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Hold Your Colour
Hold Your Colour
Offered by Bridge_Records
Price: £5.44

5 of 5 people found the following review helpful
5.0 out of 5 stars Rock Civilisation? Sure rocked me!, 5 Mar. 2006
This review is from: Hold Your Colour (Audio CD)
I have only recent began to 'enter' the drum n bass genre of music - most of my other tastes has been in electronica and stuff, not a whole lot different. I heard Slam while waiting in a Tesco carpark and was amazed. I only caught about half of the song but still was blown away.
Buying the album was certainly a brilliant idea. The cd starts with a very good prelude, with strings and a classical influence. A narrator talks about the vastness of space etc and this sends chills down my spine every time I here it. Then, it moves to Slam, where the classical element remains, but fades out, as the bass and drums kick in and speed up, until the brilliant sounds of Slam explode through.
Plasticworld slows down afterwards, with some music that really appeals to me (its slower drum n bass, with some very electronica style sounds and lyric-samples). After that, the album breaks into a more "real" drum 'n' bass sound, not so cheesy - I'm not a great fan of tracks 4-6. Tarantula brings the album back up again, with a different style.
In brief, this album explores a lot of different styles and has a whole lot of potential. You needn't be a huge drum 'n' bass fanatic, any tastes in electronica music and you will be hooked on this. Buy it!!


GPU Gems: Programming Techniques, Tips, and Tricks for Real-time Graphics
GPU Gems: Programming Techniques, Tips, and Tricks for Real-time Graphics
by Morgan McGuire
Edition: Hardcover

10 of 10 people found the following review helpful
5.0 out of 5 stars Brilliant!, 14 Jun. 2005
This book features a set of well organised, high quality articles. It covers a variety of sets of topics including natural rendering, lighting and alternative uses for the GPU.
It should be noted however, that this book is not totally easy reading, and the reader should have a good understanding of mathematics, and the maths used in gaming.
There is a good amount of source code, examples and pseudo code which allows the reader to really try things out for themselves and have a good understanding of WHY it works. The diagrams all have a consistant professional feel and are used well in the book.


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