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GURPS: Bio Tech (GURPS: Generic Universal Role Playing System)
GURPS: Bio Tech (GURPS: Generic Universal Role Playing System)
by Steve Jackson
Edition: Paperback

2 of 2 people found the following review helpful
4.0 out of 5 stars Readable, usable and enjoyable, 27 Feb. 2003
GURPS Biotech begins with a brief look at the basics of genetics, and as with all GURPS sourcebooks the scientific background, whilst hardly in depth, is sufficient for the average reader and quite understandable.
The book discusses the social impacts of the technologies described as well as their applications in a GURPS campaign. The flavour text, all of which comes from the mouths or pens of various characters descriped in an appendix, is entertaining and provides a colourful overview of each modification or technology.
The art, as with most GURPS book is black and white and not particulalrly pleasing to the eye, but his is hardly a major problem.
On balance, a good book that is well worth getting if you want to incorporate biotechnology into your campaign.

Monster Manual II (Dungeons & Dragons)
Monster Manual II (Dungeons & Dragons)
by Ed Bonny
Edition: Hardcover

18 of 19 people found the following review helpful
4.0 out of 5 stars Extra Adversaries!, 11 Feb. 2003
The content of this book is essentially similar to the Monster Manual already released, although the emphasis is more geared towards high level play. It includes both old favourites (gemstone dragons, for instance) and new creatures. Most of the concepts are interesting and well executed. My only gripe is that the artwork is somewhat patchy. Some pictures, like the phonix, are exquisite, whilst some are just plain awful. That said, this is a minor gripe and I highly recommend the book to any DM who has run out of original nasties to throw at his unsuspecting players.

GURPS: Alpha Centauri
GURPS: Alpha Centauri
by Steve Jackson Games
Edition: Hardcover

5 of 5 people found the following review helpful
5.0 out of 5 stars An enjoyable opportunity to explore a fascinating world, 8 Feb. 2003
This review is from: GURPS: Alpha Centauri (Hardcover)
GURPS Alpha Centauri is a GURPS source book for Sid Meier's Alpha Centauri strategy game, and I would highly recommend it to anyone familiar with the original. It explores the history of Chiron, its inhabitants and their various ideologies in an accessible manner. The artwork, mostly taken from the computer game game, is of a high standard and the whole book is in full colour.
Whilst most of the book uses existing GURPS rules and explains how they are applicable to this particular setting, a few new skills, advantages and disadvantages are entirely new. Some may be of use in different settings, the Nerve Stapled disadvantage, for instance. The stats for the faction leaders make entertaining reading for anyone familiar with the original.
My one gripe (and it is minor) is that the technology chapter was a little dull. Every tech from the game was given at least a paragraph, and I'm not sure all of them warranted that much space. Still, bits of the chapter were very good all the same.
Overall, the book is an enjoyable read, with plenty of background fluff and it's all based upon the GURPS rules system, which gets my thumbs up.

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