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leonardo

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42 All Time Classics (Nintendo DS)
42 All Time Classics (Nintendo DS)
Offered by CD DIXIE
Price: £9.90

4 of 5 people found the following review helpful
5.0 out of 5 stars this game devours life, 27 Mar. 2007
= Fun:5.0 out of 5 stars 
Clubhouse Games is the latest entry in the Nintendo Touch Generations label. These games exist outside the norm of gaming. They're usually non-games, or outside-the-box titles, that are meant to appeal to a wider audience than most games target. Nintendogs for pet lovers, Brain Age for those interested in puzzles, and so on and so forth.

Clubhouse Games might very well be the strongest entry into the genre yet. A collection of 42 awesome card, board, and variety games, Clubhouse Games is perfect for single players, a group of friends, or online matchups.

The game list is impressive, spanning from the usual staples such as Poker and Blackjack and Solitaire to the rarer things like Go, Hanafuda, Field Tactics (stratego) and others. The list is already covered in reviews, so I won't reiterate.

The game shines with a simple, plain display that allows you to easily manipulate the controls for all of the card and board games. The games themselves come with detailed rules, and tips should you desire them. Given that some of these games can be pretty obscure, it's a nice addition. And refreshing your memory never hurts.

The only problem is the games that are more action-oriented. Billiards and bowling are almost impossible to control with dependable accuracy, unless your hands have control of surgeon-level quality (I beat Trauma Center, I know what I'm talking about. =D). It's frustrating, given that tighter control would have made them standouts. As it is, I'll play it when I'm bored, or a friend wants to play that one with me.

As for the multiplayer options, that's half the reason to get this game. Not only are most (if not all) of the games single-cart multiplayer, but every game can be played online, as well. And included with the game is an online version of PictoChat, the amazingly addictive little chat client bundled into the firmware of every DS.

This pictochat comes complete with paint and stamp options, though some colors have to be unlocked. In fact, many of the bonuses for this game are unlockable: some of the games need to be opened, as do half the avatars, extra chat colors, and whatnot. But exploring all the game modes will open up most of them, and certainly all the important ones.

Yes, Clubhouse Games seems like the usual shoddy card-game compilation. But I assure you it's much more. It's 42 games that range from average to impressively deep, and at such a high number (42!) you'll be spending lots of time with it, especially if you have a gaming companion.


Hotel Dusk: Room 215 (Nintendo DS)
Hotel Dusk: Room 215 (Nintendo DS)
Offered by Renaissance
Price: £22.95

17 of 19 people found the following review helpful
4.0 out of 5 stars a great game i dont want to end, 27 Mar. 2007
= Fun:4.0 out of 5 stars 
I had been looking forward to this game since it was announced (at E3 I believe). I'm a huge fan of the Phoenix Wright series, so I thought this game was right up my alley. However one thing concerned me... it was made by the same folks who did Trace Memory.

I didn't like Trace Memory. I thought the story was uninteresting (and I was disappointed and annoyed by the ending) and the whole presentation was very blandly executed. Tap on a bookshelf and maybe there will be an item that you need and so on. The only redeeming quality was some clever DS-feature puzzles.

Hotel Dusk is very similar to Trace Memory, but improved in most ways. The story, although it starts out at an absolute crawl, is terrific. It's kind of like the show Lost. Every guest in the hotel has their own story that you go through (or pry outta them) and each story contributes to a greater underlying story. And just about all the stories are interesting. The mysteries will keep you tapping through. And there will be one or more occasions where the stories are even heartwarming. It's amazing how well you get to know these characters.

Your character starts out as a complete jerk (and in a way stays that way), but in order to advance through the game and not get kicked out of the hotel, you have to make him more likable by choosing what he says. Though it may seem at first that this game is tailored for young adult boys (it's got some mild profanity), I can see it being just as enjoyed by young girl casual gamers.

The puzzles in this game are not hard at all. Some may throw you off for a bit, but a small amount of thinking and notetaking solves everything. There are a few clever uses for the DS, but nothing really mindblowing. I'm glad that the puzzles are doable, but I kinda wish they were a little more challenging and rewarding. There are many moments where you have to choose the correct thing to say (between 2 possible responses) in a row, otherwise the game is over. This is pretty frustrating and the game overs happen often, so make sure to save a lot so you don't have to go through a lot of text dialogue again.

I'm not a big fan of the quiz at the end of each chapter. Trace Memory did the same and I find it really annoying that they need to reiterate the story.

But if you can stick through the first two chapters, you'll find a beautifully crafted game with excellent characters, stories and storytelling. It's been a real pleasure walking in the shoes of the main character, Kyle Hyde. And I'll be sad when it ends. Hoping this will be a franchise. 4 1/2 stars


Final Fantasy III (Nintendo DS)
Final Fantasy III (Nintendo DS)
Offered by Bargain Games UK
Price: £14.49

24 of 28 people found the following review helpful
5.0 out of 5 stars the best d rpg, 15 Mar. 2007
= Fun:5.0 out of 5 stars 
Final Fantasy III, as most may know, was the only Final Fantasy game that failed to reach North America. Well now it haas been revived, and it's better than ever before!

The "improved"

1) Final fantasy has pushed the DS's graphics to the limit. Though the figures may not be crystal clear, and though it may seem slightly pixelish, it's probably the best you'll ever get for the Nintendo DS. FFIII is completely 3D, a step up from it's original, and the character changes appearence as you change his/her job!

2) The job system is what solely drives this game. As some may have read, yes, there are 279841 different party combinations. Obviously, this opens up many doors and many strategy. FFIII incorperates these 23 jobs in a smart way as well. Don't be suprised when some job adjustments must be made to defeat a certain boss. Your party can be all fighting, or all magic, all range, or all skills, or a mix of any! Jobs are earned when crystals are discovered, and you will find a use for each of them.

3) FFIII can be played entirely with the touch screen, or entirely with the buttons, so you can use either method whenever you want. FFIII complements the DS's touch screen capability quite nicely; being able to use it to select moves is much better than the buttons.

4) FFIII is also Wi-Fi compatible. In it, players can send messages to other players global, using an internet port. It isn't much, but it's something!

5) You may name all of your characters, and play as any or them, any time! I like that freedom.

6) Dungeons actually offer a challenge. A step up from the boring 1 way dungeons, FFIII literally has a maze of many opening and secrets to be unlocked. Some dungeons even offer extra fun by adding in things such as lava, in which you take damage if you go to slow. It might be just me, but the exploration is very fun, and a great addition.

The things that could be better...

1) The story line is very redundant, and a copy of previous FF games. It isn't a big deal, but you'd think tthey'd get a bit more original!

2) The command buttons during battle are very small, so using the touch screen often makes you mis-hit a command.

3) This game requires lots of patience, because the battles are very tedious sometimes, and most gameplay is spent traing.

4) Each job doesn't have a variety of skills, but rather only one. It gets very old once you maintain the same job for a long time.

5) THe Wi_Fi isn't very creative, and there is no 2 player in FFIII.

6) FIghts do not incorperate time bars. That is to say, you can take 5 years to make a move without an attack from an enemy.

To make it short and sweet...

Die hard FF fans must get this game, mainly to complete their FF colections, but also for a great time. Not a die hard fan? No worries. The RPG is the best you'll find on the DS or PSP. It's got plenty to do, and won't fail you at any time. Those who don't enjoy strategy games, however, or do not have the patience to grow their characters may want to stay away from this game.


No Title Available

2 of 2 people found the following review helpful
4.0 out of 5 stars a great game i dont want to end, 15 Mar. 2007
= Fun:4.0 out of 5 stars 
I had been looking forward to this game since it was announced (at E3 I believe). I'm a huge fan of the Phoenix Wright series, so I thought this game was right up my alley. However one thing concerned me... it was made by the same folks who did Trace Memory.

I didn't like Trace Memory. I thought the story was uninteresting (and I was disappointed and annoyed by the ending) and the whole presentation was very blandly executed. Tap on a bookshelf and maybe there will be an item that you need and so on. The only redeeming quality was some clever DS-feature puzzles.

Hotel Dusk is very similar to Trace Memory, but improved in most ways. The story, although it starts out at an absolute crawl, is terrific. It's kind of like the show Lost. Every guest in the hotel has their own story that you go through (or pry outta them) and each story contributes to a greater underlying story. And just about all the stories are interesting. The mysteries will keep you tapping through. And there will be one or more occasions where the stories are even heartwarming. It's amazing how well you get to know these characters.

Your character starts out as a complete jerk (and in a way stays that way), but in order to advance through the game and not get kicked out of the hotel, you have to make him more likable by choosing what he says. Though it may seem at first that this game is tailored for young adult boys (it's got some mild profanity), I can see it being just as enjoyed by young girl casual gamers.

The puzzles in this game are not hard at all. Some may throw you off for a bit, but a small amount of thinking and notetaking solves everything. There are a few clever uses for the DS, but nothing really mindblowing. I'm glad that the puzzles are doable, but I kinda wish they were a little more challenging and rewarding. There are many moments where you have to choose the correct thing to say (between 2 possible responses) in a row, otherwise the game is over. This is pretty frustrating and the game overs happen often, so make sure to save a lot so you don't have to go through a lot of text dialogue again.

I'm not a big fan of the quiz at the end of each chapter. Trace Memory did the same and I find it really annoying that they need to reiterate the story.

But if you can stick through the first two chapters, you'll find a beautifully crafted game with excellent characters, stories and storytelling. It's been a real pleasure walking in the shoes of the main character, Kyle Hyde. And I'll be sad when it ends. Hoping this will be a franchise. 4 1/2 stars


Xbox 360 Console (20 GB Hard Drive)
Xbox 360 Console (20 GB Hard Drive)

14 of 16 people found the following review helpful
5.0 out of 5 stars a great system, 15 Mar. 2007
= Fun:5.0 out of 5 stars 
We've had our XBox 360 for a year now, and have played it quite regularly. Here is our review of how it performs compared with our Wii and PS3.

First, if you're going for an XBox 360, make sure you're getting a unit with a hard drive, and get a wireless controller. The hard drive lets you download updates for your games, add your own music to soundtracks, save as many save files as you want, and do a number of XBox Live functions. They even now offer tv shows and movies to download. Believe me - you're only getting 20 gig, and it'll fill up quickly! You want to have that hard drive.

Most importantly, you can NOT play any old XBox (original) games if you don't have the hard drive. That is because the old games have to be 'converted' by software on the hard drive to be able to play in your new system. Not that not all games play on the 360 - but the most popular ones do.

Comparing this to the Wii, it's a different market area. The 360 has much better graphics than the Wii does. That's on purpose - the Wii doesn't support high definition. The Wii's motion-sensing controllers are actually a *ton* of fun for sports and party games, so if you like to play a lot of golf or "party fun" types of things, you might swing towards the Wii. If you're more a hard core gamer and love games like FarCry or Prey, it's the 360 that you'll want.

The harder comparison is between the XBox 360 and the PS3. Both support high definition graphics. Both have incredible RPGs on them (Fable, Final Fantasy). Both have incredible combat style games on them (Gears of War, Resistance). Both have hard drives for easy game saves, both have wireless controllers which I love. Both play previous-gen games.

One way to look at this is that you should get the system that supports the franchises you love. If you are completely addicted to Final Fantasy, go with the PS3. That way you can play all the old FF games and enjoy the new ones. If you are a Halo Head, and play Halo 24 hours a day, then the XBox 360 is your sure bet.

But what if you fall in the middle? I can tell you the 360 is really loud - but the PS3 gets really hot. Both seem prone to failure if poorly cared for - but both have worked perfectly fine for us so far. What else would swing your vote?

With the huge head start XBox has on the Live feature, I would have to give a nod to the XBox if you are interested in online multiplay. Sure, both the 360 and the PS3 support it - but XBox has had it for years, and many people have built up quite a network. There are tons of people online at all hours of the day or night. It's been tried, tested, and is stable.

On the other hand, if you're looking for an all-in-one media center, the PS3 with its 60 gig hard drive has the advantage. It makes it super easy for you to organize your photos, music, and much more right in the system. You don't have to siphon things from your PC or come up against quickly running out of space. I still question why the 360 only has 20 gigs of data - and they fill almost half of it up right away with system files. With Microsoft now offering to let you download high definition movies - at about 5 gig each - that's going to fill up your entire hard drive after only one or two movies. They really need to offer larger hard drives quickly.

But until then, if you're an online player, a Halo fan, or just can't get your hands on a PS3 and are tired of playing low-def games, I highly recommend the XBox 360. There are a ton of games on this system that we love, and we actively use it. Even with the Wii and PS3 in the house, there are many games that are great on the XBox 360 and we choose to play them.

Let me know if you have any specific questions on this system!


Nintendo DS Lite Handheld Console (Pink)
Nintendo DS Lite Handheld Console (Pink)

42 of 46 people found the following review helpful
5.0 out of 5 stars a ds only lite, 15 Mar. 2007
= Fun:5.0 out of 5 stars 
We owned an original Nintendo DS for two years - we bought it right when it released in December 2004. When I first saw the DS Lite at E3 in 2006, I was thrilled. The game great handheld unit design - but lighter! Brighter! Tuned! It really showed that Nintendo had been paying attention to customer feedback during those two years, and had tweaked its unit to be even better than before.

First, the weight. We always *loved* the design of the DS, with its folding top. As PSP owners, I can't tell you how many time that poor PSP screen gets dinged or scratched. We had to buy extra carrying cases for our PSP and get screen protectors. In comparison, the DS's clamshell design means the screen is perfectly protected when you tote it around in your pocket or purse. The only down-side was that it was a bit heavy. With the DS lite, they keep the protection of the clamshell and also lighten up the unit significantly. It really does help a lot.

The screen brightness - with it being *adjustable* - is an incredibly helpful update. Sometimes you're playing outside in very bright light. Sometimes you're playing in full dark, staying awake in bed. There are all levels in between. If you need that brightness, you don't care if you're burning up your battery power. If you do NOT need that brightness, why kill your battery for no reason? Having that ability to adjust really means that your battery works as best as it possibly can.

We play several games that use the microphone, like Brain Age, and it definitely helps to have it in the center. Usually you're holding the unit with both hands, centered on your face. To have your mouth pointed right at the microphone helps out greatly with those games.

In general the DS system is a fantastic handheld gaming system. We have both the DS and PSP and we play both frequently. Many of the games on the DS aren't available on the PSP and are a ton of fun. The Brain Age / Big Brain Academy / similar games stand out as games we enjoy daily. There are many other games that use the DS touch screen extremely well, giving a full interactivity of gameplay. Yes, the PSP has better graphics. It's something that the DS compromised on. They have less detailed graphics, but more interactivity. Both are great for the games they offer. So for example we play flight simulator style games on our PSP, where the high end graphics matter, and we play puzzle / platform / thinking games on the DS, where the interactivity and plot is more key.

I highly recommend the DS Lite for anybody who doesn't have a DS yet - whether you have a PSP or not. It's not an either-or situation. It's like having a stereo and a TV set. They're both great for their own reasons, and most people would enjoy having both.

If you HAVE a Nintendo DS already and are wondering if you should get a Lite, it really depends on how much you use it away from home. The primary benefit here is the lighter carrying weight, smaller size and much better battery life. If you're carrying it in your pocket, purse or backpack every day, I would really recommend getting a Lite. You can always give your original DS away to a friend or relative as a present, or sell it on eBay. The DSs are still in high demand and would be much loved by a new recipient.


Crackdown (Xbox 360)
Crackdown (Xbox 360)
Offered by PARTYGAMES UK
Price: £15.98

4 of 4 people found the following review helpful
4.0 out of 5 stars A Fun Cel-Shaded Sandbox Shooter, 15 Mar. 2007
= Fun:4.0 out of 5 stars 
This review is from: Crackdown (Xbox 360) (Video Game)
Crackdown is a cel-shaded sandbox style fighting game in the style of Grand Theft Auto and Saint's Row - but this time you're on the side of justice. Sort of. Best of all, you get into the free beta of Halo 3!

It's funny how many people are instantly buying this game just to get into the Halo 3 beta. We of course are thrilled about the Halo 3 part - we are avid fans of the Halo series - but Crackdown actually isn't bad on its own merits.

First, you have to accept that it's cel shaded. The graphics are a little cartooney. They did this on purpose, and if you don't like being immersed in a dirty, swear-filled comic book, you might not take to this game. However, those who enjoy anime, manga and an alternate view of reality will appreciate the more-than-human powers you have here.

You're an enhanced human in a future where three criminal gangs have taken over the world. You get the traditional types of enemies - a wisened old Chinese guy, a Hispanic drug lord and a Soviet mob boss. You get a variety of cars to jump into, a variety of weapons to shoot, and a fairly large world to roam around in.

There are tunnels below the ground, places to jump across roofs, places that you can leap cars across, and much more. As you do things, you gain experience and better skills, meaning you can now shoot better or jump higher. This gives you incentive to build up your talents to get to those just out of reach areas.

The game is pretty lenient - if you hide out for a while, your armor regenerates as does your health. When you die, they just give you another clone of yourself to keep playing with. You activate teleport spots around the world so you can get to places quickly.

The soundtrack is reasonably good - there's a lot of variety here to choose from. The in-game sounds of local Hispanics chatting at you in Spanish, or the high pitched screams of scared civilians, all seem to fit in resaonably well with your cartoon environment.

Graphics are, as mentioned, cel shaded. I enjoy cel shading and found it an interesting take on the GTA world. The HUD is esay to understand - it's clear what part of the body you're targeting and what is near you on the map. You get a mix of Kingdom Hearts orb-collecting with Vice City night clubs, Scarface swearing, and a bit of do-gooding in there, too. Assuming of course that you actually go after the bad guys rather than driving over the civilians.

So where does that leave you? You're not getting top-drama and acting as in The Godfather. The cel shading might annoy some people. But really, for a fun jumping, shooting, roaming-the-world game, this is really quite fun.


Nintendo Wii Controller (Wii)
Nintendo Wii Controller (Wii)

178 of 186 people found the following review helpful
5.0 out of 5 stars light and easy to use, 15 Mar. 2007
= Fun:5.0 out of 5 stars 
The Wii Remote Controller is shaped like a standard TV remove, and has motion sensing ability. You wave it around, and your on-screen character waves their wand!

This isn't an add-on controller - this is the actual, standard controller that most if not all games on the Nintendo Wii use as their primary control unit. There is also a "nunchuck" that can be used in your off hand, but many games don't use the nunchuck.

The aim of the Wii was to make gaming as simple and intuitive as possible for the casual non gamer. Pretty much every person with a TV is comfortable using a TV remote. You point, you click. The Wii Remote Controller works in the same fashion. The motion sensors know what you are doing with the remote. If you're playing a baseball game, you swing at the ball. If you're playing a bowling game, you bring your arm back and swing it forward. Everything "makes sense". A sword swing? A light saber battle? Just move your arm and the character does the same thing.

There are only two buttons that really matter. There's an A button on the front that you push for most operations. There's also a trigger underneath that is the B button. Depending on the game, they will have you use one or the other button. There are also a few other buttons for more complex gaming. There's a D-pad. A "home" button lets you go instantly back to the main Wii menu if you're tired of playing. There's a plus and minus button, a 1 and 2 button. There's even a power button. You don't have to walk over to your Wii any more to turn it on or off. Just hit the power button on the remote and you're all set.

The remote runs on two AA batteries, so there's no USB plugging in or charging up, as with the other systems' remotes. You do get a wrist strap, though, so the Wii remote doesn't fly out of your hands while you're doing a super powerful golf swing.

There's even a speaker in the remote! This is great if you're playing a game against another player. Say I'm boxing my boyfriend and I am the winner. *My* remote says that I triumphed, to me. Neat!

I definitely love the Wii remote controller. It's light, it's super easy to use, it's intuitive and I can just pop batteries into it when it runs out, instead of having to wait for a recharge. Highly recommended. Just note that if you want to play a game that needs a nunchuck as well, that you have to buy that separately.
Comment Comments (3) | Permalink | Most recent comment: May 17, 2013 2:15 PM BST


Yakuza (PS2)
Yakuza (PS2)
Offered by Click4entertainment Limited
Price: £32.95

2 of 3 people found the following review helpful
4.0 out of 5 stars Welcome back Sega, 5 Mar. 2007
= Fun:5.0 out of 5 stars 
This review is from: Yakuza (PS2) (Video Game)
Back in the dreamcast days Sega really was just about the best developer out there, they made creative fun games that took big risks and although it didnt always pay off for them it always payed off for gamers but since going 3rd party the quality of there games had decreased drasticly to the point of sonic riders and shadow the hedgehog, but with reacent releases such as yakuza(and the sequal out in japan), sonic Wii, monkey ball 3 and virtua fighter 5 there seems to be hope.

The basic story goes your charicter(kazuki i think his name is?) covers up for his mate and takes the fall for killing his boss he is sent to prison for 10 years and when he comes out there is a war going on between different yakuza families and 10 billion yen missing kazuki and a detective start investigating and this is where you start off.

The game is set in large open city lit up by awsome looking neon lights there are shops and people every where and side missions all over the place, you want to get drunk and see a striper just go to one of the strip bars or howabout play some baseball? just go to the batting cage i spent ages just running around the place checking out different shops and such.

But back to the main game there will always be a clue telling you where to go next and ultimatly it will lead you to fighting.

Fighting is a big part of yakuza the fighting system is simple but fun where in shenmue you have a fighting system more like virtua fighter or something yakuza feels more like streets of rage you gan grab your opponent and throw/punch/smack him in to a wall, different punch and kick combos, stamp on them and pick just about anything up(bike's,bats,golf culb,advertising boards,bins,chairs etc) and beat them with it its great fun and the more people you beat up the more you can upgrade your self to become faster and stronger.

The graphics and sound are excelent some of the best graphics on ps2 the city looks amazing neon lights everywhere it simply looks stunning the charicters look and move well also,cool sounding electric gitars lead the way for the music and really hype you up for fights, voice acting is also very well done on the whole.

There are a few issues i have with this game however mostly loading times, as the whole city loads up in one go when you are running around the game will stop for a few seconds as you move in to a new street, you get used to it after a while but it is a bit annoing but the main problem is the amount of random battles you are throwen in to there is no option to get out of it you have to fight and towards the end of the game it becomes tedious but thats not the worst part, for every random battle you have to endure 15 seconds of load time this is highly irritating because firstly you dont even want to be part of the fight and secondly it really breaks up the game play.

but overall this is a excelent return to form for sega anyone not buying this game especially since it has a buget price dose not deserve to be a gamer, i just hope enough people buy it for the sequal to get released over here.


Grand Theft Auto: Vice City Stories (PS2)
Grand Theft Auto: Vice City Stories (PS2)
Offered by BLUESHINE
Price: £9.15

13 of 17 people found the following review helpful
4.0 out of 5 stars Its GTA, 4 Mar. 2007
= Fun:4.0 out of 5 stars 
Grand Theft Auto Vice City Stories is an enjoyable video game. If you don't have a Sony PSP and you are a fan of the Grand Theft Auto Series, you may want to pick up a PSP to play this game. Vice City Stories is an extension of the 2002 hit game Grand Theft Auto Vice City. The game takes place two years before the original Vice City with different lead characters. This time around you will be playing as Victor Vance. Vance is a military man, frustrated with his career looking to make a little extra cash. Surprisingly it's his supervisor Martinez who hooks him into making a little cash on the side via crime.

If you played and enjoyed Grand Theft Auto Vice City, you should like this game. Afterall, there is no place like home. The map is not identical to the first game but it's very similar. Some of the businesses you remember from the PS2 game have not yet been built but there are a lot of new businesses and the roads are slightly different in some area. There is also much more time spent on the military base near the airport, as your first save house is Vic's barracks on the base. For this game you start out on what is known as the second island. When driving along you hear the familiar message about bridges closed. Road blocks block access to the other island, but you can access Starfish Island from the beginning of the game.

The first few missions are simple enough. The main character Vic can swim for a short amount of time and the first mission has him swimming to shore and then delivering a package. The next mission you will be paying a visit to Phil Cassidy (a character from Grand Theft Auto Vice City), and helping him with some problem some people.

Rockstar Games did not push the Grand Theft Auto series further with Vice City Stories, so don't look for a lot of new features that didn't appear in San Andreas, the most recent game in the series. GTA Vice City Stories is basically a new adventure in a familiar setting.

The game looks gorgeous and quite cinematic on the PSP system. The soundtrack is awesome with all of the previous stations returning and a few new ones. The vehicle handling is awesome. I had a few issues with targeting as far as shooting but I got better with that. Playing the game you rely on the left analog pad a lot. On the PSP the pad is not raised off of the system. This caused my thumb to get sore a lot quicker than it ever did than when I played a game on the PS2.

Overall, GTA Vice City Stories is everything you loved about GTA Vice City in a portable system with a great soundtrack and a new storyline. I had absolutely no complaints with the game. I love the free roaming that GTA Vice City Stories provided in no time I was wandering around finding hidden body armor. I will say that the game is much better than Liberty City Stories, a lot of improvements have been made. This game will provide you with hours of fun.


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