19 of 20 people found the following review helpful
3.0 out of 5 stars
Good, but far from great..., 24 Oct 2005
I had great hopes that this would overcome some of the shortages in the original B&W. And in a lot of ways it does this, but at a great cost - we've actually lost a lot of the originality from the original game and we're left with a much more highly scripted game with a severely flawed AI.
The creature is still one of the main attractions to the game, but while we've gained the ability to tell what he's thinking at any point in the game (which prevents him picking up bad habits we didn't notice), we've lost any notion of creativity and surprise from the creature.
The largest flaw in the game in my opinion is the various AI. The enemies you face seem to be almost entirely scripted - they throw troops at you in the same, mindless way every time - if you then build a wall or something similar to prevent one of these scripted attacks, they just give up! You can then happily build up your city and basically ignore the enemy until you wish to attack, or win by influence (you can win a land by building a larger city).
Further, the troops your create and your creature seem entirely unable to navigate effectively - if there's a closed gate house in the way - they'll be unable to pass (which means you have to run around opening and closing doors for them) - and the number of times my creature got stuck in between some buildings had me tearing my hair out: "You're four times the size of the house, step over it!!". And at some point you'll watch your creature be killed by some archers while he stands there thinking about what to do with them while you scream "Throw a fireball!" and throw your mouse across the room.
All in all, the deficits in the AI and the monotonously scripted lands make this a disappointment. Although I still hope that Lionhead fix the problems and make what could be an astounding game rather than give up on the series.