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Acer S240HLBID 24-inch Monitor 16:9 FHD LED 5 ms 100M:1 A DVI w/HDCP HDMI Acer EcoDisplay
Acer S240HLBID 24-inch Monitor 16:9 FHD LED 5 ms 100M:1 A DVI w/HDCP HDMI Acer EcoDisplay
Price: £119.99

1 of 1 people found the following review helpful
5.0 out of 5 stars Great buy!, 11 Mar 2014
I bought mine from PCWorld as it caught my eyes for the high contrast, good brightness and the image was very crisp and clear unlike all other monitors on display.

For me it was important to work well with SlimPort adapters on Android devices and I was pleasantly surprised that it works great with my Nexus 4. The monitor does not have any speakers, which in my opinion is a plus- no gimmicky, tiny speakers which will never be used.

The profile is slim with mat finish on the back and small glossy bezel on the front. It takes some trial and error to get used to the menu navigation with the buttons as there are no instructions on the manual.

Overall it is a great buy as the monitor focuses on the important stuff- image quality and skips the useless features which are common in this price bracket.


Official Xbox 360 Common Controller for Windows - Black (PC)
Official Xbox 360 Common Controller for Windows - Black (PC)
Price: £19.99

9 of 10 people found the following review helpful
5.0 out of 5 stars Just as described., 9 Sep 2012
= Fun:5.0 out of 5 stars 
Verified Purchase(What is this?)
There are too many reviews for the Xbox 360 controller, so I will skip it.
The product is as described. Worked out of the box for my Windows laptop and Nexus 7.
One of the best deals out there.


Game and Graphics Programming for IOS and Android with OpenGL ES 2.0 (Wrox Programmer to Programmer)
Game and Graphics Programming for IOS and Android with OpenGL ES 2.0 (Wrox Programmer to Programmer)
by Romain Marucchi-Foino
Edition: Paperback
Price: £23.99

1 of 2 people found the following review helpful
5.0 out of 5 stars A good book for mobile game programming, 9 Sep 2012
Verified Purchase(What is this?)
It says at the very start that this is not a book for beginners and "Game programming is not for everyone." Absolutely true!

The book focuses on making the game themselves, rather than support for iOS and Android. Personally, I love this approach as it encourages the reader to find what they need for support by themselves, rather than relying on the book.
The detailed explanations of the code, multiple techniques that are covered step-by-step and the fast responses from the developer, gives great positive impression. Many of the techniques are for high quality graphics on mobile devices and the knowledge gained is well worth it. Textures, physics, audio, particles- the methods to use them in real game projects is in the book.

The books' SDK- GFX 3D Engine, is more PowerVR/iOS focused. This is better for the long run as, again, it will make the reader to find a way to deal with the problems by themselves. I really like the SDKs' documentation (my first association was a Linux distro documentation). It's there so you can make the engine suit your specific needs.

I recommend buying this book and look forward to a sequel. On a side note, I would love to see a bit more Android emphasis with the next release.


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