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El Deniz (London, UK)

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Analogue Guide New York (Analogue Guides)
Analogue Guide New York (Analogue Guides)
by Analogue Media
Edition: Paperback
Price: £8.95

5.0 out of 5 stars Great guide., 11 Nov. 2012
Verified Purchase(What is this?)
Don't want to walk around with a bulky guide that contains all the information you DON'T need?
Then the analogue guide is for you. It is very compact and will take you to the best places in town.
We found some really charming eats thanks to this guide. We also felt as if we we're getting a peak of the 'real' NYC.


Analogue Guide London (Analogue Guides)
Analogue Guide London (Analogue Guides)
by Analogue Media
Edition: Paperback
Price: £8.41

1 of 1 people found the following review helpful
5.0 out of 5 stars No-nonsense, practical and concise., 11 Nov. 2012
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We love the Analogue guides. They're not only useful for tourists, but a must-have for locals too (we're Londoners ourselves).
The guides give good insights into local gems, that are off the beaten track.
The booklets are very practical, small, light, concise and to the point. Highly recommended!


C++ for Game Programmers (Charles River Media Game Development)
C++ for Game Programmers (Charles River Media Game Development)
by Mike Dickheiser
Edition: Paperback
Price: £50.99

8 of 9 people found the following review helpful
5.0 out of 5 stars Essential C++ book, 27 Jun. 2009
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This is one of the best books I've read on C++. Maybe it's one of the best programming books I've ever read. If you know C++ from other books and if you've already wrote a few programs yourself, then this is the best choice to take things a step further.

One of the good things about this book is that it never gets academic. Neither does it get too elaborate. The writer comes straight to the point and manages to explain things without overdoing it.

I can recommend this book to non-C++ and non-game programmers also. There's a lot to learn about the inner workings of memory, compilers, assertions, runtime type information, etc.

One very useful chapter that you don't see often in C++ books is "Dealing with large projects". This chapter contains excellent advice on project structuring and build process optimisation.

Highly recommended!


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