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Belkin Leather Cinema 360 degrees swivel Folio with stand for iPad (3rd and 4th Gen) in Brown
Belkin Leather Cinema 360 degrees swivel Folio with stand for iPad (3rd and 4th Gen) in Brown

4 of 4 people found the following review helpful
4.0 out of 5 stars Well made, but right for you?, 16 Dec 2013
Verified Purchase(What is this?)
A quality piece of kit, iPad nice & snug, well protected, with a really great leather case. The iPad can be viewed portrait or landscape, resting on a table/desk/whatever.
However, holding it in your hand? Not so easy. I have large hands, & even so, find the cover, which folds back behind the back of the iPad, gets in the way of comfortably doing so. The magnetic catch sticks out, & the whole case skews at a funny angle due to the give in the cover's spine. Also, due to the suede'y finish inside, I can imagine it getting dirty quite easily.
So, recommended if to be used in a sedentary manner..on the go? Not quite sold.
Comment Comment (1) | Permalink | Most recent comment: May 29, 2014 11:34 AM BST


Oxford Cable Lock Smoke
Oxford Cable Lock Smoke
Offered by bikes4life limited
Price: £6.10

1 of 2 people found the following review helpful
4.0 out of 5 stars bike4 lock, 17 May 2011
This seems to do job, as per all these cables, remember they're twisted in order to store easily, so won't stretch as far as you'd think. Also nice having 3 keys too,attatchment to carry stowed near saddle, and feels would last a snatch thief, all you can truly ask for unless spend a lot more than this, so i'd recommend.


Level Up!: The Guide to Great Video Game Design
Level Up!: The Guide to Great Video Game Design
by Scott Rogers
Edition: Paperback

4.0 out of 5 stars a book about creating games on any platform, not how to code it., 7 Mar 2011
I wanted a book to help with the essential element of game design that is often over-looked, that being the reason for a game,the character development, its environments, the emotions even evoked by the game in relation to the player.
This ISN'T a book about coding, it's about thinking what you want to use your coding to make, and as such it works well, aiding defining a universe your game can inhabit. It's friendly, with funny little illustrations re-inforcing text.
You won't be able to create a game after reading this, but in all fairness, it doesn't try to say it'll do that. However, you will be able to create the world your coding can make. Imagination is the key, not technical ability.
I'd recommend this to all people who want to think about what they're creating, too many mac-monkeys don't have any imagination. Read, yes read a BOOK (!!) and learn WHY you're doing what you're doing.


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