unlocked can be purchased in the shop. Each Rose can be customised via the locker option(body size, costume worn, entrance song) or you can make your own Rose (very limited compared to the custom wrestler options in WWE games).

However, the game does feel slightly repetitive and once you've unlocked everything with one character I doubt you would do it again with another character.

The game has X-Box Live options for uploading photos taken and playing online - BUT I have not tried these out so cant comment.


A fun wrestling game for when you've got time to burn, and like watching virtual ladies fight (in embarrassing clothing if you want).

Comics Creators on X-Men
Comics Creators on X-Men
by Tom DeFalco
Edition: Paperback
Price: 9.66

1 of 1 people found the following review helpful
5.0 out of 5 stars An eXcellent Read!, 16 May 2006
Verified Purchase(What is this?)
Tom DeFalco's Comic Creators On X-Men is an amazing read of for any X-Men fan. The book interviews some of the greatest X-Writers/Artists/Editors, giving the reader a peak into their thoughts and opinions.

The interviewees are Stan Lee, Roy Thomas, Neal Adams, Dave Cockrum, Chris Claremont, John Byrne, Alan Davis, Louise Simonson, Marc Silvestri, Bob Harris, Scott Lobdell, Chris Bachalo, Grant Morrison and Mark Millar.

Ever wanted to know how Generation X started? Why some X-Stories happened? Then this is the book for you.

Darkstalkers Chronicle: The Chaos Tower (PSP)
Darkstalkers Chronicle: The Chaos Tower (PSP)

5 of 6 people found the following review helpful
3.0 out of 5 stars PSP Gets Stalked, 4 Sep 2005
Verified Purchase(What is this?)
Darkstalkers originally came out in 1994, since then its seen a few revisions and its animation has greatly improved. Having graced the arcade, Sega Saturn, Playstation and Dreamcast, its now made its way onto the PSP.
The graphics and sound are near arcade perfect and look beautiful on the PSP (which gives the option of 4:3 or 16:9 screen size), pulling off dark force attacks leave the player with amazing animations that can take up the whole screen.
All the Darkstalkers characters (18 and 2 hidden) are included in the game, and Capcom have included the option of switching character types, so you can play as Original Darkstalkers (with limited moves) or Darkstalkers 3 (with more moves). Also included is the options for Auto and Turbo, which allows you to speed up your character and allow for the PSP to auto guard attacks for you.
Modes of play include Arcade (pick 1 fighter and take on 6 others), Tower (pick 3 fighters and fight round after round, unlocking new gallery pics), Wireless (one on one with a friend) and Chronicle (allowing the player to view pics, movies and listen to sounds from the game).
Being a big fan of Capcom 2D fighters I really looked forward to this title, sadly there is one thing that lets it down.
Controls - 3 buttons for kicks, 3 for punches - works great. D-Pad controls movement, and this is where it falls apart. Moving forward/back is okay but jumping forward/back is nigh impossible to pull off. This really complicates pulling of fireball attacks and combos, which can get frustrating.
Fans of the Darkstalker series (or Capcom fighters in general) should get some fun out of seeing a true portable Capcom fighter, but the controls may put a few people off.

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