1 of 2 people found the following review helpful
5.0 out of 5 stars
A good book for mobile game programming, 9 Sep 2012
It says at the very start that this is not a book for beginners and "Game programming is not for everyone." Absolutely true!
The book focuses on making the game themselves, rather than support for iOS and Android. Personally, I love this approach as it encourages the reader to find what they need for support by themselves, rather than relying on the book.
The detailed explanations of the code, multiple techniques that are covered step-by-step and the fast responses from the developer, gives great positive impression. Many of the techniques are for high quality graphics on mobile devices and the knowledge gained is well worth it. Textures, physics, audio, particles- the methods to use them in real game projects is in the book.
The books' SDK- GFX 3D Engine, is more PowerVR/iOS focused. This is better for the long run as, again, it will make the reader to find a way to deal with the problems by themselves. I really like the SDKs' documentation (my first association was a Linux distro documentation). It's there so you can make the engine suit your specific needs.
I recommend buying this book and look forward to a sequel. On a side note, I would love to see a bit more Android emphasis with the next release.