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N. Martin "neilmartin6"

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V-moda XFLPR-E-GUNBLACK Crossfade LP Remote with Inline Volume Control - Gunmetal Black
V-moda XFLPR-E-GUNBLACK Crossfade LP Remote with Inline Volume Control - Gunmetal Black

5 of 5 people found the following review helpful
5.0 out of 5 stars What Beats by Dre could have been..., 15 Nov. 2011
I bought these headphones as an upgrade for a pair of Samsung ear-buds I use with my Sony MP3. Basically, I love music on the go, hate anything shoved in my ears and wanted some full-sized cans that a) sounded good, b) looked good, and c) didn't cost the earth. After quite a bit of on-line and off-line research, including bothering several DJ friends for their opinions, I narrowed down my choices to the AKG K271 MKII Circumaural Studio Headphones, Monster Beats by Dr. Dre Studio High Definition Headphones - Black, AUDIO TECHNICA ATH-M50S, and these.

One criteria was that the headphones had to be suitable for use with a portable player as well as with a full-size stereo, and all four of these headphones suited this requirement admirably. However, because I have a preference for hip-hop and club music, I needed something with a bit more bass-ooomph than either the AKGs or the Audio Technicas could provide without a portable amplifier (for anyone interested, the FiiO E5 Headphone Amplifier - Black is quality for the price) - as an outside option, a DJ friend suggested the Sony MDR-V700DJ Professional DJ Headphones but quite frankly, they look worse than a dog's dinner. Furthermore, one problem with the Audio Technica's is the fact that the cable is soldered in whilst the AKGs, The Beats and the V-Modas have detachable cables, which is a definate plus for someone who tangles up in his wires as much as I do. The AKGs have a nice, built-in switch that silences the music when you take them off even if the player is still on, but quite frankly that's just one more thing to go wrong; so in the end it came down to the Beats by Dre and the V-Modas. Now the Beats by Dre are very handsome but they're almost prohibitively expensive; they're also very plasticky and feel fragile, and there is something really weird about the noise-cancelling feature (it's like being deaf when it's switched on and music isn't playing). So in the end, the only choice was these V-Modas. And I'm very happy with them too.

For a start, they look very sexy without making you feel like a prat. The Beats by Dre are very cool and very urban, but it's hard to carry them off unless you are young, cool and urban yourself and for those of us of a certain, ahem, vintage, they don't really work. In contrast, the V-Modas - all leather and steel - are silkily gorgeous and grown up at the same time. The headband is made from what the manufacturer terms 'memory metal' - you can twist, flex and bend them as much as you like, they just snap back into shape and won't break. In fact, the whole headset is solidly constructed in a way that the Beats can only dream of. The attention to detail is outstanding across the board - the cables themselves (there are two - a 1.5m and a 3m cable) are covered in kevlar which, whilst they wont stop a bullet, mean they'll wear very well and will also remain tangle free. The 3.5mm connectors are gold-plated to aid music quality, as is the 3/4 inch stereo jack, and the smaller cable carries a small mic and remote control compatible with iPods and other Apple products. Also included is a rather tough carry case which is useful since one thing these headphones don't do is fold down.

So how do these 'phones sound, I hear you ask? Well, on my first day I decided to walk back from work to listen to them and quite frankly, by the time I got home I couldn't wait to take them off. The reason? Because my legs were hurting. They'd been so comfy (the earpads are memory foam and mould perfectly to your ears) that I'd walked home the long way - an extra quarter-mile, in fact - just to keep listening to them. The sounds are unbelivable - the bass is pounding, eargasmingly good - so good in fact, you can feel it tickling your insides and on a club track where the bass builds, or on a rap track where it rumbles along, these headphones are damn near perfect. However, other genres don't fare quite as well. Classical is definately out (the highs are muted by the V-Moda's low ends); Indie also stuggles without some tweaking of the EQ (Florence & the Machine sounded like they were playing from under a rather thick duvet) and the consensus is that unless you're into bass-friendly music, you'll find yourself continually resetting the EQ for each genre. Overall, however, if you're into urban or dance music then these headphones are the perfect choice and a real alternative to the ubiquitous (and inferior) Beats by Dre series.

Call of Duty: Modern Warfare 3 (Xbox 360)
Call of Duty: Modern Warfare 3 (Xbox 360)
Offered by Yellow Bulldog Ltd
Price: £3.59

12 of 17 people found the following review helpful
3.0 out of 5 stars Modern Warfare 2.5, 10 Nov. 2011
= Fun:3.0 out of 5 stars 
On release day I saw so many negative, one-star reviews posted on Amazon about this game from frustrated customers awaiting delivery, rather than by anyone who'd actually played the game, that I wanted to put my own review on to balance them out.

Being the rather selfless team player that I am, I decided to wade my way through COD in its entirety before comment. The fact that so many other reviews here now do this demonstrates one of the issues that I and many other customers have had with this game - namely brevity - although I admit to playing through on "Recruit" (read: "easy") mode because I wanted to get through it before posting. Although nowhere near as compact as its spiritual predecessor, Black Ops, COD: MW3 can be completed well within 7 hours, including lunch and regular rest breaks. To be fair, I understand that the appeal of MW is not the single player game; but even so I'd still want something that offered an enjoyable, semi-regular off-line experience, considering that the game cost £40 on top of the monthly subscription to Xbox Live. In other words, I believe that the focus for any games designer should be the game itself as an entity in its own right, rather than the extension of playability offered to it by outside forces. The Halo franchise perfected this by offering absorbing off-world adventures enhanced by on-line options. With Modern Warfare, it seems that the developers have concentrated on on-line play first, leaving the game itself as a loose end to be tied up second.

Lack of longevity aside the game itself isn't bad, although it does struggle to act as a stand alone since the storyline utilises established characters (MacTavish, Soap, Nikolai and Makerov) to conclude a story arc that began with Call of Duty: Modern Warfare 2 (Xbox 360), but which has some of its roots in Call of Duty 4: Modern Warfare (Xbox 360). Personally, I feel this may be the reason why the solo campaign feels so lacklustre: MW3 is basically the second part of MW2, and it would have felt far more satisfying if it had all been interwoven together as one within that game, allowing MW3 to be something completely different. The developers missed a real opportunity with the storyline, which is a shame after the abolutely brilliant plot of Call of Duty: Black Ops (Xbox 360) (a game that suffered greatly by poor characterisation and a real lack of depth).

Having bitched about the off-line experience, how does it stack up on-line? Quite frankly, not bad. However, please don't confuse "not bad" here as meaning "great". It's not, although the on-line experience is as slick and intense as ever. One notable improvement is graphically, with some of the maps being lovingly dense and realistic, giving a real sense of claustrophobia in places. Yet, given that MW3 is mainly about being on-line, what you get isn't really enough for £40. Quite honestly, I'd have been far happier had they foregone the physical disc and instead made a series of downloadable maps to play out on - making MW3 an expansion pack, rather than styling it as a new game.

All in all, Modern Warfare 3 isn't a revolutionary game in the way that MW1 & MW2 proved to be (the former revamping the stale COD franchise; the latter greatly expanding the experience of FPS gaming). Rather than groundbreaking, it unapologetically straddles the middle-ground as a Modern Warfare Lite - a version 2.5 to Modern Warfare 2.0 - and therefore aptly deserves its average rating of 3-stars. Anyone who wanted it will have got it already, so this review hasn't really been about them. Instead, I've looked towards those who are just browsing through, and for you, I'd say wait a couple of months until it's on for about £15-20 quid. Which is about the middle price-range for games too.

War Inc. [DVD]
War Inc. [DVD]
Dvd ~ John Cusack
Price: £4.00

7 of 8 people found the following review helpful
3.0 out of 5 stars Hit and Miss..., 1 May 2009
This review is from: War Inc. [DVD] (DVD)
After the enjoyable experience that was the last Cusack / Ackroyd film, 'Grosse Pointe Blank', I was really looking forward to 'War Inc'. Touted as the spiritual successor to that under-rated classic, 'War Inc' had all the wonderful ingredients - a brooding John Cusack, a strangely arousing psychotic Joan Cusack, an off-kilter Dan Ackroyd and, in place of Minnie Driver, two wonderfully hot leads in Hilary Duff and Marisa Tomei; as well as a similar plot-line (brooding hitman takes on one last job, and finds love and a reason to change his life). So, what went wrong?

Well, partly it's my fault. 'Grosse Pointe Blank' was something so wonderfully special, something that managed to pull off the double-whammey of being instantly entertaining and slyly satirical in the same breath, with performances that (Minnie Driver's slightly dodgy American accent aside) really brought the characters, even the minor ones, to life - in essence, you cared that Martin Blank changed his life and got the girl in the same way that you really wanted the smug Federal Agents to get their comeuppence. Therefore, whilst I had been hopeful that the Cusack / Cusack / Ackroyd trinity could weave their magic again, it was always doubtful that they could manage it quite as succesfully. Yet I didn't think that things would work out this badly.

For a start, 'War Inc' doesn't really work as a satire, since the satire is so thinly veiled. We know that 'Turaqistan' is meant to be Iraq, that 'Tamarline' is Haliburton, and that Ackroyd's character is based on Dick Cheney - therefore there's no fun to be had from making the connections; whilst the (not unreasonable) point that much American conflict also involves profiteering is constantly rammed down the viewer's throat every 10 seconds as a tank rumbles past with a McDonalds or Financial Times banner pinned to it. Then there's the slapstick, for example the introduction Hauser has to the Viceroy, or the scene where the American soldier delivers dry cleaning. Martin Blank didn't have to resort to it in 'Grosse Pointe Blank', and it's just irriating here. But not quite as irritating as the lampooning of Middle Easterners; in many ways, it's the same as Borat's lampooning of Kazakhstanis, only that whilst half the fun of Borat was in the ways both nations were portrayed as stupid, here it's only the natives that are portrayed as stupid when compared to Westerners.

However, and it's a big(ish) 'however', the film does have some strong points - it's just that, strangely for a comedy, these are the bits that aren't meant to be funny: the American assault on a village that Hauser is attempting to rescue Natalie from is particularly poignant, whilst Cusack's strongest performance comes when talking about his family. If it wasn't for these moments, the film would be a total loss; but even then, unfortunately, these moments are few and far between.

Overall, it's easy to see why this film barely recouped a portion of its budget, and it's a shame, given the usual quality of its cast: particularly Hilary Duff, who banishes Lizzie Maguire forever with her foul-mouthed sexpot character. 'War Inc' is by no means an unwatchable film, it's just that it's no 'Grosse Pointe Blank'. And that may be the most disappointing thing of all.

Katlick School
Katlick School
by Sante D'Orazio
Edition: Hardcover

5 of 5 people found the following review helpful
2.0 out of 5 stars Catholic schoolgirls don't quite rule, 16 April 2008
This review is from: Katlick School (Hardcover)
'Disappointing' is, perhaps, the only word that I can use for this book since I was expecting it to be so much more. I was expecting (hoping?) that it would detail the gradual unfurling of the female form; the schoolgirl slowly warming up to the camera and losing her inhibitions as well as her clothes. Instead, though, whilst the transformation is gradual, with more than two-thirds of the book showing Kat in either school uniform or casual wear, posing coquettishly in the park or on the NY streets, when it finally comes to the moment of revelation the transformation is immediate. One page she's fully clothed; the next she's nude. No teasing; no seduction; nothing. And this is my main gripe: D'Orazio succesfully manages a huge build up and then prematurely blows it all in the space of one page. And the nudes aren't even that subtle: we go from demure, understated Catholic schoolgirl outfit to fetish boots and heavy-metal jewelry in the blink of an eye. It doesn't ring true, and thus blows the whole fantasy.

As a study in light and shade, it's fine: the pictures of Kat in the park (especially the colour photos) are stunning, and D'Orazio manages to capture the spectrum of colours superbly. For this, and for the quality of the hardcover version of the book, I give two stars. I just wish I could have given more.

Hell'S Winter
Hell'S Winter
Offered by EliteDigital UK
Price: £12.45

1 of 1 people found the following review helpful
3.0 out of 5 stars Almost the Definitive Jux..., 11 Jan. 2008
This review is from: Hell'S Winter (Audio CD)
Cage. You gotta love him. Cynically jaded, verbally dexterous and self-critical with a sense of humour; face it, he's the original Great White Hope of Rap. I know that many will think it's a title that belongs to Eminem, but hey: Cage has been around longer, is more raw, is more mature, has a wider subject range and is genuinely nuts, whereas Eminem is just being pimped out by Dre on the basis that he sells to college kids and appeals to the media. Cage is "da man".

But on this album just being "da man" is not enough: mainly because it's Cage's big-break. This is it, baby! Def Jux - home of New York's back-packer rapper heavyweights! On this legndary label you either step-up or step-off! Unfortunately, Cage doesn't do either. It's not bad (because if you get signed by Def Jux, you've got talent); but it's not good either. It's mediocre - in fact, so mediocre that it could have rated top billing on the Def Jam label.

That's not to say that things don't start off brightly - songs like 'Good Morning', 'Bill Murray', and (especially) 'Stripes', are filled with memorable lines that tag-team each other with venomous acidity and sniper precision. But after the wonderfully dark 'Shoot Frank', things go rapidly downhill. 'Scenester' is mared by a pathetically banal chorus, whilst 'Subtle Art of the Breakup' is slow and labourious, with the kind of subject matter usually dealt with (and even perfected by) Atmosphere. It's as if the album runs out of steam midway through; and once it does, the only highlight comes towards the end, with the catchy, circular arugment of 'Lord Have Mercy'.

As a rap album, it's not bad. Compared to 90% of the populist drivel out there, it's quite good. But for a Def Jux release, it's undeniably shocking; and as a full Def Jux LP debut, it's hardly likely to stand the test of time against Mr Lif's 'I Phantom', Cannibal Ox's 'The Cold Vein', or S.A. Smash's 'Smashy Trashy'. And as one of the latest releases, it's also inevitably comparable to El-P's 'I'll Sleep When You're Dead'. There's a new shift in the Def Jux sound, and Cage's album marks the beginning of this new era; unfortunately, El-P seems to have shifted the burden of 'trial' onto his label mates, and 'I'll Sleep...' (released 18 months later) is the more polished verion of music to come. In this, 'Hell's Winter' sounds more like 'Hell's Autumn' - it's cold, but it's not quite cold enough...

Kane & Lynch: Dead Men (Xbox 360)
Kane & Lynch: Dead Men (Xbox 360)
Price: £2.99

14 of 21 people found the following review helpful
1.0 out of 5 stars Kane & Lynch: Dead Brain Gaming, 30 Dec. 2007
= Fun:1.0 out of 5 stars 
Like many of the reviewers here, I was suckered in by the trailers for this game. I mean, dammit! They looked so good, and the game promised to make the legendary Hitman series look like a Care-Bears picnic with added sap!

Instead, once the wrapper came off the game and the disc began spinning in my Xbox-360, I got this... this... this awful dog of a game.

It's not all bad. On the positive side, the graphics are smooth and the design of the game is stunning - I've heard other reviewers liking it to a Michael Mann film, and the resemblence is there: this is high-octane Hollywood at its best-looking. Another kudos (and here's the kid in me) is that it is genuinely adult - the violence, language and general content of the game deserve that 18 certificate. Sounds stupid, I know, but after months of facing the twee creations offered by my son's Nintendo Wii, being able to play something geared for the - ahem - more mature audience was exhilarating.

However - and it's a big HOWEVER - the good points are far outweighed by the bad. Firstly, even on easy mode, this game is hard. I'm not being soft here - games are supposed to challenge players, that's the point. But this game is insane. If you've ever played GTA (and if you have, there's no doubt that like me, you've gone on a rampage that has brought the wrath of the police, SWAT and FBI teams down upon you), you'll understand the insanity that ensues once you have a 5-star wanted rating. But in GTA it takes time to build. In Kane & Lynch you're thrust into this from the beginning. With no weapons. And a directional control system that appears to have been designed by Stevie Wonder when he was drunk. And a weapon's targeting system (once you eventually get your mitts on one) that makes you think YOU are Stevie Wonder. And you're drunk.

Add to this a linear storyline that forces your hand at every opportunity and you'll appreciate the above rating. It's disappointing, but this game is a throwback to the pre-Xbox era. Hitman was linear, but each scene gave you an opportunity to stretch your brain whilst you figured out how YOU wanted to complete the mission. In Kane and Lynch it's "you must go this way. Then you must go that way. Then you must kill this guy before doing this. Then kill that guy", etc, etc. That's not gameplay. That's a friggin instruction manual that's cost me 40-quid, being played out on my Xbox.

Quite frankly, it's put me off some of these way-to-cool-to-be-true games currently being trailered (Army of Two, Bioshock etc). A warning to all - don't believe the hype. Try before you buy. You have been warned.

Babylon 5: The Complete Universe [DVD]
Babylon 5: The Complete Universe [DVD]
Dvd ~ Janet Greek
Offered by HarriBella.UK.Ltd
Price: £139.99

32 of 34 people found the following review helpful
5.0 out of 5 stars Captain James T. Who?, 27 Aug. 2007
Verified Purchase(What is this?)
Babylon 5: space-opera extrodinaire. Genius and visionary scriptwriting that encompassed every eventuality that could befall such an ambitious project combined with believable plots that worked their way through a pre-planned 5 year arc. At the time - the mid-to-late 1990s - this show was groundbreaking, fresh, and, above all, always watchable. Babylon 5 is is the type of television that DVD box sets are made for, especially as we will in all probability never see its like again.

For those of you who aren't familiar with Babylon 5 - and since terrestrial TV don't appear to be in any rush to rescreen the series, I guess this may be the younger sci-fi fan who has been drawn in by its reputation without ever having seen the show - the titular object of the series is a giant space station somewhere in deepest space, the 5th of its kind (the 1st 3 having been destroyed by pro-Earth extremists; the 4th vanished in mysterious circumstances that become explained during the series). Babylon 5 is conceived as neutral territory for the various species that mankind has encountered; although a military installation ultimately governed by Earth, the station has its own council and serves to provide the needs of the various ambassadors and commercial transactions of the people that pass through it.

Where B5 differed to other sci-fi shows that preceeded it was in presenting the stories of its inhabitants. From the command staff that run B5, to the alien ambassadors and other wanderers that drift in and out of the story as required, to the 'lurkers' who dwell in, and combine to become, B5's social underbelly, no-one is exempt from consideration. Add to this detail-driven backgrounds for the major characters, and the growth of relationships (both the good and the bad) with a complete disregard for the type of schmaltz and sentimentalism that typify much of American prime-time TV, and B5 was already streets ahead of its competitors. The addition of a believable backdrop to the Human empire (for example, a war against the Minbari that takes place about 10 years prior to the series adds an aura of tension to the show), and the slow revelation of other secrets held by the universe, further underline the mammoth task the writers had in order to sell the show to the TV executives. I can only thank them for their persistence. Even my girlfriend, notoriously anti-sci-fi, found herself spellbound at the first appearance of the Shadows (find out more by buying, sci-fi fans...)

OK, in watching the show years later I realise that it wasn't perfect. At times, mainly during the 1st season, B5 does have a tendancy to fall back in to soap-opera mode, so much so that it can be like watching 'Days of Our Lives' with carrion-eating aliens in the background. But then, the 1st series was never an indication of the way the show shaped out to be, and the acting (especially from Andreas Katsulas and Bill Mummy) increasingly get better and better. As for the complaints I've seen about sub-standard CGI - pah! OK, compared to films such as 'Over the Hedge', or 'Toy Story', or any other multi-billion dollar budgeted, CGI reliant animation, B5 does come up wanting. But since the programme was aired more than 10 years ago - and the fact that CGI has evolved considerably since then - the CGI in B5 is fairly impressive; and some of the long-distance shots of the station itself still make my jaw drop.

The only downside to the boxset is the lack of extras on the individual discs; but then again, I bought the boxset on the strength of the TV show, not the bits and pieces that I don't really miss having anyway. The inclusion of all 6 B5 feature films and the complete Crusade series more than make up for these anyhow. Babylon 5: it's sci-fi, Jim, but not as we know it...

by Toby Litt
Edition: Paperback

5 of 5 people found the following review helpful
5.0 out of 5 stars A cracking read, 5 May 2007
This review is from: Hospital (Paperback)
Toby Litt's 'Hospital' is a mesmerising read. It begins like a comic mix of fairytale meets Mills & Boon, with its child protagonist running around Hospital - the author's emphasis is upon Hospital (an entity in its own right), not just a hospital (as in a building where sick people are taken) - worried about an apple seed in his stomach that is rapidly maturing into an apple tree, whilst all around him innocent nurses are swooning for hunky surgeons. But underneath all the superficial gloss, something darker is lurking, from a Black Mass in the hospital chapel, a voodoo ceremony taking place in the basement and immortality severely affecting various patients and inmates around the building (making the sick get better and bringing the dead back to life including, in one disturbingly macabre scene, the jars stored in Hospital's teaching wing...).

As a read, 'Hospital' is hypnotising and, for myself personally, one of those books that you find yourself going 'OK, I'll just read a couple more paragraphs...' and then realising that it's 2 hours later.

I also had the great pleasure in meeting Toby Litt recently when he came to perform a reading and Q & A session at my university; not only is he incredibly entertaining as a writer, he is also a remarkably adept storyteller in person and a thoroughly nice guy to boot! Check out his website at

Richard Kern: Action
Richard Kern: Action
by Richard Kern
Edition: Hardcover
Price: £27.99

8 of 12 people found the following review helpful
2.0 out of 5 stars Watered down action..., 31 Mar. 2007
This review is from: Richard Kern: Action (Hardcover)
As a follow up purchase to Richard Kern's 'Model Release', I was really looking forward to getting my mitts on this book. However, apart from the remarkably quick delivery (thanks Amazon!), there wasn't an awful lot to be impressed by.

Anybody who is familiar with Kern's work knows what to expect, but for those who don't then, briefly, this is more of Kern's speciality: photos of waif-like (and not-so-waif-like) models in various states of undress. Basically, Kern likes his models slightly dirty - they all give off the air of being the girl-next-door, or the slightly kooky girl you fancied at school.

As far as this goes, then fine. However, 'Model Release' raised the bar for Kern's work; it was more of the porno-chic art that Kern specialises in, but done in such a way that it was an almost acceptable coffee-table work of art. In contrast, 'Action' dumbs down from porno-chic to just porno, and in doing so it takes away from the creativity and originality that Kern was approaching with his earlier work. Effectively, 'Action' seems to demonstrate that, in the ever climbing technical and artistic merit of his publications, 'Model Release' was the pinnacle - making 'Action' either an unexpected blip on ascent or, as I fear, the beginning of a decline in Kern's standards. I hope for the former.

On the plus side, the inclusion of a behind-the-scenes DVD adds a novel dimension to Kern's artistic process. This follows on from the DVD included with another one of Kern's Taschen stable-mates, Roy Stuart's 'The Fourth Body', and if so it provides a welcome direction from the German publishers.

Overall, if this is the type of work you are looking for, Kern's earlier work (especially the glorious 'Model Release') would make a better start or, alternatively, Roy Stuart's work (after vol. 2) or anything by Peter Gorman. For myself, I think that I might wait for Richard Kern's future work with hopeful patience, but I'll certainly have lower expectations.

World Snooker Championship 2005 (Xbox)
World Snooker Championship 2005 (Xbox)
Offered by sellatronic
Price: £18.10

2 of 2 people found the following review helpful
2.0 out of 5 stars not really a game, 11 Feb. 2006
This is, to be honest, one of the best looking games available on the Xbox platform. There is a wealth of detail that leaves the viewer gasping, and the game itself is absorbing. There are some excellent functions - being able to customise your player is a nice touch (and unlike Tony Hawks Underground, at least adding the personal touch to your character doesnt result in having the Toxic Avengers uglier cousin on screen). Other options, like being able to play 8/9 ball pool and bar billiards also make for a nice break in the game.
The controls are fiddly and, as you'd expect from such a technical sport, every button or combination of buttons on the pad allows you to control your shot in different ways. It takes a lot of getting used to (and the patience of a couple of popes and a saint is required whilst you learn), but once the basics are understood you can work up - and, believe me, the first time you get the ball to corkscrew perfectly back into position having made an awesome shot, you'll have a grin on your face that only dynamite could shift!
So, why the low score? Mainly because the computer opponents AI is lethal. Your opponent doesnt seem to make mistakes (unlike real life) - example, playing pool (best of 3 frames) I played the lowest ranking opponent. He beat me in straight frames - my total number of shots over the 2 frames? 2 - and one of those was the initial break! And this wasnt a one-off - over the course of a two week period, everytime an opponent came to the table, he'd clear up. This isnt me being soft - I appreciate a challenge, I really do. But I need my challenge to be a gradual learning curve - if Im easily beaten by the lowest ranking AI (who doesnt make mistakes) how can I fare against the top seeds? Exactly. And that just proves my point - if all you're doing is staring at the TV, watching the computer potting shots perfectly, you're not actually playing a game: all you're doing is watching an animated video.
Practise makes perfect, but unfortunately you'll have run out of patience way before then.

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