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Muramasa: The Demon Blade (Wii)
Muramasa: The Demon Blade (Wii)
Offered by GamersCorner
Price: 21.49

29 of 31 people found the following review helpful
5.0 out of 5 stars the game you have been waiting for, 9 Jan 2010
= Fun:5.0 out of 5 stars 
You know that awesome hardcore Wii game you've been waiting for to get your blood pumping like back in the good old days?

The Wii game that provides a level of excitement that you have yet to feel while playing your Nintendo Wii?

Well, my friends, I have discovered that game, and it's name is, "Muramasa: The Demon Blade"

Muramasa: The Demon Blade is a 2D Side Scrolling Action RPG made exclusively for the Nintendo Wii.
And although Muramasa is a 2D game, it has by far the most impressive visuals I've ever seen on Wii! And I've played Fragile & The Conduit!

So much detail is put into every little thing on the screen, and the back grounds are bursting with color!
Muramasa is not just a game, it's a work of art!

The action is fast-paced and exciting, so much so that it made my heart race in a way that it hasn't since the N64 days!
You use the Wiimote & Nunchuk, Classic Controller, or GCN Controller to move your character and pull off dazzling moves with grace, precision, & lightning speed!
No Motion Controls here, just good old-fashioned button pressing.

At first glance, Muramasa would appear to be a Button Masher, but it's actually quite the opposite...
Battles in Muramasa require a lot of strategy & precise timing, you won't get very far if all you do is mash the buttons wildly.

Muramasa has 3 modes in all...
Muso (Easy-Normal)
Shura (Hard)
And Shigurui (Super Hard) *Unlocked by beating the game on Shura, In this mode, you only have 1 HP!

There are 2 Playable characters, Kisuke (Male) & Momohime (Female) each has their own unique story, swords, & bosses!
The game requires multiple playthroughs to view everything, but don't let that turn you off! Muramasa is so insanely entertaining that you'll want to play it over many times as both characters.

Muramasa also has over 100 different blades within the game to collect, but much like the characters story, it requires multiple playthroughs to obtain them all.

Muramasa is also fully voiced in the original Japanese language, with English Subtitles. No poor-quality English Dubbing here!
There's also an option to switch off the Voices if you find them too distracting.
The game includes no cut scenes, every character you speak with in the entire game has full voiced dialogue.

Music in Muramasa consists of beautiful classic Japanese instrumentals which serves to further immerse the player into the atmosphere of the game.

The only slight draw-backs to Muramasa is that it's Single Player only, and it would've been awesome if there had've been some 2 Player Co-op thrown in.
Also, translation isn't word for word, it's basically just the gist of what the characters are saying.
Many reviewers have also complained about alot of back-tracking, but they obviously were unaware of the "Bronze Mirror" item which allows you to warp back to the last Save Point you visited.

Otherwise, Muramasa: The Demon Blade is a truly breath-taking Wii game and the most entertaining one I've ever played!
I literally couldn't stop grinning while I was playing!

Please go out and buy a copy, (rent it 1st if you have any doubts) it's clear that Vanilla Ware & Ignition put alot of work into this game, and this game deserves to sell well and let the developers know when they've done something right.

It's not everyday that you play a 3rd Party Wii game that it's clear the developer worked really hard on, and Muramasa is the 1st Wii game I've ever played with this extensive amount of effort weaved into every fiber & detail of the game from the visuals to the combat system.

Muramasa is a classic in every sense of the word, and has earned it's place as a shining example of what can be achieved on the Wii with a little effort.
Comment Comment (1) | Permalink | Most recent comment: Aug 2, 2011 10:44 PM BST


House of the Dead 2 & 3 Return (Wii)
House of the Dead 2 & 3 Return (Wii)
Offered by Bonkers4Bargains!
Price: 19.49

3 of 4 people found the following review helpful
5.0 out of 5 stars The Dead Return One More Time, 23 May 2008
= Fun:5.0 out of 5 stars 
Being a fan of Light Gun games and zombies I have been waiting for house of the dead 2/3 since it was first announced, Now if you have played the games previously on Dreamcast (HOTD2) or Xbox (HOTD3) there will not really be anything new to see as the games are more or less exact ports of these games, if you have only played it in the arcade though you have likely missed a lot of the game even if you put enough pound coins in to complete it as there are multiple paths.

House of The Dead 2

The graphics are Dreamcast quality so not the best in this day and age so luckily the game play fun. The game is really easy to get the hang of, the camera is in first person view and automatically moves leaving you to focus on blasting zombies and saving innocent people, if the zombies get too close you will get attacked and loose a life. Some of the zombies are slow and easy to blast then as you progress faster and more dangerous creatures will start showing up. Like I said earlier certain things you do in game will change the path your character takes leading to new areas e.g. the second level starts with a car coming at you with a zombie on the windscreen attacking the guy inside, if you shoot the zombie the man stops the car and you walk up some steps and through a town but if you don't shoot the zombie he crashes the car in to a shop window you walk through the shop and through a few more buildings taking a completely different path through the level. This adds a lot of replay value to the game as it's impossible to see everything without multiple play throughs. At the end of each level is a boss, all the bosses are quite good and require different tactics to defeat obviously the difficulty of the bosses increases as you progress.

There is also a original mode as a extra, playing through this game you can find hidden power ups in creats/barrols etc then the next time you play through the game you can use the power ups such extra continues, more powerful weapons and many more. Also a boss attack mode where you can practise beating the bosses.

House Of The Dead 3

The Game play is More or less the same for house of the dead 3, graphics are improved over HOTD2. Sega decided to remove the multiple path game play from HOTD3 after the first level anyway, the main differences in HOTD3 I feel is the bosses that are much improved for instance in one of the levels the boss is chasing you the entire level and every time you shake him off and loose him he bursts through a wall and comes at you some more loose him again blast a few zombies turn the next corner, there he is. With the exception of the first and last level you get to select the order you play the levels in so I play the hardest ones first.

Aswell as the arcade game there is a time attack mode where you get extra time for shooting zombies in the head or killing multiple enemies in one shot, if the time runs out you die so you have to be quick.

The aiming is very good in both the games the curser is on screen so you can see where you are aiming to reload you point off screen, if you want to use a gun attachment you can calibrate the Wiimote to your gun and make the onscreen curser disappear to make it more like the arcade.

Over all even though these are not new games they are still great fun and have plenty to offer, with house of the dead 2/3 Ghost squad, Resident Evil Umbrella Chronicles and Links cross bow training the Wii is starting to build up quite a nice selection of light gun games so get out there and start playing them.


No Title Available

2 of 8 people found the following review helpful
3.0 out of 5 stars is it possible to be fun aswell as dissapointing?, 13 April 2008
= Fun:3.0 out of 5 stars 
Mario Kart Wii is finaly out and after having spent the last few days with it firmly wedged in to the Wii I am ready for my review.
To sum it up, disappointing. In this review I'll explain to you in simple words why this is the case. First we must define what made the original so great and then find out why the versions after including the Wii version is so different and thus dissapointing.

What made Super Mario Kart so enjoyable was the fact that it was a fun little kart racing game in the Super Mario universe. Mario and his friends drove small karts and (very importantly) they drove them on actual small, narrow kart racing tracks. The controls were tricky because basically the ground rotated around your kart in a rather unrealistic way. But the controls worked if you got used to them and then came an important part of the whole issue: Your driving skill had much influence on how you did on the track. Collecting spread out golden coins to increase your topspeed while losing them after collisions was a nice way to reward additional skills required to drive. That's right! First and foremost Super Mario Kart was about your actual driving skill. It was a racing game.

Now it had collectible items of course but they handled them in a very Cleaver way. First off they were balanced in a way that you could counter any attack with an appropriate counter item. Almost in a rock, paper, scissors manner. Also you could evade attacks by certain driving maneuveres and the like (more important in Battle Mode). They didn't just drop a big box of items onto the raceway but carefully picked the way each of them was used. In the end it weren't the items deciding the outcome of an race although of course this still happened especially in 2Player mode where one player could use items in a more strategic way. But so could the other player.

The Battle Mode was one of the best multiplayer modes ever written by Nintendo, never to be topped again by an inhouse Nintendo game. The driving skills and item system worked in perfect harmony and the simple and clearly arranged course layouts offered many hours of entertainment.

The game is now 16 years old and the lack of serious flaws is amazing. It was annoying that the AI had access to items the player couldn't use and apparently didn't have to pick them up first to use them. But they were rather easy to avoid. Losing coins whenever you hit one of the opponents wasn't ideal either, still it rewarded careful driving. The game decided how the AI drivers would place before the game started, but this actually made it harder. At least the AI didn't suffer from rubberband effect, quite a feature for such an old game and also by Nintendo's later "standards".

Now Nintendos problem with Super Mario Kart was that they didn't understand why the game worked and why people had fun with it. Apparently they didn't or else they wouldn't have Messed everything after it up. One of the biggest Mistakes Nintendo are making with all the recent Mario karts is the scale of the tracks. They are too big on a scale of 10. Too wide, too long and so you don't actually have to steer to drive along them, although it takes very long time to complete one round. It's like driving as the shrinked version in SMK all the time.
Of course then they had to update the item system. Updating rock, paper, scissors is tricky, though and they had the great idea of simply tripling items, i.e. just throwing more of them unto the track. Did not work out as it became an uncontrolable item throwing fest which put almost no emphasis on the actual driving skills anymore. You're last? Get the super mushroom and become first! It's like a game where the computer is constantly trying to make every player win at the same time. It becomes a random shuffle of who gets pushed over the finishing line first.

It simply isn't a kart racing game involving actual driving skill any longer. The tracks are now wide and open and empty with nothing to be seen or done. You could drive for minutes just in one direction. All the while collecting items and changing your placing according to what the computer decided your new position should be.
Nowadays Mario Kart consists of tracks that are as wide as they used to be long, littered with combo blue shells and other automated position reshufflers and they happen to involve no driving skill at all.
Many people didn't even realize this decline in quality to this day but I won't argue with them. That's like arguing with people who believe that The Simpsons still churn out the occasional great episode. There's simply a fundamental difference between SMK and everything after it.
Comment Comments (4) | Permalink | Most recent comment: Apr 20, 2008 11:18 PM BST


Burnout Paradise (Xbox 360)
Burnout Paradise (Xbox 360)
Offered by Game Trade Online
Price: 15.49

2 of 2 people found the following review helpful
4.0 out of 5 stars GTA Of Racing Games, 26 Jan 2008
= Fun:4.0 out of 5 stars 
This was hyped up to be the first really intense game of 2008. I watched every trailer and video I could find and was really excited for it to come out,Anyways, I just got it yesterday.

After first going through a long setup and turoral video that plays before you can start they give you yuor first car and pretty much take you by the hand step by step on how to start races, where to get you car repaired, and pretty much everything else that you can do in the game. This is nice since it is such a indepth game. Once I got myself started I noticed that the controls and gameplay were very similar to Grand Theft Auto in that it's not only an open world where you can go pretty much anywhere, but also there are sub missions that you can play such as crashing through billboards, finding 'No Enterance' gates to crash through, and a mode called SHowtime where you basically create the ultamate accident by fliping your car into traffic and collecting points for how much damage you cost them.

The races are intense. There are no rules what so ever! No tracks that say go here then here. If you can find a better shortcut, take it. Though side streets, jumps off broken bridges (which this game has tons and tons of), and of course running the other cars off the road which also gives you more boost for your car.

One thing that dissapointed me about this game were the crashes. Yea, there very detailed and what not but you have no way of changing the camera angle. This was one of the things that I was most excited about and while they are well done, you're still limited.

Over all, I would have to say that this is a fun game that does keep your interest. If you liked Grand Theft Auto's miles and miles of open road and free gameplay then this you will like. Dont ask me about the online features since I have no idea. But single player is fun enough and off of that I can say I recomend this game.


Burnout Paradise (PS3)
Burnout Paradise (PS3)
Offered by The Game Collection
Price: 10.60

5 of 6 people found the following review helpful
4.0 out of 5 stars GTA Of Racing Games, 26 Jan 2008
= Fun:4.0 out of 5 stars 
This was hyped up to be the first really intense game of 2008. I watched every trailer and video I could find and was really excited for it to come out, especially since just recently buying a PS3 and not seeing too many new games (other than Call of Duty 4,uncharted and sega rally) that sparked my intrest. Anyways, I just got it yesterday.

After first going through a long setup and turoral video that plays before you can start they give you yuor first car and pretty much take you by the hand step by step on how to start races, where to get you car repaired, and pretty much everything else that you can do in the game. This is nice since it is such a indepth game. Once I got myself started I noticed that the controls and gameplay were very similar to Grand Theft Auto in that it's not only an open world where you can go pretty much anywhere, but also there are sub missions that you can play such as crashing through billboards, finding 'No Enterance' gates to crash through, and a mode called SHowtime where you basically create the ultamate accident by fliping your car into traffic and collecting points for how much damage you cost them.

The races are intense. There are no rules what so ever! No tracks that say go here then here. If you can find a better shortcut, take it. Though side streets, jumps off broken bridges (which this game has tons and tons of), and of course running the other cars off the road which also gives you more boost for your car.

One thing that dissapointed me about this game were the crashes. Yea, there very detailed and what not but you have no way of changing the camera angle. This was one of the things that I was most excited about and while they are well done, you're still limited.

Over all, I would have to say that this is a fun game that does keep your interest. If you liked Grand Theft Auto's miles and miles of open road and free gameplay then this you will like. Dont ask me about the online features since I have no idea. But single player is fun enough and off of that I can say I recomend this game.
Comment Comment (1) | Permalink | Most recent comment: Feb 5, 2008 1:14 PM GMT


No More Heroes (Wii)
No More Heroes (Wii)
Offered by Gamesbuyer
Price: 15.58

5 of 6 people found the following review helpful
4.0 out of 5 stars Slice And Dice Them, 25 Jan 2008
= Fun:4.0 out of 5 stars 
This review is from: No More Heroes (Wii) (Video Game)
First of all, this is a violent title and it's a welcome change of pace from all the "casual" games out there on the Wii. There is blood and mature language, but it's in the style of of what you may have seen in the Kill Bill films. This game is totally over the top and it's funny. It's all about the intense combat, strange characters, witty dialog, wicked sense of humor and overall visual anime-style look of the game.

There are tons of combat maneuvers you can perform with the Wiimote and Nunchuck. Make sure to do the beginning tutorial as once you are done, you will have the controls figured out. The combat is a mix of sword fighting with wrestling type maneuvers (Suplex, Piledriver, Powerslam, etc). The combat never gets boring due to all the variations and moves you can perform. You can charge up your sword swings, stun, block, evade, grab and throw along with combos. It's incredibly refreshing and fun. When you defeat an enemy using a finishing move, little slots at the bottom of the screen start to spin (like a mini jackpot machine) and if you match three slot icons, you will go into 1 of 5 special uber modes for a short period of time. Very cool.

After defeating the first boss (shortly after the beginning tutorial), you won't have enough money to pay the Entry Fee of the next Boss fight. So, you will have to do side-jobs and assassination missions to earn money. You drive your motorcycle around the city to get to the various jobs and missions. I want to point out that this "over world" is strictly to allow you to get from mission to mission and it's not intended to be like Grand Theft Auto where it's an open "sandbox" where you can do anything you want.

You can customize your character by going to the store (named Area 51!!!) and purchasing new T-shirts, Jackets, Jeans, Belts and Sunglasses. You can purchase new beam Katana upgrades. You can also find hidden clothing by destroying objects throughout the environment. You can upgrade your character by learning new wrestling grapple moves at the trainer.

There are a lot of hidden items to find such as trading cards which I have no idea what they are used for.

You can go back to your motel and just hang out and put on different clothing and watch videos (first one available is the original trailer for the game). I am assuming other videos will be unlockable or purchased.

Definitely check this game out. This game has style and personality and you will have not played anything like this before. It's that original. You can tell that the developer, Suda 51 put a lot of heart and soul into this game and truly enjoyed making it.
Comment Comment (1) | Permalink | Most recent comment: Mar 1, 2008 10:37 PM GMT


Nights: Journey of Dreams (Wii)
Nights: Journey of Dreams (Wii)
Offered by GamersCorner
Price: 9.24

12 of 16 people found the following review helpful
4.0 out of 5 stars Sega's Cult Classic Returns After 11 Years Of Silence, 15 Jan 2008
= Fun:4.0 out of 5 stars 
NiGHTS: Journey of Dreams is a long-awaited sequel. Any game that has taken over a decade to come to fruition (cough* Duke Nukem Forever) inevitably has alot of hype to overcome, and the latest game from Sonic Team USA doesn't quite meet the expectations heaped upon it. That being said, this is still one of the best games the studio, and SEGA in general, have put out in quite some time. If you ever wanted to play NiGHTS, or loved the original and have been looking forward to this sequel, don't let negative reviews turn you away - play this game. If however, you were expecting perfection, you'll be disappointed.

In NiGHTS 2, the familiar and unique 2.5D flight based "platforming" returns, and once again, it's unlike anything else in the industry.Alot of reviews are saying the analogue controls are a little off thanks to the octagonal cutouts surrounding the analogue stick, having only played the original with the standard saturn d-pad however NiGHTS 2 feels perfect to me i had absolutly no problems what so ever.

Unlike the original NiGHTS there are now filler levels Put in there to extend the length of the game. The filler takes the form of the additional levels in each world. Each world in Journey of Dreams have 5 levels; the first is always a traditional romp through the stage, and the last a boss fight. The rest can be whatever Sonic Team felt like implementing, and some of this can be some unfortunate stuff. Challenges range from pushing water drops into a massive floating bubble, to flying around in a literal circle collecting those stupid little NiGHTopians, to a top-down maze type area and light platforming featuring the "Visitors", Will and Helen. Some of this stuff is flat out terrible; you could easily take out the content like the aforementioned Water drop bubble thing and the collecting of Nightopians and the game would actually improve, at the expense of game length. Some of it is actually pretty fun; the top down parts are never as good as the 2.5D work, but they're engaging in their own way. The platforming too is more engaging than I believe it's been credited as. Sure the kids can only jump and throw 'Blue Chips', but thanks to some creative challenges like hitting switches to activate neon walkways and bridges in the Delight City World, it's actually engaging. Nothing to compete with Mario Galaxy certainly, but decent fun regardless. Because of the amount of filler, and the hit-or-miss nature of it, the game suffers, but not too bad. This is an old school game in every sense of the word. You'll come back to get better at the traditional levels, not to play a bizarre and unpolished river-rafting level. The good stuff is so good, that these become a non-issue.

NiGHTS's succeeds again because of it's visuals and audio. Sonic Team Japan delivered a fantastic Wii title technically in Sonic and the Secret Rings, and Sonic Team USA respects the tradition with NiGHTS Journey of Dreams. Put simply; the game is gorgeous. The art direction on display is sublime, and the execution nearly as good. Some of the geometry, such as the extremely flat ground (usually games have grass to break it up) scream of Dreamcast, but since most of the game involves flying, it doesn't come up as often as usual in Sonic Team's titles. The colors are great and the tech is wonderful; bloom lighting returns and is used to great effect, perhaps even better than in Sonic. And the rim lights/'hero' lights that surround the characters look great. The character models are pretty weak though; the people look like Team America/Thunderbirds puppets, and NiGHTS just looks weird - the byproduct of a creation process where everything was made from simple poly counts and terrible tech limitations. I suppose it wouldn't so bad if Sonic Team key-frame animated everything, but again they've fallen back on their motion capture stuff, so everyone moves with the grace of a grown man in a furry suit. Just like Sonic Adventure 1, 2 and Sonic the Hedgehog for the 360 and PS3. Not ideal, and once again, kinda freaky. Overall though, the game's a stunner, and will illicit look-sees from passerbys regardless of how powerful the Wii may be. Next to Metroid Prime 3 and Super Mario Galaxy, NiGHTS stands as one of the best looking titles on the system, easily (as does Sonic).

The music is sublime; Sonic Team always delivers in this respect, regardless of what you may think of the musical stylings of the Sonic series. The compositions in this game are wonderfully composed and extremely catchy. If you grew up playing classic Nintendo and SEGA games, then the soundtrack here will bring back many great memories. And if you're a Billy Hatcher fan, be on the listen for the Aqua Garden stage music - it may sound familiar:) Simply put, the music is wonderful.

If you are part of the Xbox/Halo Generation theres a good possibility this game is not for you, Nights:journey of dreams is for all those who have been waiting 11 years for its return and Sega fans in generial, for all those who failed to buy the game the first time around nows your chance to redeme your self although the game has it's flaws it also ozzes of creativity and classic Sega gameplay
Comment Comments (2) | Permalink | Most recent comment: Jan 29, 2008 4:49 PM GMT


Dragon Quest Monsters: Joker (Nintendo DS)
Dragon Quest Monsters: Joker (Nintendo DS)
Offered by rockaway-records
Price: 28.73

16 of 16 people found the following review helpful
4.0 out of 5 stars This Game Will Suck Your Life Away, 11 Jan 2008
= Fun:4.0 out of 5 stars 
Dragon Quest Monsters initially began as Enix's answer to Pokemon. However, since it's beginnings on the Gameboy, it has grown into so much more than just a Pokemon clone. Dragon Quest Monsters Joker has its own spin on the "gotta catch'em all" philosophy. First of all, rather than using "pokeballs", you must impress Monsters using your Scout abilities to get them to join you. The higher rank the monster is, the more powerful your team must be to impress it. Second, your team consists of 3 primary monsters and 3 backup monsters. During battle, you are allowed to have out 3 monsters, but you cannot switch to your backups during battle, making for some difficult fights. Monsters level up in the style of Dragon Quest 8, where you gain skill points in addition to stat boosts that you can allocate as you see fit to the monster's skills. Monsters can use spells and abilities just like in the regular Dragon Quest games. Third, rather than breeding monsters, monsters are synthesized to create new breeds of monsters.

The main difference between this game and the regular Dragon Quest series is that rather than have random monster encounters, you can actually see the monsters on the field. This is great because you don't have to go through the guesswork of having to encounter the monster you want as you do in Pokemon. You can just walk around until you see it, then run up to it! Personally I like being able to see the monsters before I fight them so I don't have to waste time looking for certain ones. Also, the monsters respawn at a fairly rapid rate, so you don't have to worry about running out of monsters to fight when leveling up. An interesting part of this is that as you explore, you may notice certain strange objects in the area. These are actually indicators of rare monsters that may show up in that area. For instance on an early level, you walk by a campfire and some giant stones that look like dumb-bells. If you come back, you might encounter a Gigantes in that area!

As if that were not enough, Dragon Quest Monsters Joker also has an online battle portion where you pit your team against other teams on a regional, national or global scale to find out who's the best. Unlike other games where your only reward is bragging rights, this game has in game rankings and you earn items and monsters for each victory!

Dragon Quest Monsters offers solid gameplay on par with the main Dragon Quest series. With over 200 monsters to choose from, excellent online play and a great storyline, this is one game that is not to be missed!


Final Fantasy XII: Revenant Wings (Nintendo DS)
Final Fantasy XII: Revenant Wings (Nintendo DS)
Offered by 666 Media
Price: 15.95

27 of 33 people found the following review helpful
4.0 out of 5 stars Final Fantasy XII: Revenant Wings........., 11 Jan 2008
= Fun:4.0 out of 5 stars 
Final Fantasy XII was not a game that was met with universal praise. In terms of fan reaction, it was rather mixed. There were a great deal of people who did not like it for the lack of character depth and change to story telling. Just the same, however, there were some who were quite taken with the world of Ivalice and who loved the political and philosophical intrigue of the original Final Fantasy XII. Even if you didn't like Final Fantasy XII, however, Revenant Wings is so different that it's almost an entirely new game. That also means that if you loved Final Fantasy XII there's no guarantee you'll like Revenant Wings.

Vaan and Penelo are now full fledged sky pirates. In this adventure they're helping the Aegyl people in the land of Lemure. In truth, the story is a lot simpler than Final Fantasy XII. It is also a bit more character driven. This adventure is an all new one, though. It takes place after Final Fantasy XII but even if you didn't finish the original game, it's no big deal. There are a few familiar faces, and a couple of references to the storyline of the original, but you're not missing anything by not having played the original title.

In terms of how the game looks, Revenant Wings stands tall. The cutscenes are some of the best looking the DS has ever had by far. Even superior to Square-Enix's own Final Fantasy III. The game itself also looks pretty good. There is a good deal of unique artistic design here. Those who played Final Fantasy Tactics Advance will be able to recognize the art style instantly. Its also very colorful looking and bright. Revenant Wings also has a strong soundtrack. Much of it being remixed from the original game, but it sounds wonderful nonetheless.

Eye candy aside, how exactly does the game play? This is where it becomes harder to judge Revenant Wings. The game is a Real Time Strategy game that's not really made for the RTS crowd. Needless to say, even if you don't like RTS games, you might still get into Revenant Wings. At the same time, however, the game is a little over simplified. Especially when compared to Final Fantasy XII. Everything is controlled via stylus. You can tap units and move them or you can trace out a box to select more than one if need be.

If you're looking for a deeply strategic and challenging game, you won't really find it with Revenant Wings. It has a lot of what you'd expect from a strategy game. Such as characters who are better as ranged fighers, or better suited for melee. You'll also find that each type has a weakness. What it doesn't have that you'd expect, however, is a lot of strategy. There's a strategic element to the game but you probably won't have to utilize a lot of it. In terms of difficulty the game is incredibly easy. While there will be some missions that'll take you a while, it'll mostly come as a result of the game speed not moving fast enough. Your units move very slowly on the battlefield. You can't speed things up much either.

Along those lines, the game has been simplified a lot. Where as Final Fantasy XII had a lot of complexity--especially with its gambit system--Revenant Wings doesn't offer a whole lot at all. The gambit system has returned but there's not nearly as much tweaking and experimenting to be done with it here. You can only assign one action to characters. On the other hand, you'll probably spend a lot of your time giving orders manually anyway.

Units get bunched up a lot as well. Things can get pretty hectic on the battlefield. But it's no fun when units get bunched up and you're only trying to select one.

It's hard to judge Revenant Wings. It is by no means a bad game. On the other hand, though, its like comparing Final Fantasy Tactics Advance to the original Final Fantasy Tactics. Final Fantasy XII was a huge game filled with a lot of complexity in its story and gameplay. Revenant Wings sacrifices all that. Perhaps simplicity is key in this case, but sometimes its hard to escape the fact that Revenant Wings, like Tactics Advance, could've stood to reach a little higher. The story could've been a little deeper and the complexities to the combat could've been fleshed out and expanded more. Regardless of that, the game is still pretty fun.
Comment Comment (1) | Permalink | Most recent comment: May 29, 2009 10:19 AM BST


Mario & Sonic at the Olympic Games (Wii)
Mario & Sonic at the Olympic Games (Wii)
Offered by 6 Hungry Weasels
Price: 13.50

17 of 19 people found the following review helpful
4.0 out of 5 stars Wii Sports 2?, 9 Jan 2008
= Fun:4.0 out of 5 stars 
Some people apparently find it difficult to use the controls. I did not have this trouble, although a few of the events had a minor learning curve (3-5 tries to get decent at them), but nothing frustrating. Even my 3 year old was able to play many of the minigames (in fact, he was better than me at the triple jump haha).

Several reviewers said their arms hurt from playing this (because running requires you to move the nunchuck and wiimote back and forth). This was true for me at first, but then after messing around a bit I realized that you don't have to forcefully move them to run fast. You can use small, quick, gentler motions to get to a good speed. My 3 year old doesn't get to full speed, but he consistently gets the blue signal that he's running fast...and he does not even hold them right. Don't get me wrong; you definitely get a very minor workout and will probably sweat a little :)

Several of those lower rated reviews also compare this to Mario Party, which is a bad comparison in my opinion. This game certainly is not trying to be Mario Party. This game is more like Wii sports with different games.

The only negative I have is the misleading Wi-Fi tag. You cannot actually play others online, which is what I assumed. You can upload your records and see how your records rank against the world which is nice, but online play would have been fun.

I enjoy the "Circuit" mode which makes you compete in 4 events against the computer. Winning these adds trophies to your collection, opens more circuits, and opens more Olympic events.

I also enjoy the Mission mode where you have to take finish meet certain goals for 6 different events. I have not completed one with all 6 yet as I still have to open up a couple of minigames. It'll be fun trying to complete the goals for every character.

One of the low reviews also mentioned that there was no replay value. This is hard to comprehend since I have found a ton of replay value. Trying to master the events, set world records, rank higher than online records, completing circuits to open up new events/circuits, and mission mode are extremely fun and you are replaying events over and over. Not to mention getting family or friends to play with you so that you can compete against each other.

My favorite events so far are: Trampoline, Skeet Shooting, Javaline, Hammer Throw, and rowing (scully or something). I like the running events, especially the 400 meters where you have to focus on the character's stamina to keep him from slowing down due to being tired. Archery is fun. I have the most difficulty with table tennis, long jump, and triple jump (the jumping events my 3 year old can beat me at heh).

Overall, I really enjoy this game. Online play would have put this over the top for a 5 star rating, but there is a lot to do without online play. I too am a Mario Party fan (I give Mario Party 8 four stars also). Don't expect this to be Mario Party, but a sporting event at the Olympics and enjoy!


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